Mont Mouchet

Mont Mouchet

scenario_MontMouchet_start_Allies

The Battle of Mount Mouchet took place in June 1944 in south-central France, where the French Resistance (Maquis) mounted a significant stand against German forces. Mount Mouchet served as a major base for the Maquis, who aimed to disrupt German supply lines and occupation efforts in preparation for the Allied invasion of Normandy.

At Mount Mouchet, the Germans came in hard, determined to smash the Maquis stronghold once and for all. Outnumbered and outgunned, those French Resistance fighters didn’t flinch—they fought like lions, slowed the enemy, and bled them for every step. Their stand forced the Germans to pour in resources they could’ve used elsewhere, and that alone was a victory of sorts.

In the end, the Maquis were overrun and the mountain fell—but their grit and sacrifice echoed loud. That fight showed the world that France’s spirit was unbroken, and in the critical months after D-Day, it helped weaken the enemy’s grip on the region. The Maquis proved you don’t need tanks and planes to make a difference—you just need guts, and plenty of it.

~~ General Howitzer

4 VP’s

card

Card Balance:

Allies – 5

Axis – 4

Complexity:

2

Conditions:

Countryside

Location:

France

Year: 
1944

Theater:

Western Front

Summary:

The asymmetrical starting pattern of this game makes for an interesting and challenging battle for both sides.

Objectives: 4 Medals
(Each Axis Armor unit counts as two VP’s.)

Terrain: 

Countryside

Troops:

Allies – 7 French Resistance

Axis – 6 Infantry, 2 Armor

medal allies

Allied Strategy:

1. The Allies quickest path to victory lies in eliminating the Axis armor units, which each count as two VP’s for the Allies. This means quickly gaining control of the forest hexes on the left flank in order to attack the armor from a position of defensive cover.

2.  Also grab control of the hill on the right flank to gain the heights advantage against the enemy.

medal axis

Axis Strategy:

1.  As soon as possible, get your armor into the battle, as your infantry is slightly outnumbered.  But be careful, and do not get too close as each lost armor counts as two VP’s for the enemy.

 2. Your forces begin in disarray, so you will need to coordinate your troops into a cohesive fighting force.

Classic Battle Reports
(percentage of Allied victories):

42%

11
BR - Mount Mouchet

Author:

Days of Wonder

Link:

Market Garden (Nijmegen Bridges)

Market Garden (Nijmegen Bridges)

scenario_NijmgenBridge_MarketGarden

The Battle of Nijmegen Bridge was a key engagement during Operation Market Garden in September 1944, a large Allied operation aimed at securing key bridges in the Netherlands to create a direct route into Germany.

General Howitzer’s comments:

“Listen up, men! In September of ‘44, at Nijmegen, those bridges over the Waal River were the keys to the kingdom—a direct shot into Germany itself. The plan was big—Operation Market Garden—take the bridges, link up the airborne and the armor, and ram straight for the Ruhr.

But those Germans weren’t just going to hand over those bridges. They had them locked down tight, and it took the 82nd Airborne, those American paratroopers, to cross that river in flimsy little boats under fire like hell itself. They paddled across, outflanked the Germans, and took those bridges with guts and bayonets.

We got the bridges, but we couldn’t hold Arnhem, and the whole damn operation fell short. But don’t let that fool you—the boys at Nijmegen showed what it means to fight with everything you’ve got. That’s how you break the enemy’s back—take the objective, hold it, and never let go until the job’s done!

6 VP’s

card

Card Balance:

Allies – 6

Axis – 5

Allies move first.

Complexity: 4

Conditions:

Countryside

countryside

Context:

Historical

Location:

Netherlands

Year:

1944

Theater:

Western Front

Codename:

Operation Market Garden

Summary:

Objectives:

6 Medals including bridge hex objectives.

Terrain:

Countryside with a river and train tracks cutting across the battlefield.

Troops:

Allies –  7 Infantry, 6 Armor, 1 Artillery

Axis – 9 Infantry, 1 Armor, 1 Artillery

medal allies

Allied Strategy:

1.  Use your armor to attack the many defensive positions of the enemy.  When the time is right, then capture your objective medals.

2.  Take the time to move your artillery into a more centralized position for attack.

3.  The Axis forces are so well-defended that you will need to attack them from a distance and significantly degrade them before direct assaults.  But you need to do this quickly as many of their forward forces are close to your and able to launch some subtantial attacks against you.

4.  The Axis Artillery is a Big Gun! That means that once they hone in on you with one hit, they are able to increase the dice attacks by one. So if they hit you once, and you have any figures remaining in the hex, you need to bug out, and move those figures to a new hex. 

medal axis

Axis Strategy:

1.  The Allies have an overwhelming armored force, so much of your work is defensive in nature, although you should pursue any soft targets you can locate. However, your two advanced infantry forces in the center have the ability to do significant damage to the enemy armor if you can quickly attack them while they are in no-retreat positions.  Be aggressive and you may be rewarded!

2.  There are two bridge objectives which you must protect. Stay close to each of them, and protect them well.

3.  Your Artillery is a Big Gun, so use it on semi-permanent targets so that you can take advantage of the additional die roll.

17
BR - Nijmegen

Author

Red Barricades Factory (Stalingrad)

Red Barricades Factory (Stalingrad)

By October ’42, the Germans were throwing more and more of their 6th Army into the meat grinder at Stalingrad. On the 22nd, the 79th Infantry, backed by engineers, tanks, and guns, went charging across the railroad embankment straight at the Red Barricades Factory.

It was hell—Russian snipers in every shadow, tanks dug in like fortresses, fire pouring in from every angle. The Germans clawed their way forward inch by inch, breaking the Soviet line by sheer weight. But after all that blood and fury, by nightfall they had only managed to seize a corner of the factory. A costly gain, proving again that in Stalingrad, every brick was paid for with lives.

~~ General Howitzer

10 VP’s

Card Balance:
Allies – 3
Axis – 5

Complexity:

5

Conditions:

Urban / Winter

Location:

Stalingrad

Year:

1942

Theater:

Eastern Front

Campaign:

Battle of Stalingrad

Summary:

The scenario is complex battle with a lot of different terrain, both urban and winter, that complicates troop movement. There are also snipers which add an extra element of suspense.

Objectives:

10 VP’s , including 3 Objective Medals for either side

Battlefield:

Battlefield is the Red Barricades Ordnance factory in the winter, surrounded by rubble.

Troops:

Allies – 9 Infantry, 2 Armor, 2 Artillery, and 2 Sniper

Axis – 9 Infantry, 4 Armor, 2 Artillery, and 1 Snipers

Allied Strategy:

1.  You can quickly grab the Medal Objectives which are very close to you in the city ruins and the factory, and then try to hold them for the game. This will give you an early advantage and force the enemy to come to you, and fight against you while you are in a well-protected positions.

2. You have two Snipers which can fire five! hexes away. You can use them to harass the enemy and force them to pay attention to the Sniper, even though it doesn’t count as a VP, thus diverting energy away from other units.

3.  Use your forward infantry to attack the enemy before they destroy you.  At two hexes away, you should be able to get some good hits in first.

4. The strategic reality is that your forward units will get destroyed rather quickly, so the real battle will take place along the second front in rows 3,4,5 where you have armor protected behind sandbags, and city ruins for your infantry.

5.  Give careful consideration before moving your armor away from their sandbags. The enemy outnumbers your armor two to one, and once they become mobile, will be coming for yours.

6.  This scenario makes it easy for Allies to quickly grab 4 medal objectives by entering the town and factory hexes, but the trick comes in trying to hold them. The enemy will push through your first line of defense pretty quickly, and then you will need to hold your second line on rows 3,4,5, in order to prevent the enemy from taking out your units on those town and factory hexes.

Axis Strategy:

1.  Mobility is the first order of business when you start. In fact, at the start of the game, the Axis have 16 units, and not  a single one can retreat. [ Admiral Frigate ] You have a lot of firepower stuck against your back wall, and hidden behind the hills.  You need to move it out and begin attacking the Allies immediately.

2.  You have three no-retreat Infantry units that are only two hexes away from the enemy.  You either need to bring your Armor up between the enemy and your infantry, or, better yet, move in and attack the enemy at close assault range.

3.  Once you get some mobility going to avoid the no-retreat attacks, you can use your Artillery to degrade the forward enemy units which are barricaded in the City Ruins.

4.  Use your Sniper to good effect. They can move two and battle against Infantry, hitting on grenade, infantry, or star dice faces, increasing your odds of a hit to 67%.

5. Most of the middle game of this battle will take place with your forces arrayed across the sixth row, while the Allies are defending from rows 4 and 5. So once you take out the advanced Allied forces, you can overtake those same city ruins and launch your attack from there against the Allies.  

Battle Reports
( percentage of Allied victories ):

57%

28
BR - Barricades

Author:

Days of Wonder

Link:

Longvilly Trap

Longvilly Trap

December 19th, 1944: They sprang the Longvilly Trap because we were stretched thin and caught standing still—never a good idea in a shooting war. Near Longvilly, ahead of Bastogne, the enemy pushed armor hard through the Ardennes and found American units sitting exposed on narrow, jammed roads with broken communications. The Germans hit fast and coordinated tanks with infantry, rolled right over isolated formations, and smashed them before they could maneuver. It was a bloody setback, no question—but it bought the enemy only time, not victory. Longvilly opened the road to Bastogne, yes, but it also set the stage for us to dig in, turn, and hit back harder—because wars aren’t won by trapping men, they’re won by destroying the enemy, and that bill was coming due.

~~ General Howitzer

VP’s: 6

Card Balance:

Allies – 4

Axis – 5

Complexity:

4

Conditions:

Winter

winter

Location:

Belgium

Year:

1944

Theater:

Western 

Campaign:

Battle of the Bulge

German Name:

Unternehmen Wacht Am Rhein

Summary:

This is a fun and exciting scenario as the Americans attempt to survive the seige of Bastogne and open up an escape route.  The Axis are able to pummel the Americans from all directions with Artillery, Mortars, and Tanks, while the Americans force their powerful Armor across the countryside and toward the Exit hexes.

Objectives:

The Americans need to break through the German roadblock and open the way to Bastogne.

Six Medals.  There are also two Exit Medal Objectives for the Americans to breakthrough.

Battlefield:

Winter conditions, with roads and rivers cutting through the battlefield.

Troops:

Allies – 5 Infantry, 6 Armor, 1 Artillery

Axis – 5 Infantry, including some SWA’s (Mortars), 6 Armor including two Tank Destroyers (2,2,2,2),  3 Artillery

Special Rules:

1.  Winter Combat rules – two hex armor movement

2.  Reduced Visibility rules – only hit with Grenades unless in Close Assault

2.  Special Weapon Asset rules for Mortars – 3,2,1,1

3.  The river is frozen, but impassable.

4.  Roadblock rule

5.  Also play with Winter Combat cards in addition to regular Combat cards

medal alliesAllied Strategy:

1.  Primary Objective is to break through and provide a passage to Bastogne so the troops can be rescued, as they were, historically.  You may want to keep the roadblock in place, so that your Armor can exit to the east without worry about rearguard action.  

2.  Your forces are congested in the town of Bastogne.  Retreat flags from the enemy will cause losses, so you will want to spread them out by moving your forces east along the road toward the Exit hex.  Remember that with winter conditions, you will only be able to move your Armor three hexes at a time on the road (instead of the usual four).

3.  If you have the cards for it, some gains can be had by removing the roadblock and heading west to attack the enemy directly. Otherwise, they will continue to pummel you from the woods in the north, and with their Artillery and Mortars to your southwest.  

medal axisAxis Strategy:

1.  You have the enemy completely surrounded, except for that pesky escape route along the road.  Move to block the Exit hexes ASAP.  It will only take two turns for the Allies to begin evacuating along the road.

2.  With three Artillery and two Mortar units, you can continuously attack the enemy and decimate their forces.  

3.  Remember that the Limited Visibility rules require that, unless you are in Close Combat, typically only Grenades will score a hit.  But Retreat Flags can be a very effective way to reduce the enemy in their congested situation in Bastogne. 

3.  Move the two Armor on your right and center section into the two forest hexes across the river from Bastogne.  From there you will be able to safely pick off the enemy bit by bit throughout the battle. 

4.  Take the time to move the Artillery on your right flank forward at least one row forward.  It will pay off every turn afterwards with increased firepower against the enemy hiding like cowards in Bastogne.

1
BR - Longvilly Trap

Author.

URL

Lipovec

Lipovec

scenario_Lipovec_start_Axis

July 22nd, 1941—Lypovec. Operation Barbarossa was tearing into the Soviet Union, and here came the Slovak Mobile Brigade—five thousand men, 43 tanks, and 123 artillery guns—charging into their first real scrap against the Red Army.

They smashed into General Tkachenko’s 44th Rifle Division—some fresh, some worn ragged—but the fight was no parade. The Slovaks had spirit, but their tanks ran thirsty, and fuel was scarce. They pushed into the town, only to be hammered by furious Soviet counterattacks.

What saved them? The guns. Artillery thundered, covering their retreat and keeping the whole affair from turning into a disaster. In the end, the Slovaks learned the hard truth—courage and machinery mean little without supply and strength in numbers. Against a seasoned, determined foe, they were blooded, beaten back, and reminded that war is unforgiving to the unprepared.

~~ General Howitzer

6 VP’s

Card Balance:

5 – 5

Complexity:

3

Conditions:

Countryside

Context:

Historical

Location:

Ukraine

Year:

1941

Theater:

Eastern Front

Campaign:

Operation Barbarossa

Codename

Summary:

The dominant factors in the Lipovec scenario is the river going across the battlefield, and the two artillery units safely ensconced in each of their own city hexes.

Objectives
Six VP’s. No medal objectives

Battlefield
The battlefield is split horizontally by the River Szob, which is a fordable river. There is also one bridge crossing.

Troops:
Allies – 10 Infantry, 2 Artillery
Axis – 10 Infantry, 3 Armor,  1 Artillery

Allied Strategy:

1. The Allies begin the round with three forest hexes deep into Axis territory, controlled by sandbagged infantry. This presents an early point of attack, and becomes the locus of the seesaw battle for control. Take advantage of those forward points and attack as quickly as possible at the Axis enemy pressed up against the battlefield barrier. For every flag thrown against a unit against “the wall” will be counted as a hit. This increases your chance of getting a hit by 17% for each unit.

2.  Allies have two artillery vs. the Axis’ one. So take advantage of the long-range hits available to you. The central artillery has reach of most of the battlefield. Use it.

3. As defenders in this game, unless the cards clearly dictate otherwise, you can wait across the river for the Allied attack, and then hit them when they are paused at the Szob River.

Axis Strategy:

1. The enemy begins with control of three hexes on the Axis side. So Axis will have to target the enemy incursion hex by hex to push him back. Unless Axis is given a great set of cards for a flanking attack, they will want to clear all enemy troops on their side of the river before trying to cross over.

2. You have six infantry units on your left flank. They can approach the enemy under the cover of the forest and hills, to get very close for the attack.

3.  Axis have an overwhelming advantage with armor.  Put them into action by dealing with the infantry hiding in the forest hex center seciton.

14
BR - Lipovec

Author:

Days of Wonder

URL

Liberation of Paris

Liberation of Paris

The Liberation of Paris took place from August 19 to August 25, 1944, as Allied forces advanced through France following the D-Day landings. Resistance fighters in Paris, along with civilians, began an uprising against the German occupiers, seeking to reclaim the city before it could be destroyed.

General Howitzer’s summary:

Leclerc’s Free French rolled in with our 4th Infantry on August 24, linking up with the resistance and blasting through what was left of the German holdouts. After some damn fine street fighting, their commander—von Choltitz—had the good sense to ignore orders to torch the city and surrendered the next day.

Taking Paris wasn’t just a win—it was a thunderclap. It lit a fire under Allied morale, crushed the myth of Nazi invincibility, and gave us back the heart of France. From that point on, the road to Berlin got a whole lot shorter.

5 VP’s

Card Balance:

Allies – 5

Axis – 4

Complexity:

3

Conditions:

Countryside

Context:

Historical

Location:

France

Year:

1944

Theater:

Western Front

Summary:

The Allies vastly outnumber the Axis in this scenario. Their objective is to reach the three town hexes on the outskirts, which are permanent medal objectives. But first they have to get past the forest in the center, and the German defenses made up of sandbagged troops, barbwire, and artillery.

Objectives:

5 VP’s, plus the Allies have three towns available to them as Permanent Medal Objectives.

Battlefield:

Countryside with a lot of forests, and the outskirts of Paris at the Axis side of the field.

Troops:

Allies – 6 Infantry, 8 Armor

Axis – 4 Infantry, 2 Armo, 2 Artillery

Allied Strategy:

1.  You have a lot of tanks. Use them. You should be able to very quickly take out the infantry behind the sandbags and move down to the towns to scoop up our Permanent Objective Medals.

2.  The Battle Reports for this scenario heavily favor the Allies, so if you are playing both sides in a full game, make sure to capture all you can while you are playing the Allies.

3. As Allies, it really comes down to the battle on your strong left flank.  You have to break through the blockade of the enemy sandbagged infantry and the defending armor unit.  The more quickly you break through, the more likely the win.  But if the Axis are able to make you pay dearly with two or more units to break through, the game odds may even out.

Axis Strategy:

1.  This is mostly a defensive game for the Axis.  Keep your infantry behind the sandbags, and maximize the use of your armor and artillery to slow down the enemy advance.

2.  At a certain point, you may need to move your infantry into the towns in order to make it more difficult for the Allies to capture those Permanent Objective Medals. Remember, once they get one, they can leave the town and go for the next Objective.

3.  It generally seems to be a mistake to move one of your armor to C5 between your two infantry, in an attempt to get some easy hits on the enemy no-retreat infantry on the second row. You may get as much as three hits. However, in most cases, the Allies are able to bring forward two to four armor units and target all their forces on your lone armor hex, resulting in a quick VP for the enemy.

Battle Reports (percentage of Allied victories):
75%

20
BR - Liberation Paris

Author:

Days of Wonder

Link: