Montelimar

6 VP’s
Card Balance:
5 – 5
Complexity:
3
Conditions:
Countryside
Location:
Southern France
Year:
1944
Theater:
Western Front
Campaign:
Normandy Invasion
Codename:
Operation Dragoon
Summary:
Objectives:
Six VP’s, plus terriotorial objectie medals for the Axis if they capture the towns, and for the Allies if they reach the river’s edge.
Terrain:
The Montelimar scenario has 5 hllly hexes dominating the center of the field of battle, plus several nearby hills. The side which controls this has some hope of reaching their objectives, whether it is the victory point towns, or the victory point riverway.
Troops:
Allies – 9 Infantry, 2 Armor, 1 Artillery
Axis – 9 Infantry, 4 Armor, 1 Artillery
Allied Strategy:
1. The Allies begin the scenario in control of the central hilly hexes, which gives them an immediate edge. This is only blunted by the fact that the Axis are able to move first. If they get the right cards, such as an Assault in the Center or an Infantry Assault command card, they can make an immediate bid to challenge that central control.
2. Note that the hills on the right flank are impassable. This makes the right section almost its own battlefield. If the Axis get an attack advantage down that lane, they will be able to reach the Objective Medal in the town of Grane.
3. If you hope to hold the right flank, you will need to get a unit into the forest at K4. A Probe on the Right would allow you to swap places quickly by moving Infantry at L2 to K4, and Infantry K1 to L2
Axis Strategy:
1. Both of your flanks are strong compared to the Allies. So advance down those if you can, as they each also have an objective medal waiting for you at the end. However, your right flank is guarded by Allied artillery, so the left may be the place to make your biggest push.
2. You need to take control of the hill in your central section. Your forces are pressed up against the Rhone River and subject to no-retreat hits.
Battle Reports
(percentage of Allied Victories):
54%
Author:
Days of Wonder
Link: