Summary:
This is an Overlord game, so make use of the Jungle Command cards, two per side.
Objectives:
12 Medals including Territorial Control, and Exit Row medals and a sudden death hex all for the Japanese.
Terrain:
Beach and jungle terrain, and mountains, and an airfield.
Troops:
Allies – Infantry, Armor, Destroyers
Axis – Infantry, Armor, Artillery
Special Rules:
1. Majority Temporary Territorial Control – whomever controls 3 of the 4 buildings of the airfield
2. Exit Row Medals – to any Marine forces that exit
3. Imperial Japanese Army Command rules – Seishin Kyoiku Doctrine (SKD), Yamato Dashi Concept (No Surrender), Banzai War Cry
4. US Marine Corps rules – Gung Ho! rule – activate one extra unit more than the card played indicates
5. Airfield rules – no movement restrictions, no combat restrictions, no line of site restrictions
6. Jungles – Movement, must stop; Battle, only if starting in, or adjacent to hex; blocks Line of Sight;
7. Minefields,
8. Marshes,
9. Mountain terrain – only Infantry may move onto Mountains; Battle, up the mountain reduces dice by two; blocks Line of Site
10. Destroyers – attacks at 3,3,2,2,1,1,1,1