Bastogne Corridor East

Bastogne Corridor East

Bastogne Corridor East

scenario_BastogneCorridorEast

The Battle of Bastogne Corridor East was a crucial engagement during the Battle of the Bulge in World War II. It occurred in late December 1944 and early January 1945, focusing on the eastern approach to the besieged town of Bastogne, Belgium.

German Objective: The German army aimed to break through U.S. defenses east of Bastogne to secure critical roads and regain momentum after their advance stalled.

Allied Response: U.S. forces, including the 101st Airborne and supporting armored divisions, mounted a fierce defense despite being surrounded and outnumbered. The weather improved, allowing Allied air support to deliver supplies and conduct airstrikes.

Outcome: The Allies successfully held the eastern corridor, repelling repeated German attacks. This defense helped maintain the Allied hold on Bastogne and contributed to the eventual German retreat, marking a turning point in the Ardennes Offensive.

General Howizer has some observations on this battle:

The Germans threw everything they had at us—tanks, infantry, the works—but our boys, including the damn fine 101st Airborne and our armor, stood their ground like a stone wall. Surrounded? Outnumbered? Hell, that just meant we could shoot in every direction. Then the skies cleared, and our flyboys swooped in with supplies and bombs, giving the Germans a taste of hell from above.

We held that eastern corridor like bulldogs on a bone, smashed every attack they sent, and kept Bastogne in Allied hands. That stand didn’t just hold the line—it broke the enemy’s back and turned the tide in the Ardennes.

Memoir 44 Details

6 VP’s

Card Balance:

5 – 5

Complexity:

3

Conditions:

Winter

winter

Location:

Belgium

Year:

1944

Theater:

Western Front

Campaign:

Ardennes (Battle of the Bulge)

Context:

Historical

Strategy Summary

 

Objectives:

6 VP’s, including Exit Medals for the Axis forces

Terrain:

In this scenario, the Allies control two-thirds of the battlefield at the start. Because there are scattered forests across the field of play, it makes it difficult for the Axis to push them out. But they begin the round with superior forces, while the Allies are crammed into the back of one flank.

Troops:

Allies – 7 Infantry, 4 Armor, 2 Artillery

Axis – 8 Infantry, 5 Armor, 1 Infantry

🔥 Winning as Allies

1. Big Picture Strategy:

Focus on defending villages and chokepoints, leveraging defensive terrain and slowing down Axis tanks. Keep units close to key areas like the exit markers to prevent breakthroughs.

2.  You have four armored units jammed together in the lower left flank. Send at least one of those to the right in order to engage the enemy in the center section, to prevent Axis forces from escaping across the exit row.

3.  Best attack vector:  right up the left flank with your armor to trap the enemy against the back border and smash them to bits.

🔥 Winning as Axis

1. Big Picture Strategy:
Use tanks’ mobility to avoid prolonged battles in forests and villages. Concentrate forces for a decisive breakthrough toward the exit markers or to capture critical objectives like villages.

2.  Given the preponderence of the Allied armor on your right flank, this would be your weak flank. So be careful of launching an attack on that side unless you have a tremendous set of cards for it.

3. Also note that the Allied infantry at c6 is within a two dice attack of your armor unit. So you will want to move that to a distance of three hexes for your attacks.

4. You have a lot of forces on your left flank. Spend a card to get them into the action in the center section when you can.

5.  You have Exit Medals available to you at <L1> and <F1>.  Keep that in mind as your push your troops forward, in order to keep the pressure on the Allies. 

30
BR - Bastogne East

Author:

Days of Wonder

URL:

Mignano Monte Lungo

Mignano Monte Lungo

Mignano Monte Lungo

Listen up, men—

The Battle of Mignano Monte Lungo was a damn fine example of grit and redemption. After switching sides, the Italian troops had something to prove—and by God, they did it. That mountain was no cakewalk. The Germans were dug in deep, with every ridge covered by fire, and the terrain was as unforgiving as a mule kick to the gut.

But those Italians, with the Yanks watching, clawed their way up that blasted rock from December 8 to the 16th, 1943. Took casualties. Took hell. But they took the mountain too. That wasn’t just a hill—it was a message: Italy was back in the fight, and they were fighting on the right side this time.

Monte Lungo wasn’t just a tactical win. It was a morale sledgehammer. And it cracked open the road to Cassino. That’s how you turn the tide—with steel in your spine and fire in your gut.

~~ General Howitzer

6 VP’s

Card Balance:

Allies – 6

Axis – 5

Complexity:

3

Conditions:

Countryside

Context:

Historical

Location:
Italy

Year:

1943

Theater:

Western

Campaign:

The Italian Campaign

Codename

Summary:

The Axis forces begin this scenario in control of the hexes across two-thirds of the battlefield, protecting two VP town hexes. The challenge for the Allies is to cross the open plain with out being decimated before they can control the hills and get to the VP’s.

Objectives:

6 VP’s, plus Monte Lungo and Monte Rotondo are temporary Medal Objectivese for the Allies.

Battlefield:

Troops:

Allies – 

Axis – 

🔥 Winning as Allies

1.  Big Picture Strategy:  the Axis forces have an Artillery guarding the left flank, and it’s objective medal. But there is an objective medal on the right flank.  Head all of your forces in that direction.

2.  If you can move your Artillery forward one row, you will be able to hit more of the enemy with 2D attacks.

3.  Move your Armor off the back row and forward to row 3 where you can begin to harass the forward enemy Infantry.

 

 

🔥 Winning as Axis

1.  Big Picture Strategy: Guard the Objective Medal on your left flank.  If the enemy gets the right cards, they can very quickly come upon your forces and overwhelm them.

2.  Move your Armor up to row 6 so you can start picking off the Allied Infantry hiding in the woods.  Also move your Infantry off the back row up into the forest and hills to its left.

3.  Move your Artillery up to row 7 so that you can hit the enemy with 2D attacks. 

4.  Hold your position for a while to see if the enemy ventures forth into the open where you can hit him hard. 

Battle Reports:

(percentage of Allied victories)

28
BR - Mignano

Author: Jdrommel

ID:

Link:

Across the River Roer

Across the River Roer

Across the River Roer

memoir 44 scenario

Across the River Roer wasn’t just another bridgehead — it was the kind of operation that tests an army’s guts and grit. In February ’45, the Germans tried to drown the Allies out of the Rhineland by blowing their dams and turning the Roer into a boiling, flooded barrier. They figured the rising water would halt us cold. It didn’t. It just delayed the inevitable.

When the river finally dropped, our boys moved with discipline and fury. Under artillery, machine-gun fire, and every trick the enemy could throw, they forced that crossing, yard by yard, boat by boat. The Germans were dug in, determined, and desperate — but they couldn’t stop an army that had momentum, purpose, and the will to finish the job.

The Roer crossing cracked open Germany’s western shell and put us on the doorstep of the Rhine itself. And once you reach the Rhine, you’re cutting straight into the enemy’s heart. This operation proved again that no flood, no fortress, no line of resistance can hold back an Allied force that’s hell-bent on victory.

~~ General Howitzer

6 VP’s

Card Balance:

Allies
Axis

Complexity:

3

Conditions:

Countryside

countryside

Location:

Year:

Theater:

Western

Campaign:

Codename:

3Summary

VP’s

Card Balance:

Allies – 

Axis – 

Complexity:  2

Conditions:  Countryside

Location: 

Year:  

Theater: 

Context: Historical

🔥  Winning as the Allies

🔥 Winning as the Germans (Axis)

30
BR - Roer

Author:

Days of Wonder

URL:

1st Armored to the Rescue

1st Armored to the Rescue

1st Armored to the Rescue

Memoir 44 scenario

“Listen up, boys! In May ‘42, in the blazing North African desert, the British 7th Armoured Division rolled out their shiny new Grants—those big 75mm guns looked damn impressive on paper. They thought they’d finally have the edge over Rommel’s Panzers.

But let me tell you, those German 15th Panzer boys weren’t in the habit of rolling over for anyone! They didn’t give a damn about new tanks—they had the tactics, the guts, and the desert smarts. The British fought hard, but the Germans danced circles around them, turning that desert into a killing ground.

In the end, those Grants put up a hell of a fight, but the Germans sent ‘em packing. That’s the lesson of that day, boys—firepower alone don’t win the battle; it’s the man in the tank and the way he fights that makes the difference!”

~~ General Howitzer

VP’s

5

card

Card Balance:

Allies – 4

Axis – 6

Complexity:

3

Conditions:

Desert

Context:

Historical

Location:

North Africa

Year:

1942

Summary:

5 Victory Points:

Including one Medal Objective in the town hex for the Axis

Terrain:

Desert with some hills and a road

Troops:

Allies – 5 Infantry, 6 Armor, 

Axis – 4 Infantry, 6 Armor, 2 Artillery

medal allies

How to Win as Allies:

1.  Big picture is that historically the British lost this due to mobility and coordination factors with their forces (besides being outgunned by the Axis Artillery).  So with the Artillery on the flanks, you will need to focus your efforts in the central section, where at least the two guns have a bit less impact.

2. You have two units that begin the scenario in a no-retreat position. Get those dispersed as soon as you can.

medal axis

How to Win as Axis:

1.  The Axis have two artillery which you may not be able to use until the tank battles cool down a bit.

2.  With your armor mobility, you want to strike first and strike hard.

3.  The British have a few units with no retreat, such as the armor at I5, and the infantry at D3.  If you can attack those before the forces move, you can get some quick wins.

43
BR - 1st Armored

Author: Days of Wonder

URL