1st Armored to the Rescue
Back in May of ’42, out in that godforsaken sandbox they call North Africa, the British under General Ritchie were getting their clocks cleaned by that desert fox Rommel. That son of a gun was no slouch—he came flanking hard near the Gazala Line, punching through like a knife through warm butter.
So what do they do? They throw in the 1st Armoured Division to stop the bleeding. Good men, tough tanks—but they went up against a well-oiled machine. Rommel’s boys had coordination, momentum, and those damn Panzers that could turn faster than ours and hit harder too.
The Brits fought like hell, but their tanks were choking on dust, breaking down, and couldn’t take a hit like the German steel. The result? A tactical retreat that turned into a full-on fall of Tobruk—a damn tough loss for the Allies.
But here’s the lesson, and you’d better believe I paid attention: in desert warfare, you don’t win with brute strength alone. You win with mobility, logistics, and bringing everything—armor, air, and artillery—to bear in perfect harmony. That’s how you beat a fox like Rommel.
We may have taken a hit there—but it lit a fire under us. And that fire led us straight to victory later on.
~~ General Howitzer
5 VP’s
![]()
Card Balance:
5 Allies
6 Axis
Complexity:
3
Conditions:
Desert

Location:
North Africa
Year:
1942
Theater:
Mediterranean Theater
Campaign:
Codename:
Summary
5 VP’s
Card Balance:
Allies – 5
Axis – 6
Complexity: 2
Conditions: Desert
Location: North Africa
Year: 1942
Theater: Mediterranean Theater
Context: Historical

🔥 Winning as the UK (Allies)
1. Big picture is that historically the British lost this due to mobility and coordination factors with their forces (besides being outgunned by the Axis Artillery). So with the Artillery on the flanks, you will need to focus your efforts in the central section, where at least the two guns have a bit less impact.
2. You have two units that begin the scenario in a no-retreat position. Get those dispersed as soon as you can.

🔥 Winning as the Germans (Axis)
1. The Axis have two artillery which you may not be able to use until the tank battles cool down a bit.
2. With your armor mobility, you want to strike first and strike hard.
3. The British have a few units with no retreat, such as the armor at I5, and the infantry at D3. If you can attack those before the forces move, you can get some quick wins.
Author:
Days of Wonder
URL:

