Sword Beach (Breakthrough)

Sword Beach (Breakthrough)

Sword Beach

The Battle of Sword Beach took place on June 6, 1944 (D-Day) — the easternmost of the five Allied landing beaches during the Normandy invasion. It was assigned primarily to British forces, with support from Free French commandos, as part of Operation Overlord.

By nightfall on June 6, the Allies had:

  • Landed over 28,000 troops

  • Secured a beachhead about 5 miles deep

  • Linked up with Canadian forces from Juno Beach

  • Held their positions despite German counterattacks

Listen up, men — Sword Beach wasn’t just another patch of sand; it was the gateway to Caen and the key to cracking open Hitler’s Atlantic Wall on the eastern flank. At dawn on June 6th, the British 3rd Infantry hit that beach under a storm of lead and steel. Mines, wire, and concrete — it didn’t matter. They went straight through it, methodical as a tank rolling downhill.

While naval guns thundered from offshore, the Royal Engineers cleared obstacles like veterans of a hundred storms. And those Free French commandos — they fought like lions, linking up with the boys from Pegasus Bridge to lock down the flank before Jerry could regroup.

The Germans tried to hit back with their 21st Panzer Division, and for a moment, they even reached the coast — but our airmen and artillery smashed them flat. By nightfall, the British held Sword, linked up with the Canadians at Juno, and built a bridgehead five miles deep.

Caen didn’t fall that day — but Sword showed the world how an army fights when it’s trained, disciplined, and led with purpose. That’s how you take a beach — with steel in your hands and fire in your gut.

~~ General Howitzer

VP’s

12

card

Card Balance:

Allies – 6

Axis – 4

Complexity:

4

Conditions:

Beach

Context:

Historical

Location:

Normandy

Year:

1944

Codename:

Operation Overlord

Summary:

12 Victory Points:

12 Medals, including Permanent Medal Objectives for Allied control of Casino Riva Bella, Strong-point Cod, and Strong-point Trout.   Also a 2-Medal Temporary Objective for which ever side controls the Orne River and Canal.  Finally,  massive 3-Medal Temporary Objective for whomever controls the two Hexes representing Caen. Initially the Axis player gets these three medals at game start. 

Terrain:

Countryside and Beach

Troops:

Allies – 8 Infantry including 3 Elites, 5 Armor, 2 Artillery

Axis – 10 Infantry, 3 Armor, 2 Artillery

medal allies

Allies:

Big Picture Strategy:  Like all beach scenarios, the number one primary goal for your forces is to Get Off the Beach!.  Do not pause to capture the three frontline enemy medals.  You can encircle them and then attack from all sides.

1.  Once you have gotten your forces out of the water, then you can encircle the enemy at the three Permanent Medal Objectives at Casino Riva Bella, Strong-point Trout and the Chateau.  Those medals are almost a given, so do not lose an excessive number of forces attacking them before you are out of the water. 

3.  Get your Artillery out of the water as soon as possible. They will be vital to breaking through the strongholds of the enemy on the beach. It will be especially important to take out the Artillery in the bunker as soon as possible, or it will destroy your forces.

medal axis

Axis:

Big Picture Strategy: Get your forces forward. Bring the battle to them.

1. You have Armor stuck in your lower left flank which you need to get forward to the beach as quickly as possible. Practice some delaying techniques for a couple of turns to allow your Armor forward. You will be in a much better position to repel the enemy forces.

2.  Two approaches to deal with the enemy forces in your lower right flank:

Option A: Eliminate the enemy forces on your lower right flank along the Canel de Orne as quickly as possible so that you will not have to worry about a rear-action attack. Then you can move your forces forward towards the beach.

Option B:  Surround them and slowly pick them off throughout the game, saving the coup-de-grace for the end, when you can kill off the final Infantry for one Medal, and then move onto the bridge for two Medals.  This will earn you three! medals in a single turn. Save it for last to win the round.

10
BR - Sword Breakthrough

Author: Days of Wonder

URL

Opportunity at Falaise

Opportunity at Falaise

scenario_Opportunity-at-Falaise

Operation Tractable was no walk in the park—it was a slugging match to crack open Falaise and slam shut the German retreat. After Totalize stalled at Hill 195, General Simonds didn’t waste time crying over it—he drew up a new plan and hit them again on August 14.

This time the Canadians rolled in daylight, the 4th Armoured hammering from the west, the 3rd Infantry grinding from the east. Smoke screens masked their advance, Kangaroos hauled men through fire, and German anti-tank guns spat death every step of the way. The enemy counterattacked hard, slowing progress, but the Canadians kept pushing. By the 16th, they broke into Falaise, and after two more days of brutal house-to-house fighting, the city was theirs.

It wasn’t the end, but it was the first crack in the Falaise Pocket. With Falaise in Allied hands, the jaws were closing on the German 7th Army—and they knew it.

~~ General Howitzer

VP’s

5

card

Card Balance:

Allies – 5

Axis – 5

Complexity:

4

Conditions:

Countryside

countryside

Context:

Historical

Location:

Normandy

Year:

1944

Campaign:

Battle of Normandy: Operation Tractable

 Summary:

Victory Points:

5 Medals, including a temporary medal for the town of Falaise.

Terrain:

Countryside with a river running across two thirds of the battlefield.

Troops:

Allies – 8 Infantry, 4 Armor

Axis – 8 Infantry including 1 Anti-tank gun, 1 Armor, 1 Artillery

medal allies

🔥 Winning as Allies

1.  This scenario has a unique feature for the Allies, in that they can layout smoke screens on three hexes.  It is probably best to put those in front of the closest enemy forces so that they cannot fire, while you prepare your attack.

2.  Your best opportunity as Allies will be in your right flank. You can attack the units on the hill, and then begin putting pressure on the central section, and push towards the Medal in the town.  The units in the woods in the center section are particularly hard to kill as the fordable river causes you to lose one attack dice, so you will be hitting the woods with just 1D per close assault Infantry unit.

medal axis

🔥 Winning as Axis

1.  Your weakest area will be your left flank. With the river to protect the rest of your forces, you will need to get your armor to the left side in order to defend against the forces coming at you on that side. 

2.  You have an Anti-tank Infantry unit on the hill, which you can use to hit any Armor that comes your way, since it will also score a hit with Stars. 

3.  Protect the Medal Objective in the town. Do not allow the hex to remain empty if the enemy Armor gets near it.

Scales-Allies-Weighted
20
BR - Opportunity Falaise

Author.

URL

Coldstream Hill

Coldstream Hill

scenario_ColdStream_start

Hill 309 in Normandy wasn’t just another patch of dirt—it became Coldstream Hill because the 4th Battalion, Coldstream Guards, stormed it on July 30, 1944, and planted their flag in blood and steel. This was part of Operation Bluecoat—launched while the Germans were shuffling their tanks west to plug the hole blasted open by the Americans in Operation Cobra.

Make no mistake—this wasn’t some grand “battle” on its own, but a vicious, close-quarters fight inside the bigger Normandy campaign. Grabbing that hill gave the British a grip on key ground in the bocage, helped stabilize the line, and reminded the Germans that every inch of France would be paid for with their retreat. Coldstream Hill stood as proof that the Guards didn’t just hold tradition—they made history under fire.

~~ General Howitzer

VP’s

12

card

Card Balance:

Allies – 6

Axis – 5

Complexity:

3

Conditions:

Countryside

countryside

Context:

Historical

Location:

France

Year:

1944

Codename:

Operation Bluecoat

Summary:

Victory Points:

12 Medals

Terrain:

Open terrain with a few hills and towns

Troops:

Allies – 10 Infantry, 8 Armor, 2 Artillery including 1 Mobile

Axis – 10 Infantry, 3 Armor, 2 Artillery including 1 Mobile

medal allies

Allies:

1.  Big picture strategy: You need to get your troops untangle, uncluttered, and mobilized before the Axis show up.  They have a few advance troops you will have to deal with as you mobilize your troops.

2.  Get your engineers into action so that they can clear those mines which are blocking your troops from getting out. 

3.  You have a Mobile Artillery on your right section.  Get the mines removed and start moving it forward to advance the attack.

4.  You also have a standard Artillery at D2.  You will need to get the mines on the third row cleared out so that you can also move it forward.

medal axis

Axis:

1.  Big picture strategy:  You need to do two things at once; get your forces down the battlefield as quickly as you can, and also use your advance forces to attack, harass, and slow down the enemy’s advancement.

2.  Your Artillery are absolutely decisive in this scenario. It is a large battlefield, so get them well-placed and then blow the enemy to smithereens!

6
BR - Coldstream

Author.

URL

Tanks, Tanks, Tanks!

Tanks, Tanks, Tanks!

Drop in the Night

What can I say? There’s a lotta tanks in this battle!

~~ General Howitzer

VP’s

12

card

Card Balance:

Allies – 7

Axis – 8

Complexity:

3

Conditions:

Countryside

countryside

Context:

Fictional

Location:

Somewhere

Year:

Sometime

Summary:

Victory Points:

12 Medals

Terrain:

Open terrain with a few hills and towns

Troops:

Allies – 7

Axis – 8

medal allies

Allies:

1. 

medal axis

Axis:

1.

0
BR - Tanks, Tanks, Tanks!

Author.

URL

Drop in the Night: 82nd

Drop in the Night: 82nd

scenario_Drop-in-the-Night-82nd

In the dead of night before D-Day, the All Americans of the 82nd Airborne didn’t tiptoe into Normandy—they dropped in like thunder. C-47s hauled them over the Channel, and under flak, wind, and pure hell, they jumped straight into the enemy’s lap. The plan was simple: grab the crossroads, smash German lines of communication, and choke off any counterattack toward Utah Beach.

They got scattered to hell and gone, fighting in small bands with nothing but guts and rifles. But by God, they took Sainte-Mère-Église—the first French town freed—and held the line until the rest of the army came ashore. It was messy, it was costly, but it damned well crippled the Germans and locked down the flank for the greatest invasion in history.

~~ General Howitzer

VP’s

8

card

Card Balance:

Allies – 5

Axis – 5

Complexity:

4

Conditions:

Countryside

countryside

Context:

Historical

Location:

Normandy

Year:

1944

Summary:

Victory Points:

8 Medals, including some objectives for capturing towns, bridges, and permanent medals for blowing up bridges.

Terrain:

there is a lot of terrain here with the battlefield being a breakthrough that is 17 rows deep, composed of countryside, rivers and marches.

Troops:

Allies – 10 elite Infantry units

Axis – 10 Infantry, 1 Armor

Special Rules:

1.  Allies do three Paradrops around the stars on the map.

2.  Nightime Rules: Then once daylight appears, you may be given a chance to do a fourth paradrop, using lost figures, up to three total over the town of Les Forges.

3.  Blowing up Bridges – once Allied forces are adjacent to a bridge, they may have an opportunity to blow it up, for a Permanent Victory Medal.

medal allies

Allies:

1. Big Picture Strategy:  This scenario is about consolidating and coordinating your forces.  Because of the paradrops, they end up scattered across the battlefield in a semi-random formation.  You need to pull them together and then make a plan to target sets of the enemy forces, sector by sector: isolated, attack, destroy, move to the next sector.

2.  Note that you have three Temporary Medal Objectives, made up of two bridges and one town.  You also have two Permanent Medal Objectives if you can blow up the designated bridges of Pont-l’Abbe, and Beuzeville. 

medal axis

Axis:

1.  Be aware the the two bridges across La Douve River are each permanent medal objectives for the Allies. If they succeed in destroying your bridges, they will gain one Medal for each one, plus any forces you have locked behind the river will be stranded as the river is impassable.

2.  The other two bridges with the marked Allied Medals are temporary objectives, in which the Allies must remain on the hex to keep the medal.

3.  Because this is an 8 medal battle, you will need to eliminate almost all of the Allied units to win. 

6
BR - Drop in the Night

Author.

URL

Battle of Dubno – Brody

Force vs. Finesse: Battle of Dubno - Brody

Scenario_Toulon_start_Allies

The Battle of Dubno–Brody (June 23–30, 1941) was one of the largest tank battles of World War II, fought during the opening phase of Operation Barbarossa between Germany’s Army Group South and the Soviet Southwestern Front.

Results:

  • German Panzer forces decisively defeated the numerically superior Soviet armored units, destroying or capturing thousands of tanks.

  • Soviet forces suffered catastrophic losses and were forced into retreat.

Strategy:

  • The Germans used fast, coordinated Panzer thrusts and encirclement tactics to neutralize Soviet armor.

  • Soviet forces, hampered by poor coordination, mechanical breakdowns, and weak communications, failed to execute an effective counteroffensive.

General Howitzer summarizes its impact:
That win at Dubno–Brody blew the road wide open for the Germans into Ukraine and straight toward Kiev. It showed the Soviets their armor doctrine was a mess, and they paid for it in steel and blood. But they’re stubborn—those losses lit a fire under them, and the lessons they learned there would come back to bite the Germans hard later in the war.

24 VP’s (!)
[ This is a ‘break-lord’ scenario ]

card

Card Balance:

Allies –

  • 4 cards for each half of the board

Axis –

  • 6 cards for each half of the board

Complexity:

5

Conditions:

Countryside

countryside

Context:

Historical

Location:

Russia

Year:

1941

Theater:

Eastern Front

Campaign:

Codename:

Operation Barbarossa

Summary:

Objectives:

24 VP’s, plus many other conditions. Read the PDF special rules.

Terrain:

Countryside with rivers and roads 

Troops:  (check the PDF for specific the specific troop deployments)

medal allies

Allied Strategy:

1.  

medal axis

Axis Strategy

1. 

0
BR - Dubno-Brody

Author:

Willem Boersma

Complete Scenario Link:

https://generalhowitzer.com/bsk-pdf-manager/battle-of-dubno-brody/