
🔥 Winning as Allies
1. Soviets, as Allies, do a six unit paradrop. Drop them where you have the best set of cards to assist your attack.
Also, note that the paratroopers will not battle the first turn they are dropped, so they have to endure one round of enemy fire before they can attack.
2. The Axis outnumber you on your right flank at the start of the game, and the three forward units are in strong defensive positions, which suggests attacking elsewhere.
3. As Allies, you have two Destroyers at the start of the game. Two factors affecting their performance are visibility and location.
Visibility: Because of the night visibility rules, the Axis units may have time to move out of range of the ship guns before daylight arrives.
Location: This concerns the ability to get the Destroyers onto the border line so they have more flexibility on which section cards can activate them.
Once daylight arrives the Destroyers have a range of eight hexes, so their maximum firing range is row ten. Of course, that is their maximum range, but their effective firing range (of 2D attacks), is actually row six.
4. There is a Temporary Medal Objective at the Romanian HQ on row 13. If you keep pushing in that direction to keep pressure on the enemy, it should afford you some success.
5. Each of the enemy Artillery is worth two! victory points, so target them when you can.
6. Because the enemy has three very powerfully placed artillery, and you have a lot of artillery, your plan will have to be to so overwhelm the artillery that you are able to take them out with your superior numbers before they take you out with with their superior firepower.
7. Possible Attack Vector: completely by-pass the territory controlled by the enemy Artillery when you do your para-drop. Aim for the back of the battlefield around the Romanian HQ, and the town of Novi Bilvari. There are plenty of Infantry units to take out, while you wait for daylight to arrive, so that your Destroyers can engage with the Artillery batteries.