Coldstream Hill

Coldstream Hill

scenario_ColdStream_start

Hill 309 in Normandy wasn’t just another patch of dirt—it became Coldstream Hill because the 4th Battalion, Coldstream Guards, stormed it on July 30, 1944, and planted their flag in blood and steel. This was part of Operation Bluecoat—launched while the Germans were shuffling their tanks west to plug the hole blasted open by the Americans in Operation Cobra.

Make no mistake—this wasn’t some grand “battle” on its own, but a vicious, close-quarters fight inside the bigger Normandy campaign. Grabbing that hill gave the British a grip on key ground in the bocage, helped stabilize the line, and reminded the Germans that every inch of France would be paid for with their retreat. Coldstream Hill stood as proof that the Guards didn’t just hold tradition—they made history under fire.

~~ General Howitzer

VP’s

12

card

Card Balance:

Allies – 6

Axis – 5

Complexity:

3

Conditions:

Countryside

countryside

Context:

Historical

Location:

France

Year:

1944

Codename:

Operation Bluecoat

Summary:

Victory Points:

12 Medals

Terrain:

Open terrain with a few hills and towns

Troops:

Allies – 10 Infantry, 8 Armor, 2 Artillery

Axis – 10 Infantry, 3 Armor, 1 Artillery

medal allies

Allies:

1.  Big picture strategy: You need to get your troops untangle, uncluttered, and mobilized before the Axis show up.  They have a few advance troops you will have to deal with as your mobilize your troops.

2.  Get your engineers into action so that they can clear those mines which are blocking your trooops from getting out. 

medal axis

Axis:

1.  Big picture strategy:  You need to do two things at once; get your forces down the battlefield as quickly as you can, and also use your advance forces to attack, harass, and slow down the enemy’s advancement.

3
BR - Coldstream

Author.

URL

Tanks, Tanks, Tanks!

Tanks, Tanks, Tanks!

Drop in the Night

What can I say? There’s a lotta tanks in this battle!

~~ General Howitzer

VP’s

12

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Card Balance:

Allies – 7

Axis – 8

Complexity:

3

Conditions:

Countryside

countryside

Context:

Fictional

Location:

Somewhere

Year:

Sometime

Summary:

Victory Points:

12 Medals

Terrain:

Open terrain with a few hills and towns

Troops:

Allies – 7

Axis – 8

medal allies

Allies:

1. 

medal axis

Axis:

1.

0
BR - Tanks, Tanks, Tanks!

Author.

URL

Battle of Dubno – Brody

Force vs. Finesse: Battle of Dubno - Brody

Scenario_Toulon_start_Allies

The Battle of Dubno–Brody (June 23–30, 1941) was one of the largest tank battles of World War II, fought during the opening phase of Operation Barbarossa between Germany’s Army Group South and the Soviet Southwestern Front.

Results:

  • German Panzer forces decisively defeated the numerically superior Soviet armored units, destroying or capturing thousands of tanks.

  • Soviet forces suffered catastrophic losses and were forced into retreat.

Strategy:

  • The Germans used fast, coordinated Panzer thrusts and encirclement tactics to neutralize Soviet armor.

  • Soviet forces, hampered by poor coordination, mechanical breakdowns, and weak communications, failed to execute an effective counteroffensive.

General Howitzer summarizes its impact:
That win at Dubno–Brody blew the road wide open for the Germans into Ukraine and straight toward Kiev. It showed the Soviets their armor doctrine was a mess, and they paid for it in steel and blood. But they’re stubborn—those losses lit a fire under them, and the lessons they learned there would come back to bite the Germans hard later in the war.

24 VP’s (!)
[ This is a ‘break-lord’ scenario ]

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Card Balance:

Allies –

  • 4 cards for each half of the board

Axis –

  • 6 cards for each half of the board

Complexity:

5

Conditions:

Countryside

countryside

Context:

Historical

Location:

Russia

Year:

1941

Theater:

Eastern Front

Campaign:

Codename:

Operation Barbarossa

Summary:

Objectives:

24 VP’s, plus many other conditions. Read the PDF special rules.

Terrain:

Countryside with rivers and roads 

Troops:  (check the PDF for specific the specific troop deployments)

medal allies

Allied Strategy:

1.  

medal axis

Axis Strategy

1. 

0
BR - Dubno-Brody

Author:

Willem Boersma

Complete Scenario Link:

https://generalhowitzer.com/bsk-pdf-manager/battle-of-dubno-brody/

Wittmann’s Final Battle

Wittmann’s Final Battle

scenario_Wittmann's-Final-Battle

Wittmann’s last ride came on August 8, ’44, when the Canadians kicked off Operation Totalize south of Caen. He rolled out in his Tiger, thinking he’d stop the Allied push cold—but this wasn’t the Eastern Front, and the Allies weren’t amateurs anymore.

Somewhere near Saint-Aignan-de-Cramesnil, his luck ran out. A Sherman Firefly—packing that damn fine 17-pounder—put a round through his armor and ended the fight before it started. Wittmann and his crew never saw it coming.

That day didn’t just take out Germany’s star tank ace—it proved the tide had turned, and our boys could kill Tigers just as fast as they came at us.

~~ General Howitzer

6 VP’s

card

Card Balance:

Allies – 5

Axis – 5

Complexity:

3

Conditions:

Countryside

Context:

Historical

Location:

France

Year:

1944

Theater:

Western

Campaign:

Battle of Normandy

Codename:

Operation Totalizer

Summary:

Objectives:

6 VP’s

Battlefield:

Countryside

Troops:

Allies – 9 Infantry, 4 Armor

Axis – 8 Infantry, 2 Armor, 1 Artillery

 

medal allies

Allied Strategy:

1.  Big Picture Strategy:  You need to move fast during the cover of night.  Every turn there is a possibility of getting a star which will increase daylight and extend the range of the enemy artillery. 

2.  You have four special forces units which can very quickly move in range to attack.  

3.  There are two objective medals in the right flank. You can keep pushing your forces in that direction as you have opportunity.

medal axis

Axis Strategy

1.  Big picture strategy; you will do well to delay and allow the presence of daylight to assist your defensive forces with your artillery.  Do not rush out to attack. Allow several turns to take place so that you get more daylight and thus more range for your artillery.

2.  Wittmann’s battalion is the four-tank unit with the special medal.  It can ignore the first retreat flag, which can assist you in close quarters battles with enemy armor.  

Battle Reports

5
BR - Wittmann

Author:

Days of Wonder

Resource:

BGA

Capture of Parry

Capture of Parry

Parry Island was a textbook assault—our 4th Marines hit the beach with tanks rolling, guns blazing, and the Navy pounding from offshore. The enemy was dug in and ready to die, and they did—every last one of them. In just over a day, we turned their fortress into a smoking ruin. That win locked down Kwajalein and put us one step closer to Japan’s front porch. Fast, brutal, and effective—just the way war ought to be fought.

~~ General Howitzer

6 VP’s

card

Card Balance:

Allies – 6

Axis – 4

Complexity:

3

Conditions:

Beach &  Jungle

Context:

Location:

Marshall Islands

Year:

1944

Theater:

Western

Campaign:

Marshall Islands

Codename:

Operation Flintlock

Summary:

Objectives:

6 VP’s

Battlefield:

Beach.

Troops:

Allies – 9 Infantry, 6 Armor, 1 Artillery

Axis – 9 Infantry, 2 Armor, 1 Artillery

 

medal allies

Allied Strategy:

1.  

medal axis

Axis Strategy

1.

Battle Reports

0
BR - Capture of Parry

Author:

Days of Wonder

Resource:

Campaign Book, Volume 2

Umurbrogol Pocket

Umurbrogol Pocket

The Battle of the Umurbrogol Pocket in November 1944 was one of the fiercest and most grueling phases of the Battle of Peleliu during World War II. U.S. Marines faced deeply entrenched Japanese defenders in a mountainous, cave-ridden area known as “Bloody Nose Ridge.”

General Howitzer’s summary:

The Umurbrogol Pocket was a nightmare carved into rock—our Marines went up against die-hard defenders holed up in caves. The Japanese were dug in deep, fighting to the last man, and made us pay for every inch in blood. Flamethrowers, grenades, and guts—that’s what it took to root them out. It was slow, savage, and costly, but in the end, we crushed them. That ridge showed just how far the enemy would go—and how much farther we were willing to go to win.

5 VP’s

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Card Balance:

Allies (US Marines) – 5

Axis – 4

Complexity:

3

Conditions:

Jungle Beach

Context:

Historical

Location:

Marianas & Palau Islands

Year:

1944

Theater:

Pacific

Campaign:

The Battle of Peleliu

Codename:

Operation Stalemate II

Summary:

Objectives:

5 VP’s plus a Last to Occupy Medal Objective

Battlefield:

Combination of hills and hills with caves .

Troops:

Allies – 9 Infantry, 4 Armor, and 2 Artillery

Axis – 8 Infantry

 

medal allies

Allied Strategy:

1.  Use your Artillery and Armor as much as you can to attack the Japanese defenders at a distance.  When they are sufficiently weakened, you can move in your infantry, beginning with your Engineers to finish up the forward units.

2.  The fresh water river is a victory medal which goes to the  Last to Occupy.  Keep some forces on hand to grab it as a final victory point.

medal axis

Axis Strategy

1.  You have a very strong defensive position which allows you to quickly move between caves and hide your weak units when necessary.

2.  Take advantage of your Seishin Kyoiku powers and attack any enemy troops using the Banzai War Cry which come within two hexes of your Infantry.

3.  Guard the fresh water source, and keep the enemy away from it, as they will attempt to grab it on their final move. 

Battle Reports

0
BR - Umurbrogol Pocket

Author:

Days of Wonder

Resource:

Campaign Book, Volume 2