Battle in the Schnee Eifel

Battle in the Schnee Eifel

Schnee_WholeBoard
The Battle of Schnee Eifel occurred in December 1944 during the early days of the Battle of the Bulge, the last major German offensive on the Western Front in WWII.

The Schnee Eifel, a forested ridge in eastern Belgium, was held by U.S. forces, mainly the 106th Infantry Division. On December 16, 1944, German forces launched a surprise attack, encircling and overwhelming two regiments of the 106th. After intense fighting and lacking supplies, around 6,000 American soldiers were forced to surrender—one of the largest mass surrenders of U.S. troops in the war.

The loss was a setback for the Allies but did not stop their eventual counteroffensive and victory in the Ardennes.

6 VP’s

Card Balance:

Allies – 4

Axis – 6

Complexity:

4

Conditions:

Winter

winter

Context:

Historical

Location:

Belgium

Year:

1944

Theater:

Western

Campaign:

Battle of the Bulge

 Summary:

Objectives:

6 VP’s, plus three Permanent Medal Objectives for the Axis (Turn Start) for Roth by Prum, Auw by Prum and Pleialf), plus a Sudden Death Exit hex for the Axis

Battlefield:

Winter countryside with a hilly ridge across the center, with scattered forests, and a road encircling almost the entire battlefield.

Troops:

Allies – 8 Infantry including two Engineers, 3 Armor (Tank Destroyers), 2 Artillery

Axis – 9 Infantry including one Machine Gun unit and five Elites,  2 Armor, including one Tank Destroyer, 1 Artillery

Special Weapons:  Tank Destroyers, Machine Guns.

 

medal allies

Allied Strategy:

1. Historically, the Allies got routed, so the primary goal here is to protect the permanent medal objectives and the exit hex. 

2.  Get your two Artillery into play quickly and use them as much as you can to take out the enemy.  

3.  Your two Tank Destroyers on the left flank should move forward, in and around to defend the city of Roth by Prum, which is a Permanent Medal Objective.

4.  Your other Tank Destroyer and two Artillery should defend the city of Blelaif, which is another Permanent Medal Objective.

medal axis

Axis Strategy

1. Historically, the Axis had the largest victory of the war in this battle, so speed and attack are your principle tools.

2.  Get your Tank Destroyer and Infantry on the right flank mobile and engaging the enemy as soon as you can.

3.  On your left flank, you have overwhelming advantage with your four Infantry units, and one Armor.  Use it to overwhelm the defenses at the town of Blelaif to gain the Permanent Medal Objective.

2
BR - Schnee Eifel

Author:

Days of Wonder

Armor_Infantry_Prisoners

Sword of Stalingrad

Sword of Stalingrad

Sword-Stalingrad

Stalingrad. July ’42 to February ’43. One of the bloodiest, ugliest slugfests in the history of war—and the place where Hitler’s dreams started bleeding out in the snow.

The Germans charged in hard, aiming to take the city and crack open the Soviet underbelly on their way to the Caucasus oil fields. They bombed Stalingrad to rubble, thinking they could steamroll the Soviets in the ashes.

But rubble favors the defender—and the Soviets fought like wild dogs in every street, every cellar, every damn staircase. House-to-house, room-by-room, tooth-and-nail. The Germans took ground, lost it, and bled for every inch.

And then came the real punch: a Soviet counterattack that closed the trap, surrounded the German 6th Army, and squeezed until there was nothing left but cold, hunger, and surrender.

Stalingrad wasn’t just a Soviet victory—it was the beginning of the end for the Nazi war machine. From that frozen hellhole, the Red Army started marching west—and they didn’t stop till they hit Berlin.

You want to talk grit? Talk Stalingrad. That’s what happens when an enemy pushes too far and meets a defender with nothing left to lose.

~~ General Howitzer

17  VP’s

Card Balance:

Allies – 9

Axis – 10

plus Combat Cards

Complexity:

5

Conditions:

Urban

Location:

Russia

Year:

1942

Theater:

Eastern Front

Campaign:

Context:

Historical

Summary:

This is a massive and complex scenario with many strategic elements that makes for an exciting and challenging game.

Objectives:

17 VP’s (!), including numerous territorial medals

Battlefield:

This battlefield has countryside on the Axis side, and urban factories, towns, and other buildings on the Allied side. It is a quite complex battlefield.

Troops:

Allies – Infantry, Armor, Artillery

Axis – Infantry, Armor, Artillery 

Allied Strategy

1.  Historically, the Russians were defending themselves from the Nazi’s, so much of this scenario is spent behind sandbags, attacking the enemy where you can, to degrade their offensive capabilities.

2.  You need to protect the territorial medals which are available to the Axis, should they gain control of various railroad stations, the central hills, or the factory complexes.  At the start of the game, you will be granted control of these and the three medals that go with them. But as the game proceeds it will be increasingly difficult to defend and keep this territory and its medals. 

3.  Your left flank is the most medal-rich area for the Axis to target.  So be prepared for an attack there. Manage your cards so that you can respond to aggression.

Axis Strategy

1. This game is won by making your forces mobile.  Invade the city hexes with your infantry, and get your armor onto the Allied back row to start snatching those territorial medals. 

2. There is a large hill and woods complex in the center section which is worth two VP territorial medals. Control it with both infantry and armor.

0
BR - Sword of Stalingrad

Author:

Days of Wonder

Battle Maps, Vol. 3

Link:

Wake Island

Wake Island

Wake Island was a little speck in the Pacific, but in December ’41 it became a fortress of American grit. Right after Pearl Harbor, the Japanese thought they’d steamroll it. On the 11th, they charged in—and got their noses bloodied. Our Marines and gunners blasted ships out of the water and sent the enemy packing, the first time in the war a U.S. force had thrown back an amphibious assault.

But the enemy came back heavier on the 23rd, with more ships, more planes, and more men than that tiny garrison could handle. The Marines fought like crazy, but Wake was finally overrun. Even so, their stand proved to the world that Americans don’t just roll over—we fight, we bleed, and we make the enemy pay dearly for every inch. Wake Island was no surrender; it was a warning shot that the United States was in this war to the finish.

~~ General Howitzer

6 VP’s

Card Balance:

5 – 5

Complexity:

2

Conditions:

Beach

Location:

North Pacific

Year:

1941

Theater:

Pacific

Campaign

Codename

Summary:

The Wake Island scenario has the Japanese attacking Marines who are defending. The beachfront is barricaded with a row of wire. But if they can get past that barrier, every town and fortress hex is a victory medal objective for them.

Objectives:

6 VP’s, plus the Axis have potentially 10 (!) Medal Objectives.

Battlefield:

A flat beach defended with wire and Marines in bunkers and one artillery.

Troops:

Allies – 5 Infantry, 1 Artillery

Axis – 12 Infantry!

Allied Strategy:

1.  Historically the Allies were overwhelmed in the second attack when 1500 invaders attacked, so the goal is to get some quick hits before they reach the Medal Objectives.

2.  Use your artillery at every opportunity, especially early in the game before they move away from it. 

Axis Strategy:

1.  As a general rule, avoid the artillery in the center-right.  Move your troops to the left and attack the left flank. There are plenty of VP’s available on the left side without even having to go anywhere near the artillery.

2. However if you have the cards for a sustained and rapid attack on the right, do it. The fact that there are two hexes unprotected by wire allows the you to very quickly reach the enemy bunkers. 

3.  You can use your advance infantry unit to quickly gain control of the field bunker at M6, and its VP. Then three more Objective Medals are available to you in the towns.  Then as you quickly bring other infantry forward the advance unit can attack the enemy infantry in the town at K8. That’s a total of 5 VP’s relatively unprotected. If you can survive the artillery attacks while you seek out your 6th VP on the left flank, you could have a win to brag about!

DoW Battle Reports

(percentage of Allied victories):

32%

23
BR - Wake

Author:

Days of Wonder

Link:

Villers-Bocage

Villers-Bocage

The Battle of Villers-Bocage took place on June 13, 1944, during the Normandy Campaign in World War II. It was a significant tank engagement between British and German forces near the town of Villers-Bocage in France, shortly after the D-Day landings.

Listen up, men—this was no parade down the Champs-Élysées. The British 7th Armoured Division—the famed “Desert Rats”—thought they’d found a hole in the German line near Caen and charged in, hungry for glory. But out of the hedgerows came Michael Wittmann and his awesome Tigers, ambushing them in the narrow streets of Villers-Bocage. In minutes, British columns were burning wrecks—armor smashed, morale shaken.

But here’s the thing: Wittmann’s brilliance bought the Germans nothing lasting. The Rats pulled back, regrouped, and the Tigers couldn’t press the advantage. The town lay in ruins, but the campaign rolled on. Villers-Bocage stands as a brutal reminder—urban fighting is hell, and courage alone doesn’t win the day. You need discipline, coordination, and the will to keep moving forward, no matter what roars out of the fog.

~~ General Howitzer

VP’s: 

Allies – 3 medals

Axis – 5 medals

card

Card Balance:

Allies – 3

Axis – 6

Complexity:

3

Conditions:

Countryside

countryside

Location:

Normandy

Year: 

1944

Theater:

Western Front

Campaign:

Normandy Invasion

Summary:

This scenario is really unique with the battle between the just five German Tiger tanks vs. 24! Allied tanks, 16 infantry figures. And yet the battle is fairly balanced.

Objectives:

Allies – 3 Medals

Axis – 5 Medals, including two permanent medal exit objectives 

Terrain:

Countryside with a road cutting across the battlefield at an angle

Troops:

Allies – 4 Infantry, 8 Armor

Axis – 5 Tiger Tanks

medal allies

Allied Strategy

1. The only way you can hope to win is by bunching up your forces. Do not try to take on a Tiger Tank, one at a time.

2.  Attack the units without forest protection first, as you will be able to roll triple the attack power.  

3.  You will need to force them out of the forest. Once they leave the forest hex, they cannot return.  So a one-two punch is the way to go. Your first tank forces can attack, and hopefully roll a Flag, which will force the enemy out into the open. Then your second tank forces can roll a 3D attack and hopefully secure a kill.

4. As long as the Axis forces stay in their woods for protection, you can backoff and move out of attack range, while you get the rest of your forces on your right flank organized and into action. 

medal axis

Axis Strategy

1.  Stay in the woods as long as you can, and keep attacking the enemy from there as long as they are in range.  Because the enemy can only roll one dice against you in the woods, the odds of them rolling a hit, and then a second dice with a grenade are exceedingly low.

2.  One of your Tigers is already out in the open, so plan on moving and attacking with that one first, but stay close to your other Tigers for support.  Do not venture into a forward position where the enemy can surround you from behind. 

16
BR - Villers

Author:

Days of Wonder

URL

Vassieux, Vercors

Vassieux

The Battle of Vassieux-en-Vercors was a significant engagement during World War II, part of the German offensive against the French Resistance in July 1944. Located in the Vercors Plateau, the battle was a key moment in the resistance movement in southeastern France. 

General Howitzer summarizes the results and lessons learned:

In July of ’44, high in the Vercors Plateau, the French Resistance had the guts to carve out their own patch of freedom before the Allies rolled in. These Maquis fighters didn’t have much—just grit, rifles, and the will to spit in the enemy’s eye. But on the 21st, the Germans came in from the sky, parachutes blooming like death over the hills.

They smashed into that stronghold hard, and the Maquis, outgunned and outnumbered, fought like hell but couldn’t hold. It was courage in its purest form—men standing their ground knowing the odds were stacked to the heavens. But it was also a brutal reminder: bravery without firepower is a damn fine way to get killed.

~~ General Howitzer

4 VP’s

Card Balance:

4 – 4

Complexity:

2

Conditions:

Countryside

Location:

France

Year:

1944

Theater:

Western Front

Summary:

 The Vassieux scenario starts with a chaotic situation between both sides, and makes for an intriguing infantry-only scenario.

Objectives:

It is a short four VP scenario, which must be completed before the deck runs out or the Axis side wins

Battlefield:

The center of the battlefield represents the airfield where the battle took place. It is surrounded by hills, forests, and town hexes.

Troops:

Allies – 10 Infantry

Axis – 6 Infantry

Allied Strategy:

1.  The Allies lack infantry cohesian, so one of the early goals is to pull the troops together, and form a united attack.

2. You will need to bring in your units on the flanks towards the center where most of the battle will take place.

3. Your two units in the center section begin the game in a very exposed position. One of them is going to get hit hard and possibly eliminated right away, unless you pull them back until your forces are consolidated.

4.  These are French Resistance fighters, so they can move into woods and still attack. So the place to put them is BEHIND the woods, so when the enemy approaches, they can enter the woods and attack the enemy from a position of cover. The enemy will never know what hit them!

Axis Strategy:

1. The Axis forces are quite outnumbered in this scenario. They will need to work together as a cohesive unit to have any hope of either destroying or at least holding off the French Resistance forces. If they can hold out for an entire deck, they will win.

2. If you can get some rapid movement infantry cards, you may be able to take out one unit or more before the rest of the Resistance fighters come in to support.

3. If you are unable to get the attack cards needed for your forces, you may need to perform a tactical retreat into the town of Vassieux to provide some extra protection while you build up your hand.

DoW Battle Reports

(percentage of Allied victories):

34%

14
BR - Vassieux

Author:

Days of Wonder

Link: