Tigers in the Snow

Tigers in the Snow

“Tigers in the Snow”—that wasn’t just a clever title, it was the actual truth of what happened in the Ardennes. Peiper and his SS boys came charging with their big, shiny King Tigers, the heaviest brutes the Germans could throw on a battlefield. They thought those monsters would smash through anything in their way.

But tanks don’t win wars by themselves. The snow was deep, the roads were narrow, and fuel was scarce. Our boys—American infantry, artillery, and tankers—kept hammering them from every side, day after day, bleeding them dry. Those great Tigers ended up stuck in the woods, running on fumes, while our men boxed them in.

In the end, Peiper’s vaunted force had to abandon their precious tanks right there in the snow. The lesson? I don’t give a care how thick your armor is—when you run into Americans who won’t quit, you’ll find out that guts, brains, and relentless pressure beat steel every time.

13 VP’s

card

Card Balance:

Allies – 9

Axis – 9

Complexity:

5 (Overlord)

Conditions:

Winter

winter

Context:

Historical

Location:

Normandy, France

Year:

1944

Theater:

Western

Campaign:

Normandy

Codename:

Summary:

Objectives:

13 VP’s, including a bridge Territorial Objective Medal.

Battlefield:

Winter countryside with a river, roads, hills, and many hedgerows.

Troops:

Allies – 13 Infantry, 10 Armor, 4 Artillery

Axis – 14 Infantry, 8 Armor, 4 Artillery

 

medal allies

Allied Strategy:

1.

medal axis

Axis Strategy

1. 

Battle Reports

0
BR - Tigers in the Snow

Author:

Days of Wonder

Link:

Coldstream Hill

Coldstream Hill

scenario_ColdStream_start

Hill 309 in Normandy wasn’t just another patch of dirt—it became Coldstream Hill because the 4th Battalion, Coldstream Guards, stormed it on July 30, 1944, and planted their flag in blood and steel. This was part of Operation Bluecoat—launched while the Germans were shuffling their tanks west to plug the hole blasted open by the Americans in Operation Cobra.

Make no mistake—this wasn’t some grand “battle” on its own, but a vicious, close-quarters fight inside the bigger Normandy campaign. Grabbing that hill gave the British a grip on key ground in the bocage, helped stabilize the line, and reminded the Germans that every inch of France would be paid for with their retreat. Coldstream Hill stood as proof that the Guards didn’t just hold tradition—they made history under fire.

~~ General Howitzer

VP’s

12

card

Card Balance:

Allies – 6

Axis – 5

Complexity:

3

Conditions:

Countryside

countryside

Context:

Historical

Location:

Somewhere

Year:

Sometime

Summary:

Victory Points:

12 Medals

Terrain:

Open terrain with a few hills and towns

Troops:

Allies – 10 Infantry, 8 Armor, 2 Artillery

Axis – 10 Infantry, 3 Armor, 1 Artillery

medal allies

Allies:

1.  Big picture strategy: You need to get your troops untangle, uncluttered, and mobilized before the Axis show up.  They have a few advance troops you will have to deal with as your mobilize your troops.

2.  Get your engineers into action so that they can clear those mines which are blocking your trooops from getting out. 

medal axis

Axis:

1.  Big picture strategy:  You need to do two things at once; get your forces down the battlefield as quickly as you can, and also use your advance forces to attack, harass, and slow down the enemy’s advancement.

3
BR - Coldstream

Author.

URL

Drop in the Night: 82nd

Drop in the Night: 82nd

Drop in the Night

In the dead of night before D-Day, the All Americans of the 82nd Airborne didn’t tiptoe into Normandy—they dropped in like thunder. C-47s hauled them over the Channel, and under flak, wind, and pure hell, they jumped straight into the enemy’s lap. The plan was simple: grab the crossroads, smash German lines of communication, and choke off any counterattack toward Utah Beach.

They got scattered to hell and gone, fighting in small bands with nothing but guts and rifles. But by God, they took Sainte-Mère-Église—the first French town freed—and held the line until the rest of the army came ashore. It was messy, it was costly, but it damned well crippled the Germans and locked down the flank for the greatest invasion in history.

~~ General Howitzer

VP’s

8

card

Card Balance:

Allies – 5

Axis – 5

Complexity:

4

Conditions:

Countryside

countryside

Context:

Historical

Location:

Normandy

Year:

1944

Summary:

Victory Points:

8 Medals, including some objectives for capturing towns, bridges, and permanent medals for blowing up bridges.

Terrain:

there is a lot of terrain here with the battlefield being a breakthrough that is 17 rows deep, composed of countryside, rivers and marches.

Troops:

Allies – 10 elite Infantry units

Axis – 10 Infantry, 1 Armor

medal allies

Allies:

1. 

medal axis

Axis:

1.

1
BR - Drop in the Night

Author.

URL

Wittmann’s Final Battle

Wittmann’s Final Battle

scenario_Wittmann's-Final-Battle

Wittmann’s last ride came on August 8, ’44, when the Canadians kicked off Operation Totalize south of Caen. He rolled out in his Tiger, thinking he’d stop the Allied push cold—but this wasn’t the Eastern Front, and the Allies weren’t amateurs anymore.

Somewhere near Saint-Aignan-de-Cramesnil, his luck ran out. A Sherman Firefly—packing that damn fine 17-pounder—put a round through his armor and ended the fight before it started. Wittmann and his crew never saw it coming.

That day didn’t just take out Germany’s star tank ace—it proved the tide had turned, and our boys could kill Tigers just as fast as they came at us.

~~ General Howitzer

6 VP’s

card

Card Balance:

Allies – 5

Axis – 5

Complexity:

3

Conditions:

Countryside

Context:

Historical

Location:

France

Year:

1944

Theater:

Western

Campaign:

Battle of Normandy

Codename:

Operation Totalizer

Summary:

Objectives:

6 VP’s

Battlefield:

Countryside

Troops:

Allies – 9 Infantry, 4 Armor

Axis – 8 Infantry, 2 Armor, 1 Artillery

 

medal allies

Allied Strategy:

1.  Big Picture Strategy:  You need to move fast during the cover of night.  Every turn there is a possibility of getting a star which will increase daylight and extend the range of the enemy artillery. 

2.  You have four special forces units which can very quickly move in range to attack.  

3.  There are two objective medals in the right flank. You can keep pushing your forces in that direction as you have opportunity.

medal axis

Axis Strategy

1.  Big picture strategy; you will do well to delay and allow the presence of daylight to assist your defensive forces with your artillery.  Do not rush out to attack. Allow several turns to take place so that you get more daylight and thus more range for your artillery.

2.  Wittmann’s battalion is the four-tank unit with the special medal.  It can ignore the first retreat flag, which can assist you in close quarters battles with enemy armor.  

Battle Reports

3
BR - Wittmann

Author:

Days of Wonder

Resource:

BGA

Battle of Abbeville

Battle of Abbeville

BTH Scenario Map

The Battle of Abbeville was a hard-hitting brawl that showed just how unprepared we were for the kind of fast, mechanized war the Germans were waging. After their lightning dash to the Channel, the Germans dug in around Abbeville, threatening to cut off our northern forces. The French, led in part by de Gaulle and his 4e Division Cuirassée, threw in the big boys—those heavy Char B1 bis tanks and Hotchkiss H35s and H39s. The Brits rolled up with Matilda I and II tanks, tough as hell but slower than molasses in January.

We launched a series of assaults to punch the Germans off those Somme bridgeheads, but coordination was lousy, the terrain was brutal, and too many tanks broke down before they even fired a shot. The enemy wasn’t sitting on their hands either—they had Panzer IIIs and IVs guarding the line, with light Panzers filling in the gaps and 88mm Flak guns ripping through anything we sent their way.

Despite brave pushes and a few local breakthroughs, we couldn’t dislodge them. The Germans held the high ground, held the bridges, and held the initiative. That failure didn’t just cost us a patch of land—it helped seal France’s fate. The Germans kept their corridor, tightened the noose, and by the end of June, France was on her knees.

Abbeville wasn’t the biggest battle, but it damn sure mattered. It reminded us that guts alone wouldn’t win this war—we needed better gear, tighter coordination, and leaders ready to move fast and hit hard.

~~ General Howitzer

10 VP’s

Card Balance:

Allies – 6

Axis – 6

Complexity:

4

Conditions:

Countryside

Context:

Historical

Location:

France

Year:

1940

Theater:

Western

Campaign:

Codename:

Summary:

Objectives:

10 VP’s, including two Temporary Objective Medals.

Battlefield:

A countryside with a stretch of river across one end.

Troops:

Allies – 10 Infantry, 3 Artillery

Axis – 10 Infantry, 6 Armor, 2 Artillery

 

medal allies

Allied Strategy:

1.  Big Picture Strategy: You have 5 Armor to the enemy’s none, but they have three well-entrenched Artillery, which give them a strong defensive advantage.  You will have to bring your two Artillery forward to provide some balance; at the same time, using your Armor to attack their many Infantry and keep them back as you move your Artillery into range. 

medal axis

Axis Strategy:

1.  Big Picture Strategy: Consolidate your forces and remain in a defensive stance.  You have an Artillery advantage. Use it.

Battle Reports

3
BR - Abbeville

Author:

Days of Wonder

Link:

Hedgerow Hell

Hedgerow Hell

Here’s a brief summary of the Battle of Hedgerow Hell in July 1944:

  • When & Where:
    July 1944, in the dense hedgerow country of Normandy, France.

  • Context:
    After the D-Day landings, U.S. forces faced stiff German resistance in the bocage (hedgerow) terrain, which made attacks and movements extremely difficult.

  • The Battle:
    Fighting was slow and brutal—close-quarters combat with tanks and infantry often forced to blast through thick hedgerows. German forces used the terrain to launch ambushes and hold up the American advance.

  • Outcome:
    Despite the difficulties, American troops adapted with new tactics and overcame German defenses, breaking out of the hedgerows and paving the way for the later launch of Operation Cobra.

Here is General Howitzer’s comments on it:

“Listen up, men! July ‘44 in Normandy—the damn hedgerows were like fighting in a jungle made of dirt and stone, and the Germans knew every inch of it. We called it Hedgerow Hell, and that’s exactly what it was.

We started on July 1st, smashing forward, inch by inch, day by day. Those Germans were dug in like ticks, every hedgerow a fortress, every field a killing ground. But our boys didn’t back down—they learned to blow holes in those hedgerows with explosives, and we turned those obstacles into stepping stones.

Week by week, we kept at it—infantry, tanks, engineers working together, and by the end of July, we’d beaten the bastards back. We learned to fight smarter, and we learned to hit ‘em so hard they couldn’t catch their breath.

July 25th—Operation Cobra—that was the payoff, boys! We broke out of that green hell and took the fight back to where they didn’t have those hedgerows to hide in.

So remember this—no matter how tough the terrain or how deep the enemy’s dug in, we keep pushing, keep killing, and never let the bastards stop us!

13 VP’s

card

Card Balance:

Allies – 8

Axis – 10

Complexity:

5

Conditions:

Countryside

countryside

Context:

Historical

Location:

Normandy, France

Year:

1944

Theater:

Western

Campaign:

Normandy

Codename:

Summary:

Objectives:

13 VP’s, plus Territorial Objective Medals for each side, and Exit hexes for the Allies.

Battlefield:

Countryside with rivers, roads, hills, and many hedgerows.

Troops:

Allies – 21 Infantry, 8 Armor and some Trucks, 3 Artillery

Axis – 14 Infantry, 5 Armor, 4 Artillery

 

medal allies

Allied Strategy:

1.

medal axis

Axis Strategy

1. 

Battle Reports

0
BR - Hedgerow Hell

Author:

Days of Wonder