Prokhorovka (Kursk)

La Prokhorovka ( Kursk ) [Overlord]

The Battle of Prokhorovka on July 12, 1943, was one of the largest tank clashes of World War II, fought between Soviet forces and Germany’s II SS Panzer Corps during the Battle of Kursk. The Soviets launched a massive counterattack to halt the German advance, resulting in brutal close-quarters fighting.

General Howitzer summarizes the results:

Prokhorovka was the kind of fight that strips war down to raw courage and cold steel. On July 12, 1943, the Germans drove forward with their elite SS Panzer divisions, thinking they’d punch a clean hole through the Soviet lines and finish the Kursk offensive on their terms. Instead, they ran headfirst into a Soviet counterattack that came on like a tidal wave of T-34s.

This wasn’t long-range dueling — this was knife-fight range, tank against tank, guns blazing at fifty yards, machines ramming each other like charging bulls. The battlefield turned into a cauldron of smoke, fire, and shattered armor. And in that chaos, the Russians did what mattered most: they stopped the Germans cold.

The Panzers never got their breakthrough. Kursk slipped from Hitler’s grasp. And Prokhorovka proved once again that in war, the side that holds its ground with grit and fury — not just fancy equipment — is the side that turns the tide.

12 VP’s

Card Balance:

Allies – 10

Axis – 10

Complexity:

4

Conditions:

Countryside

Context:

Historical

Location:

Russia

Year:

1943

Theater:

Eastern

Campaign:

Battle of Kursk

Codename:

Operation Citadel

Summary:

Objectives:

12 VP’s

Battlefield:

A countryside with the River Pesl cutting vertically through the left section. 

Troops:

Allies – 8 Infantry, 15 Armor, 2 Artillery

Axis – 11 Infantry, 14 Armor

Special Rules:

1.  The River Psel is fordable.

 

medal allies

Allied Strategy:

1.  You have two Artillery placed right in the center of the battlefield hidden in the town hexes.  They will be much more useful to you, if you can move them forward a hex or two.

2.  Move your Armor unit which is in the forest hex just to the left of the city of Prokhorovka up into the forest hex which is exactly in the center of the battlefield. It will give you a magnificent view of the battlefield in all directions.  

3.  Your Armor units stuck in the right corner, need to come forward to be prepared for attack in that section. 

STRATEGIC OVERVIEW

1.  This is a 12 medal game so there is a lot of strategic placement which will pay dividends for you to win later on in the game.  

2.  So grab the forest and town hexes as quickly as possible, so that you can attack the enemy forces from a safe location.  There are so many tanks in this scenario that if you leave any of your forces out in the open, they will get wiped out.

3.  There are so many tank figures in this game that as many as 50 armor figures could get wiped out before the game is over.  

medal axis

Axis Strategy:

1.  The Axis have an attack vector on the right section. They can move their Infantry two hexes forward and capture the woods in the very center of the battlefield.  Also, your Armor in the right need to be move forward quickly and placed into the forest hexes to be prepared to attack the enemy.

2.  Get all of your Armor which is sitting out in the open in the center section into defensive positions, or they will be wiped out.

Battle Reports

1
BR - Prokhorovka

Author:

Days of Wonder

Link:

Battle of Bataan

Battle of Bataan: Abucay Line

Scenario_Battle-Bataan_setup

On January 7th, 1942 Japan invaded the Philippines. Under orders from General MacArthur American troops and their allies retreated to a defensive line that stretched from Mt. Bataan to the China Sea. The American troops, although outnumbering Japan, were of mixed quality and had low morale. After three months of hard fighting and with American supplies dwindling, the line broke and thousands of American troops were forced to surrender.

6 VP’s

2 victory metals are placed at the bottom of the American line. Japanese units who make it to the hexs between the metals count as a victory point and are moved to the Japanese players victory stand.

Card Balance:

Allies – 5

Axis – 6

For the Air Power card Japan will roll 2 dice and America will roll 1

Complexity:

2

Conditions:

Jungle

Context:

Historical

Location:

Year:

1942

Theater:

Pacific Theater

Campaign:

Codename:

Summary:

Requires base Memoir ’44 and Pacific Theater Expansion. Imperial Japanese army command rules are in effect. Marine rules are in effect for units marked with the Marine emblem. Units marked with Chindits emblem are Philippino guerilla fighters and follow same rules as French resistance.

Objectives:

This is a six VP scenario, with Medal Objectives

Battlefield:

Jungle

Troops:

(There is no indication from the author of the troop deployments.)

Allies – 

Axis –     

Allied Strategy:

Axis Strategy:

Author:

Fan Creation

Link:

FROM BORGO A MAZZANO TO BARGA

FROM BORGO A MAZZANO TO BARGA (BrEF)

After victories in the Massarosa, Camaiore and Monte Prana, the Brazilian troops were directed towards the village of Borgo a Mozzano. Aware in advance of the location and capabilities of the Germans in this stretch of the Gothic Line, the US command ordered the Brazilians to follow a course parallel to the Serchio River. While US troops proceeded on the opposite side of the river. By entering the Serchio River valley the FEB could avoid the expected German defences of the Gothic Line. It was discovered however that much of the line in that area had already been abandoned by the Axis, who had retreated about 9 miles to the north.

Further on, crossing the river, the FEB came across a factory of ammunition and aeronautical materials in Fornaci, which the Germans abandoned intact (but tried to recover in a counterattack.) The FEB then headed north to liberate Gallicano and Barga. In the process of doing this they clashed with the battle hardened veterans of the 148th German Division.

5 VP’s

Card Balance:
Allies – 5
Axis – 4

Complexity:

4

Conditions:  

Countryside

Context:

Historical

Location:

Italy

Date:

Sept. – Oct. 1944

Theater:

Western

Campaign:

Brazilian Expeditionary Force

Code Name

Context:

Historical

Summary:

Objectives:

5 VP’s

Battlefield:

Battlefield has a road and a river cutting across each other in an x-shape, with a couple of bridges.

Troops:

Allies – 9 Infantry, 1 Armor

Axis – 8 Infantry

Allied Strategy

Axis Strategy:

This scenario is something a little different. It’s an Axis tactical withdrawal across a bridge and then a regroup in a factory. A well deployed Behind Enemy Lines Card for the Axis can deliver a crushing blow on the Smoking Snakes on the Axis right flank. This can then be followed up with a dash across the bridge. [ Marcus Wallis ]

Battle Reports:

0
BR - BORGO

Author:

Icles Rodriquez & Memoir 44 Japan

Battle of Tebourba

Battle of Tebourba (Tigerfibel)

On the November 28 1942, the US led Blade Force failed in its attack on the city of Djedeida.
However, the British controlled Tebourba, Djebel Maïana (Hill 186), the bridge on the Medjerda River, El Bathan and the village of Chouigui.
German Generalleutnant Wolfgang Fischer, commander of the 10th Panzer Division, was ordered to clear the threat on Djedeida.

Initially 3 Tigers and 4 Panzer III’s went into action in the Battle of Tebourba. They were later joined by 3 more Tigers on December 1 1942. By the time the Germans had won the battle on December 5 1942, the Allies, under General Kenneth Anderson, had lost 55 tanks, hundreds of vehicles, and more than 1000 troops had been captured. The Tigers had been devastating, and were responsible for knocking out most of the Allied tanks. The Allied troops were forced to evacuate Tebourba.

12 VP’s

Card Balance:
Allies – 6
Axis – 6

Complexity:

4

Conditions:

Context:

Historical

Location:

Date:

Nov/Dec 1942

Theater:

Western

Campaign:

Code Name

Context:

Historical

Summary:

Objectives:

12 VP’s

Battlefield:

 

Troops:

Allies – 

Axis – 

Allied Strategy

Axis Strategy:

Battle Reports:

0
BR - Tebourba

Author:

Memoir 44 Japan

( Download )

TAKING CAMAIORE

TAKING CAMAIORE (BEF)

Once settled into their new environment, the FEB faced a baptism of fire on September 16 1944. With the support of 3 armored units of the US 5th Army, they took control of Massarosa and Camaiore, north of Pisa. This gave them access to an important network of roads and railways which served as an arterial supply route in the area. The challenge of maintaining the positions led to the Germans retreating further back into the mountains, to establish more efficient defences.

5 VP’s

Card Balance:
Allies – 4
Axis – 5

Complexity:

3

Conditions:  

Countryside

Context:

Historical

Location:

Italy

Date:

Sept. 16-18, 1944

Theater:

Western

Campaign:

Brazilian Expeditionary Force

Code Name

Context:

Historical

Summary:

Objectives:

5 VP’s, including Temporary Medal Objective

Battlefield:

Battlefield has a railway line, a road, and a river cutting through the field of play at an angle, making movement very interesting.

Troops:

Allies – 8 Infantry, 3 Armor

Axis – 8 Infantry

Allied Strategy

Axis Strategy:

Battle Reports:

0
BR - TAKING CAMAIORE

Author:

Icles Rodriquez & Memoir 44 Japan