Juno Beach – The Kind of Dice I Want
When you are defending as Axis in a beach scenario, if you can’t totally destroy the enemy in a dice throw, the next best thing is to throw a Flag to force a retreat.
Like this:

This dice throw which was limited to only 2D, had one Infantry hit, and one Flag; the perfect combination. Degrade their forces, and then push them further back onto the beach, to give you more time to hit them again.
Afterall, for beach scenarios it is all about slowing down the Allied advance. And in this case, (if you can’t get a hit, then at least) Flags are your friend!
Agree or not?
Battle of Bataan
Battle of Bataan: Abucay Line
On January 7th, 1942 Japan invaded the Philippines. Under orders from General MacArthur American troops and their allies retreated to a defensive line that stretched from Mt. Bataan to the China Sea. The American troops, although outnumbering Japan, were of mixed quality and had low morale. After three months of hard fighting and with American supplies dwindling, the line broke and thousands of American troops were forced to surrender.
6 VP’s
2 victory metals are placed at the bottom of the American line. Japanese units who make it to the hexs between the metals count as a victory point and are moved to the Japanese players victory stand.
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Card Balance:
Allies – 5
Axis – 6
For the Air Power card Japan will roll 2 dice and America will roll 1
Complexity:
2
Conditions:
Jungle

Context:
Historical
Location:
Year:
1942
Theater:
Pacific Theater
Campaign:
Codename:
Summary:
Requires base Memoir ’44 and Pacific Theater Expansion. Imperial Japanese army command rules are in effect. Marine rules are in effect for units marked with the Marine emblem. Units marked with Chindits emblem are Philippino guerilla fighters and follow same rules as French resistance.
Objectives:
This is a six VP scenario, with Medal Objectives
Battlefield:
Jungle
Troops:
(There is no indication from the author of the troop deployments.)
Allies –
Axis –

Allied Strategy:

Axis Strategy:
Author:
Fan Creation
Link:
Best First Move – Japanese Counter-Attack
Take a look at this start for the Allies in Japanese Counter-Attack.
Given the hand I have, and all other battlefield considerations, what is the best move here?
Normally, you will want to soften up the enemy first thing with an AirPower Card. I was about to do that, when I remembered this:

No AirPower is allowed with only a 2 of night vision. This also excludes using the artillery for any section cards.
And without artillery, all of the center section cards are pretty unusable, as I only have one infantry in the center, which cannot attack alone.
And at this stage of the game, using Their Finest Hour, would be wasted.
So what to do?
Vassieux – Defensive Consolidation
What would you do as your first move?
So my very first action as Allies, was to pull back my forces. The Axis were coming in hot with six hexes of infantry against my group of three.
So I pulled back my already half-power infantry at d5 to the hill at E4. And my three-quarter power infantry at F4 to the hill at F3; and my third infantry which was actually only two hexes away from the enemy Infantry at G6, to the forest at G3.
The end result was that all three of my infantry were able to make 1D attacks, resulting in only a loss for the enemy of 1 figure.
But my forces were secure for the next enemy attack. And since I was outnumbered, I thought that placement in defensive positions on the hills and forest was the best spot from which to battle.
Agree or Disagree? Do you think I should have moved forward and attacked, in the hopes of taking out one unit? Or backup and fight more slowly and less powerfully?
~~ General Howitzer.
FROM BORGO A MAZZANO TO BARGA
FROM BORGO A MAZZANO TO BARGA (BrEF)
After victories in the Massarosa, Camaiore and Monte Prana, the Brazilian troops were directed towards the village of Borgo a Mozzano. Aware in advance of the location and capabilities of the Germans in this stretch of the Gothic Line, the US command ordered the Brazilians to follow a course parallel to the Serchio River. While US troops proceeded on the opposite side of the river. By entering the Serchio River valley the FEB could avoid the expected German defences of the Gothic Line. It was discovered however that much of the line in that area had already been abandoned by the Axis, who had retreated about 9 miles to the north.
Further on, crossing the river, the FEB came across a factory of ammunition and aeronautical materials in Fornaci, which the Germans abandoned intact (but tried to recover in a counterattack.) The FEB then headed north to liberate Gallicano and Barga. In the process of doing this they clashed with the battle hardened veterans of the 148th German Division.
5 VP’s
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Card Balance:
Allies – 5
Axis – 4
Complexity:
4
Conditions:
Countryside

Context:
Historical
Location:
Italy
Date:
Sept. – Oct. 1944
Theater:
Western
Campaign:
Brazilian Expeditionary Force
Code Name
Context:
Historical
Summary:
Objectives:
5 VP’s
Battlefield:
Battlefield has a road and a river cutting across each other in an x-shape, with a couple of bridges.
Troops:
Allies – 9 Infantry, 1 Armor
Axis – 8 Infantry

Allied Strategy

Axis Strategy:
This scenario is something a little different. It’s an Axis tactical withdrawal across a bridge and then a regroup in a factory. A well deployed Behind Enemy Lines Card for the Axis can deliver a crushing blow on the Smoking Snakes on the Axis right flank. This can then be followed up with a dash across the bridge. [ Marcus Wallis ]
Battle Reports:
Author:
Icles Rodriquez & Memoir 44 Japan
Link:

