Operation Crusader

Operation Crusader

scenario_Operation-Crusader_1

“Listen up, men! In November ‘41, the British Eighth Army—under the command of General Auchinleck—thundered across the sands of the Marmaric Desert like a damn hurricane, aimed straight at those Italian-German armored divisions. Cunningham’s boys rolled out with 700 tanks, ready to grind the Germans and their Italian buddies into the dirt and lift the siege at Tobruk.

For three weeks, it was a seesaw slugfest around Sidi Rezegh, with that garrison at Tobruk busting out to join the main show. The German Panzergruppe fought like devils, but they were no match for the sheer weight of British armor and artillery.

Rommel might have been a cagey fox, but even he had to admit defeat when he saw the Eight Army rolling over his battered panzers. He ordered the survivors to pull back to Gazala, leaving Tobruk free and the British in charge of the field. That’s what happens when you bring overwhelming firepower to a knife fight, boys—you don’t just win, you drive the enemy clean out of the desert!

~~ General Howitzer

12 VP’s

Card Balance:

Allies – 6

Axis – 6

Complexity:

4

Conditions:

Desert

Context:

Historical

Location:

Libya

Year:

1941

Theater:

Mediterranean

Campaign:

Tobruk Breakout

Codename:

Operation Crusader

Summary:

Objectives:

12 VP’s, plus a Territorial Objective Medal for the Axis.

Battlefield:

Desert with a ridge of hills in the center of the battlefield.

Troops:

Allies  – 10 Infantry, 8 Armor, 3 Artillery (Big Guns and Mobile)

Axis  – 10 Infantry, 5 Armor, 3 Artillery (including a Flak88 and a Big Gun)

 

medal allies

Allied Strategy:

1.  Make use of your Tobrouk forces and especially the Artillery as much as possible.

2.  You have a massive force gathered together in the center section.  You will need to peel off a few to deal with the isolated Axis forces at hex 6 and 7 on your right section, and the rest towards the Axis forces on the other side. 

Overall Strategy

1.  Both sides have to make immediate decisions on overall strategy. Do the Allies move straight for Tobrouk, or the Axis main force, or do they clean up the battlefield from A to M as they go?  [~Admiral Frigate] 

2.  There are four Oasis hexes; two primarily in Allied territory and two mainly in the Axis territory.  This is a long scenario, so take the opportunity to restore your units back to strength. 

medal axis

Axis Strategy:

1.  If you can surround and wipe out the forces at Tobrouk quickly, then your forces can swing around and assist your brothers at arms further north. 

 

Battle Reports

6
BR - Crusader

Author:

Days of Wonder

Link:

Bardia

Bardia

Bardia, January 1941—now that was a proper kick in the teeth for the Italians, and the Aussies delivered it with style.

This was the first big ground fight cooked up and led by an Australian outfit—6th Australian Division, under General Mackay—and let me tell you, those boys weren’t there to play games. Their target? Bardia, a heavily fortified Italian stronghold in Libya. Italians thought they were sitting pretty behind wire, guns, and concrete. Big mistake.

The 16th Brigade hit ’em from the west—smart move, weakest spot in the line. The engineers crawled through hell, cut through barbed wire, filled anti-tank ditches, and cleared a path like pros. Then came the punch: Matilda II tanks from the Brits’ 7th Royal Tank Regiment rolled in with the infantry. After that, it was a hammer-and-anvil job—17th and 19th Brigades came crashing in to finish the job.

By the end, Bardia was ours. Thousands of Italians surrendered, and the whole damn front cracked wide open. That victory let the Allies charge deeper into Libya and gave Rommel a reason to pack his bags for North Africa.

The Aussies proved two things at Bardia: one, they could plan and fight like hell; and two, when you combine tanks, grit, and coordination—you win. That’s the kind of war I like: fast, bold, and overwhelming.

~~ General Howitzer

7 VP’s

card

Card Balance:

Allies – 6 + 2 Combat Cards

Axis – 6 + 2 Combat Cards
(Note that Italian rules call for a loss of one Command Card for every Italian unit/hex lost, until 3 remain.)

Complexity:

2

Conditions:

Desert

Context:

Historical

Location:

Libya

Year:

1943

Theater:

Mediterranean

Campaign:

Western Desert Campaign

Codename:

It was part of Operation Compass

Summary:

Objectives:

7 VP’s, including two building territorial objectives and two hill territorial objectives for the Allies

Battlefield:

Desert terrain with a branching roads running through it, and some dunes.

Troops:

Allies – 8 Infantry, 4 Armor, 2 Artillery

Axis – 10 Infantry, 1 Armor, 2 Artillery

 

medal allies

Allied Strategy:

1.  Big Picture Strategy:  follow the roads that points like an arrow to your targets in the center section, which contains four territorial medals awaiting you at the two towns and two hills.

2.  Watch out for your right half of the battlefield which is dominated by the Italian artillery.  

medal axis

Axis Strategy

1.  Big Picture Strategy: stay behind the sandbags!  The Italians are in a defensive posture, and tactical wins are not worth the cost to your forces should you venture forth from your sandbags.

2.  Be aware that the rules of engagement for the Italian nation is that for every unit/hex which gets destroyed, you lose one command card, down to three cards in your hand.  This makes the loss of any unit devastating to your offensive capabilities.

3.  You have a strong set of Artillery on the left side of the battlefield. Use them at every opportunity.

Battle Reports

1
BR - Bardia

Author:

Days of Wonder

Link: