Normandy – Vaumicel Manor

Normandy - Vaumicel Manor

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The Battle of Vaumicel Manor occurred on June 6, 1944, as part of the D-Day landings during Operation Overlord in Normandy. It was a localized but intense engagement involving the U.S. 502nd Parachute Infantry Regiment of the 101st Airborne Division.

The battle focused on the capture of Vaumicel Manor, a key German stronghold near the beachheads. The heavily fortified manor served as a command post and artillery position, threatening Allied movements inland. The paratroopers, despite being scattered during their drop, regrouped and launched a coordinated assault on the manor.

After fierce fighting, including close-quarters combat, the U.S. forces captured the manor, neutralizing its defenders and securing a critical position. This success contributed to the broader efforts to consolidate the Allied beachheads and disrupt German defenses in the region.

The battle exemplified the resourcefulness and determination of airborne troops in achieving their objectives under challenging conditions.

General Howitzer comments on this battle:

“Now listen here! After some downright brutal fighting, including hand-to-hand combat, our boys took that manor and wiped out the defenders. It wasn’t just a fancy house—it was a key position, and taking it helped us lock down the beachhead and throw the enemy’s plans into disarray.

That fight showed exactly what airborne troops are made of—grit, guts, and the will to get the job done no matter the conditions. They didn’t wait for perfect—they took the fight to the enemy and came out on top.

That’s how you win a war, gentlemen—by fighting smart, pushing hard, and never backing down!

6 VP’s

Card Balance:

Allies – 5

Axis – 6

Complexity:

3

Conditions:

Countryside

countryside

Location:

Normandy

Year:

June 5th – 6th 1944

Theater:

Western Front

Campaign:

Normandy Invasion

Codename:
Operation Overlord

Summary:


The Axis forces are scattered across the battlefield, while the Allies are lined up against their border ready for attack. The challenge for both sides is to make their way across the open battlefield. Using hedgerows and forest hexes is the best way to move your forces towards the medal objectives in each of the towns. There are two medals each for Axis and Allies. They seem to be within reach, but getting to it, and holding it are two different things. You will have to make sure you have dealt a crippling blow to any nearby enemy infantry before you seek to posses a town hex medal.

Objectives:
Six VP’s, with two Objective Medals in the towns of Ferme de l’Ormel and St. Laurent for the Axis, and one Objective Medal for the Axis at the town of Vacqueville and at Wn.69.

Battlefield:
Countryside scattered with forests and hedgerows.

Troops:

Allies – 9 Infantry; 2 Armor
Axis – 8 Infantry, 1 Armor, 1 Artillery

🔥 Winning as Alllies

1. Big picture strategy is that your right flank is your strong one, and your left flank, although you have a lot of firepower, is up against a well-entrenched artillery which will cut you to ribbons unless you deal with it.  If you get the cards, you can make a good push up the right flank. But you will have to target each unit along the way and take them out one hex at a time. 

2.  Be careful of the Axis artillery on your left flank. They can reach nearly to the back row of hexes. And any attack attempted upon the two infantry hexes at A5 and d4 will be supported by a two-dice response attack from the artillery.

3.  Be sure to protect the two town hexes on the third row which contain Medal Objectives for the Axis.  

🔥 Winning as Axis

1. You are primarily in a defensive position in this scenarios as the Allies advance against you, so remain in defensive positions. But should the cards present an attack opportunity, then take it.

2.  However, you have some Combat Engineers and Special Forces in the back. Move them forward, under protection, but get them into a spot to assault some of the forward positions of the enemy. The special abilities of the Combat Engineers can attack while ignoring terrain battle restrictions.

3.  You have two Temporary Medal Objectives up on row 3, deep in enemy territory.  If you hope to occupy and hold them, you will first need to degrade the enemy forces.  Your best hope of doing this is in the right section, where you have both your Armor (in the center, but can quickly get to the right) and Artillery at. your disposal.

4. General Plan of Attack: Push your forces forward to the right, to gather momentum where you are strongest.

Memoir 44 Vaumicel Manor

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BR - Vaumicel Manor

Author

URL

First Assault Wave (Omaha Beach)

First Assault Wave (Omaha Beach)

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The invasion of Omaha Beach on June 6, 1944, was a pivotal part of the D-Day landings during World War II’s Operation Overlord. Omaha Beach, one of five landing sites in Normandy, was assaulted by U.S. forces, primarily the 1st and 29th Infantry Divisions, supported by specialized units.

Heavily fortified by German defenders from the 352nd Infantry Division, the beach presented challenging terrain with high bluffs, barbed wire, and entrenched gun emplacements. American troops faced intense machine-gun fire, artillery, and obstacles as they landed, resulting in high casualties, particularly in the initial waves.

Despite the heavy losses, small groups of soldiers managed to breach the German defenses, scaling the bluffs and neutralizing key positions. By the end of the day, the U.S. forces had secured a tenuous foothold, paving the way for the larger Allied advance into occupied France. The success at Omaha Beach, though costly, was crucial to the ultimate liberation of Europe from Nazi control.

General Howitzer’s perspective:

“Let me tell you something—Omaha Beach was no picnic. The enemy had the high ground, the machine guns, and every advantage. But our boys? They didn’t stop. Through smoke, blood, and hell itself, small squads clawed their way up those bluffs, took out key positions, and broke through the defenses.

By day’s end, we had ourselves a fragile foothold—but it was ours. And that patch of bloody sand became the launch point for the drive to liberate France and crush the enemy war machine.

So don’t ever forget—victory doesn’t come easy. It comes from courage, sacrifice, and the will to fight forward when every instinct says to drop. That’s what won Omaha. That’s what wins wars.

6 VP’s

Card Balance:

Allies – 4

Axis – 5

Complexity:

2

Conditions:

Beach

Context:

Historical

Location:

France

Year:
1944

Theater:

Western Front

Campaign:

D-Day

Codename

Summary:

True to history, this is a tough battle for the Allies to win.

Objectives:

5 VP’s including Medal Objectives

Battlefield:

Omaha Beach is well-guarded with hedgehogs, barbwire, and numerous hills to slow down the Allied advance. If they successfully make it off the beach, there are three towns at the edge of the battlefield with victory points for them.

Troops:

Allies – 10 Infantry, 3 Armor

Axis – 7 Infantry, 2 Artillery

🔥 Winning as Allies

1.  Get off the beach as quickly as possible!

2.  Keep your armor and infantry attack cohesive. They are both needed to successfuly breach the bunkers. The armor fires from a safe distance, and then when ready, the infantry moves in for the kill and take over.

memoir 44 cohesive fighting forces

3.  One of your Infantry on the right flank is a special forces which can move two hexes and still attack.  Get it up to the enemy as quickly as possible.

🔥 Winning as Axis

1.  The Axis have artillery on each flank, which gives you control over nearly every hex on the beach. Use them to good effect.

2.  There are five! town medal objectives which need to be defended for this scenario. If you can slow down the advance of the Allies, it will give time for your artillery to hit them.

 

Battle Reports (percentage of Allied victories):

19%

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BR - First Assault Wave

Author:

Days of Wonder

Link:

 

Counter-Attack of the BEF

Counter-Attack of the BEF

Counter-Attack of the BEF

Memoir 44 scenario Counter-Attack of the BEF

France, May ’40—Guderian cuts to the Channel and splits the front. Gort answers with a punch at Arras: Franckforce—Matildas and Durhams—drives south of the city, hits Rommel by surprise, scatters his cyclists, and rolls over light guns like they’re tin. Then Rommel does what winners do—drags up heavy artillery and 88s, fires direct, and stops the thrust. Dusk brings the Luftwaffe; the counterattack bleeds out. By nightfall the BEF falls back, and the only road left is the sea—Dunkirk.

Lesson: shock opens the door, but you hold it with guns and air. Mass your armor, keep your flanks covered, bring the big artillery, own the sky—and don’t stop moving.

~~ General Howitzer

VP’s

12

card

Card Balance

Allies – 6

Axis – 5

Complexity:

4

Conditions:

Countryside

countryside

Location:

France

Year:

1940

Theater:

Western

Campaign

Codename

Summary:

This scenario accurately reflects the difficult job the British had in 1940 to try to stop the Axis onslaught with a courageous Counter-Attack by the British Expeditionary Force (BEF).

medal allies

🔥 Winning as Allies

1.  There are a couple of medal objectives available to you, just beyond the train tracks (row 8) at the towns of Agny and Wailly (row 11).  If you can position two of your forces within movement distance of both of them, you can set yourself up for a final medal capture and win.

2.  Attack Plan: do not cross the railroad tracks on row 8, until you have eliminated all enemy forces on row 7.  Just line up – with appropriate safety spacing – your Armor and Artillery and pick off the Infantry units on that row until they are gone. Deal with any enemy Armor that gets moved into the battle as well.

3.  It is going to be difficult to protect and hold control of the town of Arras at A9.  If you can get enough forces over there in time,  you may be able to put up a good fight.  But you will be in enemy territory the entire time, and it will be difficult to control.  You could consider either a strategic withdrawal, to preserve your Infantry unit, or stay and fight, attempting to take out as many enemy forces as possible before your demise.

4.  Your weak section is your right flank. With the enemy 88 Artillery in the woods, they present a formidable challenge to advance in that sector. You will need to deal with it first.  The way to do this is to get your Artillery unit in the region up to row 4 or 5. You will be out of reach of the 88, and will be able to pick it off.

5.  Your Artillery units are too far back. Take every opportunity to move them forward.

medal axis

🔥 Winning as Axis

1.  You can actually win this one without crossing the railroad tracks on row 8. But the BEF must cooperate by attempting to come in for the kill. You can finish them off, and then save your final coup-de-grace for the Medal in the town at A9.

2.  Possible Attack Vector:  Target the town of Arras at A9, which has an Axis Temporary Medal Objective.  Start moving forces up in that direction. It will have two benefits of concentrating your firepower into one sector, and then after a successful destruction of the enemy in that region, you can capture the town of Arras – and hold it – for an additional medal. This attack plan could potentially yield two to three medals, maybe more.

3.  Your Armor is misplaced at the start of the battle. Take every opportunity to move it forward, so it can begin to attack across the railroad tracks at the enemy.

Battle History Results

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BR - CounterAttack of BEF

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URL

Arracourt

Arracourt

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The Battle of Arracourt (September 18–29, 1944) was one of the largest tank engagements on the Western Front — a dramatic clash between the U.S. 4th Armored Division and German Panzer forces near the village of Arracourt, in northeastern France.

After the breakout from Normandy, U.S. forces under General Patton’s Third Army raced across France, outpacing their supply lines. The German High Command, desperate to halt the advance, launched a counteroffensive using newly arrived Panzer brigades from the 5th Panzer Army. Their goal was to cut off the American spearhead and regain the city of Nancy.

By the end of September, the Germans had lost over 200 tanks and assault guns, compared to about 25 U.S. tanks. The American victory at Arracourt shattered the Panzer brigades, halted the German counterattack in Lorraine, and confirmed the U.S. Army’s growing mastery of combined-arms tactics.

Listen up—Arracourt was no accident. That fight proved what I’ve said all along: steel alone doesn’t win battles—men do. When you’ve got training in your bones, clear orders on the radio, and the guts to move fast and hit hard, you can take on any tank the Krauts can throw at you.

Our boys out there turned the rolling fields of Lorraine into a graveyard for German armor. Outnumbered? Maybe. Outclassed? Never. We didn’t dig in and wait—we maneuvered, struck from the flanks, and crushed them before they knew what hit ’em.

Arracourt wasn’t just a victory—it was a lesson to every soldier in this Army: brains, speed, and discipline beat brute strength every damn time.

~~ General Howitzer

6 VP’s

Card Balance:

Allies – 6
Axis – 4

Complexity:

4

Conditions:

Location:

France

Year:

1944

Theater:

Western Front

Campaign

Codename

Summary:

The Arracourt scenario is dominated by a hilly ridge of five hexes which cut across a flank and into the central section, and another smaller ridge in front of that. When the armor comes over the ridge, it becomes a mighty tank battle.

🔥 Winning as the Allies

1.   Be careful to not launch a premature attack on the left flank. If you are not ready, you will be entering a kill box. It may be wiser to pull back to the secondary row of ridges, to get prepared for attack.

2. The Axis forces are together in the upper right section behind the Marne-Rhine Canal. If you can move in with your armor and some artillery attacks, you are may be able to score at least one medal before they can respond.

3. You have three artillery. Use them to your advantage. If you can move your center one forward a bit, it will improve your attack and control of the center section.

 

🔥 Winning as the Axis

1.  Your right and center sections are strong; the left units stuck behind the canal is your weak side. As you are able, get them out of harms way, or they will be easy pickings for the Allies.

2.  Grand Strategy for Axis: the battle will be fought on your right flank with the armor from both sides on the two ridges and the valley between.  You need to get your tightly condensed and no-retreat armor out into the open so you can battle well. If you stay backed up against the border on the right flank, your troops will be destroyed.

3.  Early goal: eliminate the enemy Infantry at G7, or they will do unnecessary harm to your forces in the center section.

 

Battle Reports:

(percentage of Allied victories)

 60%

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BR - Arracourt

Author:

Link: View Here