“Let me give it to you straight, boys—back in ‘39, before the big show kicked off in Europe, there was a damn fine brawl brewing out east along the Khalkhin-Gol River. The Soviets, under that iron bastard Zhukov, took on the Japanese who were itching for a scrap in the borderlands.
Those Russians didn’t just trade blows—they went for the kill. They wrapped the Japanese 23rd Division up tight in a steel trap—tanks on the flanks, artillery in the rear, and air power pounding them into the dirt. No escape, no second chances—just one big, smoking ruin when the Red Army was done.
The result? The Japanese learned a lesson in modern warfare and didn’t forget it, and Zhukov walked out of there with a reputation as the man who could gut an enemy army whole. That’s how you fight a battle, boys—encircle, crush, and leave nothing but wreckage behind!”
~~ General Howitzer
18 VP’s
Card Balance:
Allies (Russia) – 12
Axis (Japan) – 8
Complexity:
4
Conditions:
Countryside

Context:
Historical
Location:
Mongolia
Year:
1939
Theater:
Eastern
Campaign:
Codename:
Summary:
Objectives:
18 VP’s with various Medal Objectives for various territorial control.
Battlefield:
Countryside with many rivers, roads, rivers, and hills
Troops:
Allies – 16 Infantry, 18 Armor and Trucks, 3 Artillery
Axis – 21 Infanty, 7 Armor, 4 Artillery
Allied Strategy:
1.
Axis Strategy
1.
Battle Reports
Author:
Days of Wonder
Link:
General Howitzer Battle Reports
The Khalkhin-Gol Encirclement — Memoir ’44 Scenario
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General Howitzer / Community Strategy
Commander Strategy Notes
Battle-tested advice from registered commanders.
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Scenario details
- Theater
- Eastern
- Battle date
- 1939 (year recorded)
- Sides / forces
- Allies - 16 Infantry, 18 Armor and Trucks, 3 Artillery Axis - 21 Infanty, 7 Armor, 4 Artillery
- Victory conditions
- 18 VP's with various Medal Objectives for various territorial control.
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