Dug in at Sidi Omar — Memoir ’44 Scenario
Historical background
6 VP’s
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Card Balance:
5 – 5
Complexity:
2
Conditions:
Desert

Context:
Historical
Location:
Libyan – Egyptian border
Year:
1941
Theater:
Mediterranean Theater
Campaign:
North African Campaign
Codename:
Operation Crusader
Summary:
Objectives:
6 VP’s and Exit hexes for the Axis
Battlefield:
The dominant elements of this scenarios are the hilly dunes controlled by the Allied infantry, and the wide open battlefield for the armor units of both sides to meet in the middle section and one flank.
Troops:
Allies – 6 Infantry, 4 Armor, 1 Artillery
Axis – 5 Infantry 7 Armor, 1 Artillery

🔥 Winning as Allies
1. Your infantry on the dunes can hold off the enemy for a long time. This should give you enough time to get your armor, which is stuck in the corner on your right flank, into the field of play.
2. Because your armor can only move two hexes at a time, it may take a couple of turns before you pose enough of a threat for them to stop attacking your infantry on the dunes.
3. Quickly get to the center section with your forces, in order to prevent any of the enemy from thinking about escaping out of the Exit hexes.
4. With your artillery in the center section on the dune, you are able to attack any enemy in the center section. Use it to good effect.

🔥 Winning as Axis
1. The principle advantage which the Axis have in this desert scenario, is that the Axis armor can move three hexes vs. the Allies who can only move two. This give you the opportunity to move in quickly on the Allies and take out some armor before they can respond.
2. The enemy have full control of the sand dunes in the middle of the center section and its adjoining flank. But you can keep your armor at a three-hex distance, and just keep attacking them until one or two hexes are eliminated.
3. Remember that there are some Exit hexes in the back of the battlefield for the Axis. If you are able to overwhelm the forces on the dunes, and close in on them, some of your troops may be able to make their way off the field (and make a few attacks on their way).
Battle Reports
(percentage of Allied victories):
47%
Author:
Days of Wonder
Link:
General Howitzer Battle Reports
Dug in at Sidi Omar
Community results · All commanders
General Howitzer / Community Strategy
Commander Strategy Notes
Battle-tested advice from registered commanders.
No approved allies strategy notes yet.
No approved axis strategy notes yet.
No approved general strategy notes yet.
Scenario details
- Theater
- Mediterranean Theater
- Battle date
- 1941 (year recorded)
- Sides / forces
- Allies - 6 Infantry, 4 Armor, 1 Artillery Axis - 5 Infantry 7 Armor, 1 Artillery
- Victory conditions
- 6 VP's and Exit hexes for the Axis
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