Smackdown: Best Card Play at the Gates of Moscow

As a Memoir 44 commander, here is your chance to test your battlefield instincts against other commanders. Find the best course of action to protect your troops and defeat the enemy. Review the battle situation and then add your comment to the discussion.

Take a look at this battle for “The Gates of Moscow”.  
1.  What is the best card play?
2.  What are the best troop movements based on those cards?

As you can see, the Allies chose Direct from HQ in order to bring four troops to bear upon the situation.

Troops selected were 2 Infantry, 1 Armor, and 1 Artillery.

Note that a special troop blocking move is performed, by bringing one of the Allied Infantry right next to the enemy Armor, but still safely stowed away in the city.  

What is the reason for this, since the Infantry will not be able to attack once it enters the city?

The reason is to prevent an easy counter-attack against the Allied Armor, should the enemy Armor survive.  That is, if it survives, it would have to come down off of the hill and into the heart of Allied territory if it wants to attack the Armor.  It cannot just stay up on the hill and attack because of the rule of Close Combat, whereby you must attack any unit directly adjacent to you.  This is called Troop Blocking.

Once the three remaining units of Allied Armor, Infantry, and Artillery, each took their shot at the Axis Armor, it was no more. See the final roll of two Grenades to finish him off.

Do you agree with this course of action?
What would you have done?

Quick Placement vs. Slow Advance plus Attack

What is the best way to advance against the enemy with infantry?

Quickly move two hexes to get right next to them; no attack this turn, but stronger attack next turn?

or

Move one hex, and attack; but giving them more time to attack you?

Depends on the scenario? 

For example, in Pushing through Caen, the Allies only have three bridges available to cross the Orne River.  They must cross it as quickly as possible to get all their troops into fighting positions; pausing to attack while still on the bridge will just jam up your forces, and prevent a more effective attack later.  Much better in this case, to simply pour across the bridges with as many troops as you can.  You may expect 50% casualties, [ “I can live with those odds.” ~Simpsons ] but once across, you will have the mobility to overwhelm the enemy and achieve your objectives.

On the other hand, there are other times, when you must simply move one hex, attack; move one more hex, and attack again. 

Does anyone have some hard and fast principles they follow, to make this decision of Quick Placement or Slow Attacking Advance?

Counter-Attack with Assault – or Not?

STRATEGY SMACKDOWN:

Take a look at this situation in the Drive on Caen scenario.

Historically, in 1944, the Allies, through Operation Charnwood, were attempting to take the city of Caen.

In this battle, the Allies have just barraged and taken out the Axis armor in the center section at h6.  With the armor out of the way, the Allies have a dominating position in the center.

Axis has just played Assault on the Center, and made a couple of defensive moves with their infantry.

Now an Assault on the Center would be a pretty powerful move for the Allies. They have six units in the center section.

So the question is, do the Allies take advantage of their Counter-Attack card and also play Assault on the Center? Or, would that be a waste of a good counter-attack card? (Since they would not be in a position to do great damage to the enemy.) ?

GeneralHowitzer.com

Battle of Warsaw – Best Move?

What do you think is the best action in this situation?

It looks like we are possibly one move away from a win; if we choose the right one, and get some fair dice.  (They don’t even need to be in our favor for several of these choices; just standard percentages will win it.)

smackdown_BattleOfWarsaw_WinningMove

Lots of good choices:

1. Assault in the Center vs. H5

2. Armor Assault vs. H5

3. Behind Enemy Lines vs. h4

4. BEL vs. i4, either destroying, or forcing a retreat to gain the second fortress and it’s VP.

WHAT IS YOUR CHOICE?

5
Battle of Warsaw - Best Choice

Make your choice!

If 'Other' is filled, checked answers are ignored.

Withdrawal from Hill 112 – The True Score

When it comes to Victory Points, the score you see is not always the “true” score.

Look at this scene from Withdrawal from Hill 112. Who’s ahead?

 

 

smackdown_Withdrawal_112_TrueScore

Score says Axis is ahead by one.  

But let’s look at the situation and the cards.

While I do not know what the Axis are holding, I can see that the Allies have a Barrage.  Since the Axis have two weak infantry units, that Barrage is almost another point. 69% chance of destruction of a two-figure Infantry with four dice (https://generalhowitzer.com/strategy-dice-percentages/).  Then the Axis have several weak units in the open, while the Allies have mostly complete units, all in secure locations. 

So I would say the conservatively, the score is at least tied, and perhaps the Allies are very close to the lead.

Agree or Disagree? 

Pointe du Hoc – Offensive (near) Perfection!

Offense - 99% - Defense - Zero

This is something that has never happened to me before.  I played a scenario ( Pointe du Hoc), and the enemy only hit me once the entire game.  I scored all four medals and lost only one infantry figure.  

 

Here is the final scene:

As you can see, here is the final action, and a Barrage card that I had been saving for just the right moment. I reasoned that before I engage the troops against a well-defended enemy in the bunker, I should hit them once and hopefully reduce their strength.  But the dice roll was pretty lucky – to say the least!  (In reading the Dice Percentages section (https://generalhowitzer.com/strategy-dice-percentages/ ) the odds are only 7% of rolling a complete wipeout of four infantry who have retreat available to them.)

And that ended the first round of the engagement.  Never happened before. And of course, if it is ever going to happen it will be on a short scenario like this with only 4 medals.

What I did to prepare for this engagement is assemble all of my troops under the ridge on the left half of the board.  I did not breach the ridge until I was safely away from the Artillery on the right, and I had a perfect set of cards (Assault, Infantry Assault, Move Out!, and then section cards for just left and center).

Then I was good to go, and things paid off for me, plus a good dose of luck.

Q: What do you think? Has something like this happened to you?