Clearing Matanikau River

Clearing Matanikau River

scenario_ClearingMatanikauRiver_start

The Battle of the Matanikau River was a series of engagements during the Guadalcanal Campaign in late 1942, part of the Pacific Theater in World War II. The battles focused on clearing Japanese forces from the Matanikau River area on Guadalcanal to secure the perimeter around the strategic Henderson Field airbase, held by U.S. Marines.

In several operations between September and November 1942, U.S. Marines, supported by naval and aerial bombardment, launched attacks against well-entrenched Japanese positions along the river. These actions disrupted Japanese attempts to launch counterattacks against the American-held airfield.

General Howitzer’s summary:
We swept the jungle clean—rooted out every last Japanese fighter and locked down the western flank of Henderson Field. Those clearing fights weren’t just mop-up—they were the nail in the enemy’s coffin on Guadalcanal. That island was the start of our long march west, and by God, it was the turning point that broke their back in the Pacific.

5 VP’s

card

Card Balance:

Allies – 6

Axis – 5

Complexity:

2

Conditions:

Jungle

Context:

Historical

Location:

Gaudalcanal

Year:

1943

Theater:

Pacific

Campaign:

Guadalcanal

Summary:

Objectives:

5 VP’s

Terrain:

The Matanikau River cuts horizontally across the battlefield.

Troops:

Allies – 10 Infantry, 2 Artillery

Axis – 9 Infantry, 1 Artillery

 

bimedal allies

Allied Strategy:

1.  Big Picture Strategy: your job is to clear the Matanikau River of all enemy belligerents.  This will require advancing across the river, but do not do so until your two Artillery units have softened up the enemy forces.  This primarily means to hit each unit at least once, thus eliminating the Seshin Kyoiku Doctrine with their powerful plus 1D attack powers.

2.  Once they have been sufficiently softened up, and you have the right card combination in hand for an attack, then advance and win! 

3.  Be aware that the enemy infantry on your left flank at a4 is both a danger and an opportunity: a danger, because they are close enough to attack and gain a tactical medal win;  but an opportunity, because they are trapped across the river, separated from their forces without a quick escape. 

medal axis

Axis Strategy

1.  Big Picture Strategy: As you are outnumbered, this is primarily a defensive scenario for the Axis.  But if you can build up the cards to mount an attack in on one side, you should do it.  For example, your Infantry at a4 on your right flank is within striking distance of the enemy Artillery, if you had a Behind Enemy Lines card.

2. Be wary of the powerful Allied Artillery, which historically, was able to turn the tide in many engagements in the Pacific. Keep at least five hexes away from them until you are ready.

3. Make use of your Seishin Kyoiku Doctrine and the Banzai War Cry to overwhelm the enemy when they get too close. 

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BR - Clearing Matanikau

Author:

Days of Wonder

Link:

Payback! – Operation Bagration, Phase 1

Payback! - Operation Bagration, Phase 1

Scenario_Toulon_start_Allies

Exactly 4 years after the Nazi invasion of the Soviet Union, the Russians were now ready to pay back the Germans in kind! The Allies had finally landed in France and the German forces were stretched thin. Moreover, an elaborate campaign of deception had the Germans convinced the Russian Summer Offensive would be launched further to the South in Ukraine. Therefore, Army Group Center had been stripped of much of its armour and artillery. The main objective of the offensive was to liberate Belorussia and its capital Minsk. The success was to prove so enormous, however, that by the end of Operation Bagration the Soviets found themselves at the gates of Warsaw and the shores of the Baltic. German Army Group Center, which three years earlier, had come so close to capturing Moscow, had ceased to exist. Will you be able to duplicate this success as the Russian player or will you be able to slow them down and thereby save a substantial number of German troops, playing the Germans? The battle lines are drawn, you are in command and the rest is history!

36 VP’s (!)

card

Card Balance:

Allies –

  • Allied player [ Soviet Union ]
  • 6 Command cards for each Breakthrough board
  • You move first.

Axis –

  • Axis player [ Germany ]
  • Start with 3 Command cards for each Breakthrough board
  • Draw 2 cards each turn until you have 5 for each Breakthrough board

Complexity:

5

Conditions:

Countryside

countryside

Context:

Historical

Location:

Year:

1944

Theater:

Eastern Front

Campaign:

Codename:

Operation Bagration

Summary:

Objectives:

36 VP’s, plus many other conditions. Read the PDF special rules.

Terrain:

Countryside with rivers and roads 

Troops:  (check the PDF for specific the specific troop deployments) 

medal allies

Allied Strategy:

1.  

medal axis

Axis Strategy

1. 

0
BR - Payback

Author:

Willem Boersma

Complete Scenario Link:

https://generalhowitzer.com/62ne

Operation Spring

Operation Spring

scenario_OperationSpring_start

 

Operation Spring was  launched on July 25-27, 1944, during the Battle of Normandy. The operation aimed to capture key positions south of Caen, France, and support the larger Allied offensive, including Operation Cobra by the Americans.

  • The 2nd Canadian Infantry Division, supported by tanks from the 2nd Canadian Armoured Brigade, led the assault.
  • Their objectives included capturing key villages like Verrières Ridge, May-sur-Orne, and Tilly-la-Campagne, vital for controlling the high ground.
  • The Canadians faced well-entrenched German forces, including elements of the 12th SS Panzer Division and the 1st SS Panzer Division (Leibstandarte Adolf Hitler).
  • Heavy resistance, powerful defensive fire, and poor visibility caused high casualties.
  • The operation failed to achieve its primary objectives, though it diverted German forces from other fronts.
  • Canadian forces suffered over 1,500 casualties, marking one of their most costly engagements in Normandy.

Here are General Howitzer’s comments on the battle:

“Listen up! Operation Spring kicked off on July 25th, 1944. It was the Canadians’ job to take the high ground south of Caen, hit those German defenses, and give the Americans in Operation Cobra a clear path to move out.

Even though they didn’t take everything they wanted, they tied down those German divisions and gave the Allies the breathing room to keep pushing. That’s how you fight, boys—you go where you’re needed, you hit the enemy hard, and you keep the pressure on, no matter the cost!

6 VP’s

Card Balance:

Allies – 5

Axis – 6

Complexity:

4

Conditions:

Countryside

Context:

Historical

Location:

France

Year:

1944

Theater:

Mediterranean

Campaign:

Battle of Normandy

Codename:

Operation Spring

Summary:

Objectives:

6 VP’s including territorial objectives for town captures

Terrain:

Countryside with a couple of hilly ridges angling across the central section.

Troops:

Allies – 10 Infantry, 4 Armor, 1 Artillery

Axis –  7 Infantry, 4 Armor, 2 Artillery

 

medal allies

Allied Strategy:

1.  Your artillery in the right flank can control all the area around St. Andre.  If you move it forward just one row towards the center, and position it between both sections, you will be in a better offensive position to control the right flank, but more importantly, can support the attack against the central hills with 2D rolls.

2. If you get the right set of cards, you can quickly gain the hilly advantage in the center section. From there you will be able to make things much for difficult for the Axis forces. But be aware that your plan must include an assault on the Allies central artillery, and medal objective. 

medal axis

Axis Strategy:

1.  Your trapped artilley behind the Orne River will only be basically useful for defensive purposes, should the enemy make a fool-hardy assault on that flank.

2.  Your artillery in the town of Verriers will be the key to controlling the central section and eliminating any enemy forces that try to control the central hills.

3.  One of the two armor on your right flank should be placed on the ridge in the central section as both a deterrant, and eventual attack function.  The other can either defend against any attack towards the town of Tully-la-campaigne, or eventual move into the center to support that attack vector.

13
BR - Operation Spring

Author:

Link:

Battle Of Tannenburg Line (BT,EF,TP)

Battle Of Tannenburg Line (BT,EF,TP)

map

By the summer of 1944, the Soviet Red Army was on the offensive, pushing westward toward the Baltic Sea in a bid to crush the German Army Group North. One of the most critical defensive positions for the Germans lay in northeastern Estonia, on the Tannenberg Line. This line was anchored by the Sinimäed Hills — a series of three steep elevations known as Lastekodumägi, (Children’s Home Hill), Põrguaugu (Hell’s Hole), and Tornimägi (Tower Hill). These hills provided a natural defensive barrier, and the Germans had heavily fortified them with bunkers, trenches, and artillery positions.


Facing them was the Soviet Leningrad Front, under the command of Marshal Leonid Govorov, tasked with breaking through the Tannenberg Line and opening the path to the Baltic Sea. Soviet forces included powerful infantry, armor, and artillery units, determined to seize the high ground. However, the rugged terrain and Axis fortifications posed a formidable challenge. Swamps, forests, and anti-tank obstacles complicated the Soviet advance, making coordinated assaults difficult. The German defenders, led by General Johannes Frießner, included regular Wehrmacht units and elite Estonian Waffen-SS forces, fighting tenaciously to hold their positions on the Sinimäed Hills. These defensive positions offered a clear advantage, giving the Axis the ability to rain down fire on Soviet units struggling to traverse the open ground and difficult terrain below.


The Soviet assault began on July 25, 1944, with fierce fighting erupting on the hills. Over the course of the battle, Soviet forces launched wave after wave of attacks, while the Axis defenders, outnumbered but well-entrenched, fiercely resisted.

The stage is set, the battle lines are drawn, and you are in command. The rest is history.

12 VP’s

Card Balance:

Allies – 5

Axis – 6

Complexity:

4

Conditions:

Countryside

Context:

Historical

Location:

Estonia

Year:

1944

Theater:

Eastern Front

Summary:

Objectives:

12 VP’s, including some territorial objectives:

Lastekodumägi, Põrguaugu mägi and Tornimägi are Permanent Medal Objectives for the Allied forces.

Terrain:

Includes a series of three steep elevations known as Lastekodumägi, (Children’s Home Hill), Põrguaugu (Hell’s Hole), and Tornimägi (Tower Hill). These hills provided a natural defensive barrier, and the Germans had heavily fortified them with bunkers, trenches, and artillery positions.

Troops:

Allies – 9 Infantry, 5 Armor, 2 Artillery

Axis – 10 Infantry, 3 Armor, 3 Artillery

Special Rules:

Russian command rules are in effect

 

Allied Strategy:

Axis Strategy

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BR - Tannenburg Line

Author:

raikster

Battle in the Schnee Eifel

Battle in the Schnee Eifel

Schnee_WholeBoard
The Battle of Schnee Eifel occurred in December 1944 during the early days of the Battle of the Bulge, the last major German offensive on the Western Front in WWII.

The Schnee Eifel, a forested ridge in eastern Belgium, was held by U.S. forces, mainly the 106th Infantry Division. On December 16, 1944, German forces launched a surprise attack, encircling and overwhelming two regiments of the 106th. After intense fighting and lacking supplies, around 6,000 American soldiers were forced to surrender—one of the largest mass surrenders of U.S. troops in the war.

The loss was a setback for the Allies but did not stop their eventual counteroffensive and victory in the Ardennes.

6 VP’s

Card Balance:

Allies – 4

Axis – 6

Complexity:

4

Conditions:

Winter

winter

Context:

Historical

Location:

Belgium

Year:

1944

Theater:

Western

Campaign:

Battle of the Bulge

 Summary:

Objectives:

6 VP’s, plus three Permanent Medal Objectives for the Axis (Turn Start) for Roth by Prum, Auw by Prum and Pleialf), plus a Sudden Death Exit hex for the Axis

Battlefield:

Winter countryside with a hilly ridge across the center, with scattered forests, and a road encircling almost the entire battlefield.

Troops:

Allies – 8 Infantry including two Engineers, 3 Armor (Tank Destroyers), 2 Artillery

Axis – 9 Infantry including one Machine Gun unit and five Elites,  2 Armor, including one Tank Destroyer, 1 Artillery

Special Weapons:  Tank Destroyers, Machine Guns.

 

medal allies

Allied Strategy:

1. Historically, the Allies got routed, so the primary goal here is to protect the permanent medal objectives and the exit hex. 

2.  Get your two Artillery into play quickly and use them as much as you can to take out the enemy.  

3.  Your two Tank Destroyers on the left flank should move forward, in and around to defend the city of Roth by Prum, which is a Permanent Medal Objective.

4.  Your other Tank Destroyer and two Artillery should defend the city of Blelaif, which is another Permanent Medal Objective.

medal axis

Axis Strategy

1. Historically, the Axis had the largest victory of the war in this battle, so speed and attack are your principle tools.

2.  Get your Tank Destroyer and Infantry on the right flank mobile and engaging the enemy as soon as you can.

3.  On your left flank, you have overwhelming advantage with your four Infantry units, and one Armor.  Use it to overwhelm the defenses at the town of Blelaif to gain the Permanent Medal Objective.

2
BR - Schnee Eifel

Author:

Days of Wonder

Armor_Infantry_Prisoners

Hlegu Burma

Hlegu Burma

Hlegu-Burma

The engagement at Hlegu in March 1942 was a minor yet notable skirmish during the British retreat from Rangoon amid the Japanese invasion of Burma in World War II.

As part of the broader Battle of Pegu, British forces, including the 7th Queen’s Own Hussars equipped with Stuart “Honey” light tanks, advanced toward Hlegu, only to find it occupied by Japanese troops who had established a roadblock. The Japanese defenders employed Molotov cocktails, successfully disabling one British tank. Despite this resistance, the British forces ultimately overcame the roadblock, forcing the Japanese to retreat under heavy fire. 

This encounter was part of a strategic effort by the British to delay the Japanese advance and facilitate the evacuation of Rangoon. Although the city fell shortly thereafter, the actions at Hlegu exemplify the determined resistance offered by British and Commonwealth forces during the challenging Burma campaign.

6 VP’s

Card Balance:

Allies – 6 + 2 Combat Cards

Axis – 4 + 2 Combat Cards

Complexity:

2

Conditions:

Jungle

Context:

Historical

Location:

Burma

Year:

1942

Theater:

Pacific

Campaign:

Codename:

Summary:

Objectives:

5 VP’s, plus a Sudden Death Exit Hex for the Allies.

Battlefield:

A jungle scenario with a road running vertically through the map, with a roadblock in the center.

Troops:

Allies – 8 Infantry, 3 Armor

Axis – 9 Infantry

Special Rules:

Roadblock Rules in “Hlegu, Burma”

According to the Terrain Pack Rulebook, roadblocks have the following effects:1j1ju

  • Movement: Only Infantry units may enter a hex containing a roadblock. Upon entering, the Infantry unit must stop and cannot move further that turn.

  • Combat:

    • A unit positioned on a roadblock hex is protected on all sides.

    • When attacked by Infantry or Armor, the attacking unit rolls one fewer Battle die.

    • Artillery attacks are unaffected; they roll their normal number of Battle dice.

    • A unit on a roadblock hex may ignore the first flag rolled against it.

  • Line of Sight: Roadblocks do not obstruct line of sight

Allied Strategy:

1. The Allies have a Sudden Death Exit Hex Objective Medal. If a unit begins the turn on the hex and exits, a victory is declared for the Allies. 

2.  You have Armor units, and the enemy has none.  Use them to good effect, but don’t get too close or they will hit you with Molotov cocktails.

Axis Strategy

1. At all costs, defend the Exit Hex.

2.  The roadblock is your best chance to surround and destroy the enemy.  As they try to cross it, bring all your Infantry to bear against them.

Battle Reports

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BR - Hlegu Burma

Author:

Days of Wonder

Link:

Burma Troops

Courtesy of Imperial War Museum