General Howitzer’s Field Guide to Memoir 44

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GENERAL HOWITZER

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Belle-Lande — Memoir ’44 Scenario

Listen up. Our attack on Hauts-Vents bogged down. Hobbs did the right thing—shifted weight to the 119th and drove on Belle-Lande to turn the enemy’s flank. Task Force X pressed; Task Force Y moved to back up the 2nd and 3rd Battalions. Then the surprise: Belle-Lande, reported empty, lit us up—tanks dug in, infantry stiff as a board. That unexpected fire choked the relief and killed momentum.

We clawed to the village edge, took the measure, and found steel in the hedgerows. With darkness closing, we pulled the forward elements, called in the guns, and set to blast a path for dawn. End of the day: no objectives taken.

Lesson: never trust last night’s report—recon twice, flank hard, and keep artillery married to the advance. Momentum is earned; when it stalls, you reset and hit harder.

~~ General Howitzer

Medals

5 VP’s

card

Card Balance:

Allies – 5

Axis – 5

Complexity:

3

Conditions:

Countryside

Location:

France

Year: 
1944

Theater:

Western Front

Summary:

The asymmetrical starting pattern of this game makes for an interesting and challenging battle for both sides.

Objectives: 5 Medals
Plus, the town of Belle-Lande is a complete set of temporary medals for the Allies.)

Terrain: 

Countryside with hedgerows, hills, and 8 hexes for the town of Belle-Lande

Troops:

Allies – 7 Infantry, 6 Armor, 1 Artillery

Axis – 6 Infantry, 5 Armor

medal allies

🔥 Winning as Allies

1.  Historically, the Allies had a hard time attacking Belle-Lande, so your forces on the right flank will be facing a challenge if they attempt to cross the open land into the two defended hexes on the right.  It may be better to pursue the ridge on the right and the hedgerows on the left for the Infantry forces.  Then your Armor can attack from a distance to soften the town defenses before you launch your Infantry against it.

2.  Every hex of Belle-Lande is a Temporary Medal Objective.  Taking out just two hexes of Infantry and moving in, will gain you four of the five Medals needed to win.

medal axis

🔥 Winning as Axis

1.  This is primarily a defensive role for the Axis. Stay behind your sandbags and fire away.

Battle Reports

Author:

Days of Wonder, part of the 2025 Refresh of the Base Game

Link:

General Howitzer Battle Reports

Belle-Lande

Community results · All commanders

Allied win rate100.00%
Average medals per side
Allies—Axis—
Submitted AARs
1Games reported
Allied victories1 · 100.0%
Axis victories0 · 0.0%

General Howitzer / Community Strategy

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Scenario details

Theater
Western Front
Battle date
1944 (year recorded)
Sides / forces
Allies - 7 Infantry, 6 Armor, 1 Artillery Axis - 6 Infantry, 5 Armor
Victory conditions
5 Medals Plus, the town of Belle-Lande is a complete set of temporary medals for the Allies.)

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