1st Armored to the Rescue
1st Armored to the Rescue
5 VP’s
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Card Balance:
Allies – 5
Axis – 6
Complexity:
2
Conditions:
Desert
Location:
North Africa
Year:
1942
Theater:
Mediterranean Theater
Campaign
Context:
Historical
Summary:
1st Armored is a wide open tank battle with a road running at an angle through the field. Any units of either side could escape of the field via the road. This adds a strategic movement element to the armored battle.
Objectives:
5 VP’s, plus each side has an escape hex at the end of the road.
Battlefield:
Desert battlefield with a road angling through from one corner to the other, surrounded by various sand dunes.
Troops:
Allies – 5 Infantry, 6 Armor
Axis – 4 Infantry, 6 Armor, 2 Artillery

Allied Strategy:
1. Big picture is that historically the British lost this due to mobility and coordination factors with their forces (besides being outgunned by the Axis Artillery). So with the Artillery on the flanks, you will need to focus your efforts in the central section, where at least the two guns have a bit less impact.
2. You have two units that begin the scenario in a no-retreat position. Get those dispersed as soon as you can.
3. Note that the enemy Artillery at K9 is an unprotected unit at the edge of the battlefield. And it is sitting on top of a Medal Objective. It is relatively easy to kill off such a unit, and would result in two medals for you, after you do the Armor Overun.

Axis Strategy:
1. The Axis have two artillery which you may not be able to use until the tank battles cool down a bit.
2. With your armor mobility, you want to strike first and strike hard.
3. The British have a few units with no retreat, such as the armor at I5, and the infantry at D3. If you can attack those before the forces move, you can get some quick wins.
DoW Battle Reports: 28%
(Percentage of Allied Victories)
Author:
Days of Wonder
Link:

