General Howitzer’s Field Guide to Memoir 44

A Memoir 44 Strategy & Tactics Community

GENERAL HOWITZER

Scenarios

Explore Memoir ’44 battlefields, maps, and player statistics.

GENERAL HOWITZER

Campaigns

Relive historic campaigns through linked Memoir ’44 battles.

GENERAL HOWITZER

Strategy Tips

Sharpen your tactics and take command of the battlefield.

GENERAL HOWITZER

Field Manuals

Explore field guides and manuals for your next battle.

GENERAL HOWITZER

Tournaments

Find Memoir ’44 tournaments, events, and fellow commanders.

GENERAL HOWITZER

My War Room

Track your battles, campaigns, achievements, and next mission.

General Howitzer · Field Guide

Memoir '44 Rules Database

Search the Memoir ’44 rules database by keyword. Use the category checkboxes to narrow your results.


Find a rule
Search name, description, and category. All words must match.
Categories

Leave unchecked to search all records. Select multiple categories to match any selected category. Filters use existing labels, sources, and text references; a match does not establish where a rule applies.

Clear filters

Search results

1167 matching records · page 79 of 98

Radar Alert

Rule Category
Action Air Rules
Description
No text description is stored for this record.

Picture

No picture is stored for this record.

Record 47080 · unclassified · Review: needs_review

Radar Alert

Rule Category
ACTION CARDS
Description
No text description is stored for this record.

Picture

Radar Alert — rule card

Record 48027 · unclassified · Review: needs_review

Radar Stations

Rule Category
Structure
Description
◆ Movement: A unit that moves onto a Radar Station hex must stop and may move no further on that turn. ◆ Battle: A unit may battle the turn it moves onto a Radar Station hex. When battling an enemy unit that is on a Radar Station hex, infantry and armor reduce the number of Battle dice rolled by 1 and Artillery Battle dice are not reduced. A unit on a Radar Station hex may ignore the first flag rolled against it. ◆ Line of Sight: A Radar Station blocks line of sight. If a Battle Star is present on the hex, the player occupying the Radar Station benefits from the following feature: if his opponent desires to play an Air Power card against the owner of the Radar station, he must do so by declaring his intention in advance, one turn ahead, and displaying his Air Power card face up on the table. On his next turn, his opponent must then play his Air Power card.

Picture

No picture is stored for this record.

Record 46936 · unclassified · Review: needs_review

Railroad Bridge

Rule Category
Structure
Description
◆ Movement: A unit may enter a River hex when the hex has a railroad bridge. No Infantry movement restrictions. An Armor unit must stop when it moves onto a Railroad Bridge hex. ◆ Battle: No combat restrictions. ◆ Line of Sight: A Railroad Bridge does not block line of sight.

Picture

No picture is stored for this record.

Record 46940 · unclassified · Review: needs_review

Railroad Bridges

Rule Category
Terrain
Description
No text description is stored for this record.

Picture

No picture is stored for this record.

Record 47421 · unclassified · Review: needs_review

Railroad Station

Rule Category
Structure
Description
Same effect as a Towns and Villages hex (M44 p. 14). Also, see the Supply Train rules on p.13.

Picture

No picture is stored for this record.

Record 46907 · unclassified · Review: needs_review

Railroad Station

Rule Category
Terrain
Description
No text description is stored for this record.

Picture

No picture is stored for this record.

Record 47423 · unclassified · Review: needs_review

Railroad Tracks

Rule Category
Terrain
Description
No text description is stored for this record.

Picture

No picture is stored for this record.

Record 47422 · unclassified · Review: needs_review

Railroad Tracks / Winter Railroad Tracks

Rule Category
Terrain
Description
◆ Movement: No movement restrictions for Infantry. Armor and Artillery must stop when moving onto a Railroad Track hex. ◆ Battle: No combat restrictions. Armor may Take Ground after a successful Close Assault Combat and battle again, just as normal. ◆ Line of Sight: A Railroad Track hex does not block line of sight.

Picture

No picture is stored for this record.

Record 46906 · unclassified · Review: needs_review

Railway Artillery

Rule Category
Weapons
Description
Could fire on Paris from 75 miles away, 120 km

Picture

No picture is stored for this record.

Record 47643 · unclassified · Review: needs_review

Rat Patrol

Rule Category
CardSet - Desert
Description
Allies only

Picture

No picture is stored for this record.

Record 47613 · unclassified · Review: needs_review

Rattenkrieg

Rule Category
CardSet - Combat CardSet - Urban
Description
2x per pack

Picture

No picture is stored for this record.

Record 47162 · unclassified · Review: needs_review

Don’t miss out on Memoir 44 tips and news!

We don’t spam! Read our privacy policy for more info.

No votes yet.
Please wait...
Secret Link