General Howitzer · Field Guide
Memoir '44 Rules Database
Search the Memoir ’44 rules database by keyword. Use the category checkboxes to narrow your results.
Search results
1167 matching records · page 79 of 98
Radar Alert
- Rule Category
- Action Air Rules
- Description
- No text description is stored for this record.
Picture
No picture is stored for this record.
Record 47080 · unclassified · Review: needs_review
Radar Alert
Record 48027 · unclassified · Review: needs_review
Radar Stations
- Rule Category
- Structure
- Description
- ◆ Movement: A unit that moves onto a Radar Station hex must stop and may move no further on that turn. ◆ Battle: A unit may battle the turn it moves onto a Radar Station hex. When battling an enemy unit that is on a Radar Station hex, infantry and armor reduce the number of Battle dice rolled by 1 and Artillery Battle dice are not reduced. A unit on a Radar Station hex may ignore the first flag rolled against it. ◆ Line of Sight: A Radar Station blocks line of sight. If a Battle Star is present on the hex, the player occupying the Radar Station benefits from the following feature: if his opponent desires to play an Air Power card against the owner of the Radar station, he must do so by declaring his intention in advance, one turn ahead, and displaying his Air Power card face up on the table. On his next turn, his opponent must then play his Air Power card.
Picture
No picture is stored for this record.
Record 46936 · unclassified · Review: needs_review
Railroad Bridge
- Rule Category
- Structure
- Description
- ◆ Movement: A unit may enter a River hex when the hex has a railroad bridge. No Infantry movement restrictions. An Armor unit must stop when it moves onto a Railroad Bridge hex. ◆ Battle: No combat restrictions. ◆ Line of Sight: A Railroad Bridge does not block line of sight.
Picture
No picture is stored for this record.
Record 46940 · unclassified · Review: needs_review
Railroad Bridges
- Rule Category
- Terrain
- Description
- No text description is stored for this record.
Picture
No picture is stored for this record.
Record 47421 · unclassified · Review: needs_review
Railroad Station
- Rule Category
- Structure
- Description
- Same effect as a Towns and Villages hex (M44 p. 14). Also, see the Supply Train rules on p.13.
Picture
No picture is stored for this record.
Record 46907 · unclassified · Review: needs_review
Railroad Station
- Rule Category
- Terrain
- Description
- No text description is stored for this record.
Picture
No picture is stored for this record.
Record 47423 · unclassified · Review: needs_review
Railroad Tracks
- Rule Category
- Terrain
- Description
- No text description is stored for this record.
Picture
No picture is stored for this record.
Record 47422 · unclassified · Review: needs_review
Railroad Tracks / Winter Railroad Tracks
- Rule Category
- Terrain
- Description
- ◆ Movement: No movement restrictions for Infantry. Armor and Artillery must stop when moving onto a Railroad Track hex. ◆ Battle: No combat restrictions. Armor may Take Ground after a successful Close Assault Combat and battle again, just as normal. ◆ Line of Sight: A Railroad Track hex does not block line of sight.
Picture
No picture is stored for this record.
Record 46906 · unclassified · Review: needs_review
Railway Artillery
- Rule Category
- Weapons
- Description
- Could fire on Paris from 75 miles away, 120 km
Picture
No picture is stored for this record.
Record 47643 · unclassified · Review: needs_review
Rat Patrol
- Rule Category
- CardSet - Desert
- Description
- Allies only
Picture
No picture is stored for this record.
Record 47613 · unclassified · Review: needs_review
Rattenkrieg
- Rule Category
- CardSet - Combat CardSet - Urban
- Description
- 2x per pack
Picture
No picture is stored for this record.
Record 47162 · unclassified · Review: needs_review


