General Howitzer’s Field Guide to Memoir 44

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General Howitzer · Field Guide

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1172 matching records · page 73 of 98

Pacific Theater — PDF p. 12 [pacific-12-0]

Rule Category
Rulebook excerpt
Description
49 - WAKE ISLAND - DECEMBER 23, 1941 1 x1 x4 2 3 x1 x2 4 x45 Setup order US MARINES JAPANESE x16 x127 8 x1

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Record 47841 · official · Review: approved

Pacific Theater — PDF p. 13 [pacific-13-0]

Rule Category
Rulebook excerpt
Description
13 Historical Background A coral atoll lost in the vast expanse of the North Pacific, Wake Island was home to "PAAville", a small stop-over on Pan American Airways' U.S.-China route during the 1930s. In the military build-up to the war, the US Navy began building an aero-naval base. By August of 1941, a small garrison composed of elements of the 1 st Marine Defense Battalion was in place, although armed inadequately with old 5" cannons and 3" AA guns. On December 8, 1941, a day after Pearl Harbor, a flight of medium Japanese bombers took off from the Marshall islands, rapidly bombing the bulk of the Marine Corps VMF-211 fighter squadron located on Wake into the ground. Three days later, the garrison repulsed a first Japanese landing attempt by the South Seas Force. On December 23, a second Japanese attack wave, augmented with 1,500 Japanese Marines from the Special Naval Landing Forces, landed in the predawn darkness. Following the late night and morning of ferocious fighting the garrison was forced to surrender. For their heroic defense, the men who defended Wake Island during those fateful two weeks would receive the Wake Island Device, a campaign clasp to the Marine Corps and Navy Expeditionary Medals. The stage is set, the battle lines are drawn, and you are in command. The rest is history. Briefing US Marine Player ◆ Take 5 Command cards. Japanese Player ◆ Take 5 Command cards. ◆ You move first. Conditions of Victory ◆ 6 Medals. Place a Japanese Objective Medal on the Airfield hex as indicated. A Japanese unit that captures any Field Bunker, Bunker or Town hex, or the Airfield hex marked on the board, gains a Victory Medal. The Medal remains yours as long as you occupy the corresponding hex. Special Rules Imperial Japanese Army Command rules are in effect (see p. 7). US Marine Corps Command rules are in effect (see p. 7) The Allied player is in control of the Bunker and may claim it as a defensive position. Airfields are explained on p. 4. Field Bunkers are explained on p. 9.

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Record 47842 · official · Review: approved

Pacific Theater — PDF p. 14 [pacific-14-0]

Rule Category
Rulebook excerpt
Description
Matanikau River 50 - [GUADALCANAL] MATANIKAU RIVER -OCTOBER 23, 1942 1 x1 x8 2 3 x21 x64 5 x7 Setup order x86 7 x2

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Record 47843 · official · Review: approved

Pacific Theater — PDF p. 15 [pacific-15-0]

Rule Category
Rulebook excerpt
Description
15 Historical Background A four-pronged Japanese plan to attack and recapture Henderson Field on Guadalcanal was scheduled for October 22nd, 1942. The main force, 7,000 men under the command of General Maruyama, planned to approach the airfield from the South, but found itself quickly bogged down in very difficult jungle terrain, forcing a two days postponement of the attack. Unaware of the delay, the tanks and infantry of Major General Sumiyoshi, at the mouth of the Matanikau River, and Colonel Oka's forces, positioned upstream, crossed the river on schedule and soon found themselves stuck in the river bed, under a withering crossfire of US artillery and anti-tank gunfire that wreaked havoc on them. On the Western flank, Lt. General "Chesty" Puller and his 1st Battalion, 7th Marines, with the 2nd Battalion, 7th Infantry in support, held ground once again. By battle's end, over 1000 Japanese soldiers lay dead. The stage is set, the battle lines are drawn, and you are in command. The rest is history. Briefing Japanese Player ◆ Take 6 Command cards. ◆ You move first. US Marine Player ◆ Take 6 Command cards. Conditions of Victory ◆ 5 Medals. Place a Japanese Objective Medal on the two hexes of the Marine baseline marked in the above set-up. A Japanese unit that exits off the Marine's side of the battlefield through any of the hexes in between those two Medal markers counts as a Victory Medal. Each Japanese unit that crosses through is removed from play, and one of its figures placed onto the Japanese player's Medal Stand. Special Rules Imperial Japanese Army Command rules are in effect (see p. 7). US Marine Corps Command rules are in effect (see p. 7). The Matanikau River is Fordable Stream. Fordable Stream is explained on p. 6. Jungles are explained on p. 5. River Mouth is explained on p. 6.

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Record 47844 · official · Review: approved

Pacific Theater — PDF p. 16 [pacific-16-0]

Rule Category
Rulebook excerpt
Description
Galloping Horse Gifu Sea Horse 51 - [GUADALCANAL] SLOPES OF MOUNT AUSTEN -JANUARY 10-22, 1943 1 x13 x21 2 x23 Setup order x64

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Record 47845 · official · Review: approved

Pacific Theater — PDF p. 17 [pacific-17-0]

Rule Category
Rulebook excerpt
Description
17 Historical Background At the close of the year, Maj. Gen. Millard Harmon, commanding U.S. Army Forces in the South Pacific concluded that Mount Austen, the high ground that dominated American positions around Henderson Field, had to be taken in order to secure the airfield. It was rugged terrain and the Japanese were deployed across a number of strongpoints and connected pill boxes with prepared fields of fire. In a series of attacks over the open hills of 'Galloping Horse', the 'WolfHounds' of the 27th Infantry made spectacular progress towards their objectives. For its part, 'Cacti', the division's 35th Infantry, slogged through deep canyons and solid jungle in a push to relieve the 132 nd Infantry at 'Gifu' and capture the hill formation known as 'Sea Horse'. Eventually they successfully reduced the last pocket of Japanese resistance east of the Matanikau River. The stage is set, the battle lines are drawn, and you are in command. The rest is history. Briefing Japanese Player ◆ Take 5 Command cards. US Army Player ◆ Take 6 Command cards. ◆ You move first. Conditions of Victory ◆ 5 Medals. Special Rules Imperial Japanese Army Command rules are in effect (see p. 7). The US Army Special Forces Infantry units are Engineer units. Place an Engineer badge in the same hex with these units to distinguish them from the other units. Read p. 10 about Engineers. Jungles are explained on p. 5. The bunkers are Field Bunkers (p. 9).

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Record 47846 · official · Review: approved

Pacific Theater — PDF p. 18 [pacific-18-0]

Rule Category
Rulebook excerpt
Description
Green Beach Blue Beach Asan River Asan North Fork South Fork 52 - [GUAM] LANDINGS - JULY 21, 1944 1 x10 x9 2 3 x11 x144 5 x2 6 x1 7 x2 8 x1 Setup order x119

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Record 47847 · official · Review: approved

Pacific Theater — PDF p. 19 [pacific-19-0]

Rule Category
Rulebook excerpt
Description
19 Historical Background On July 21st, the first wave to hit the northern landing beaches off the island of Guam in the Marianas, were amphibious tank units. Most of the Japanese infantry had pulled back from their beach defenses during the heavy naval bombardment that preceded. But the rough terrain and broad rice paddies slowed the tanks' advance. The 21st Marines cleared Asan Town and made some progress on the Japanese-infested ridges and jungle that overlooked the rice fields. Difficulties getting their artillery ashore and limited armor support placed the burden of establishing a beachhead squarely on the shoulders of the men of the 3rd Marine division. The stage is set, the battle lines are drawn, and you are in command. The rest is history. Briefing Japanese Player ◆ Take 5 Command cards. US Marine Player ◆ Take 6 Command cards. ◆ You move first. Conditions of Victory ◆ 6 Medals. The Hill hex marked with an Allied medal counts as a Victory Medal for the Marines. Place an Objective Medal on this hex. As long as a Marine unit occupies this hex, it counts as a Victory Medal for the Allies. If the unit moves off or is eliminated, this Medal is back in play. Special Rules Imperial Japanese Army Command rules are in effect (see p. 7). US Marine Corps Command rules are in effect (see p. 7). The Marine Special Forces Infantry units are Engineer units. Place an Engineer badge in the same hex with these units to distinguish them from the other units. Read p. 10 about Engineers. Jungles are explained on p. 5. Rice Paddies are explained on p. 6. The Asan River is a Fordable Stream. Fordable Stream is explained on p. 6.

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Record 47848 · official · Review: approved

Pacific Theater — PDF p. 2 [pacific-2-0]

Rule Category
Rulebook excerpt
Description
2 Foreword Follow in the footsteps of young Marines wading through the waters and rice paddies of the Pacific as they reclaim tiny islands, one beach at a time. Or dig extensive cave networks into the barren volcanic rock and fight to the last man to defend the honor of your Emperor in true Bushido-style. The Pacific Theater is independent of the previous expansions. While reusing a few previously introduced concepts (Big Guns targeting and Minefields from the Terrain Pack expansion), it is designed to be played in conjunction with the original Memoir '44 game. The scenarios included have been designed to progressively introduce you to the new rules of engagement, and familiarize you with your troops, be they Gung-Ho Marines or Banzai-charging Japanese. From the initial beach landing at Wake Island on Christmas Eve of 1941 to the savage fighting on Okinawa in May of 1945, you are about to discover a whole new theater of operations, and a whole new set of toys to play with. In addition to 7 new standard 2-player scenario's, we have also included a bonus 8th Overlord Scenario, to provide up to eight Memoir '44 fans the opportunity to relive the landing on Peleliu. And as always, make sure to visit the game's web site at www.memoir44.com for additional scenarios and to introduce yourself to the vibrant community of Memoir '44 players from around the world. And above all, have fun and enjoy! Richard Borg and the platoon at Days of Wonder Welcome to the fourth expansion in the Memoir '44 series: The Pacific Theater.

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Record 47826 · official · Review: approved

Pacific Theater — PDF p. 20 [pacific-20-0]

Rule Category
Rulebook excerpt
Description
Asan RiverAsan North Fork South Fork 53 - [GUAM] JAPANESE COUNTERATTACK - JULY 25, 19441 x2 x9 2 3 x12 x1 4 x135 x146 x47 x28 x19 x110 x111 x313 Setup order x312

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Record 47849 · official · Review: approved

Pacific Theater — PDF p. 21 [pacific-21-0]

Rule Category
Rulebook excerpt
Description
21 Historical Background Lt. General Takeshi's counterattack plan called for a night attack on July 25/26. The goal was to split the 3rd Marines and target ammunition and supply dumps. The frontline of the 3rd Marines was stretched thin in the area and reserves were limited to a few engineer and tank units. The fighting went on all night as the Japanese units penetrated almost to the beach and successfully destroyed supplies and equipment. At dawn, the Allied tanks and artillery could finally see their enemy and soon threw the Japanese back. Early on the 26th, General Obata was forced to report the results of his failed attack back to Headquarters in Tokyo. The stage is set, the battle lines are drawn, and you are in command. The rest is history. Briefing Japanese Player ◆ Take 5 Command cards. US Marine Player ◆ Take 6 Command cards. ◆ You move first. Conditions of Victory ◆ 6 Medals. A Japanese unit that captures a HQ-Supply Tent or Hospital hex counts as one Victory Medal. Place a Japanese Objective Medal on each of the hexes. The medal once gained, continues to count toward the Japanese victory, even if the unit moves off the hex or is eliminated. An Allied unit that captures the Labor Camp counts as one Victory Medal. Place an Allied Objective Medal on this hex. The medal once gained continues to count toward the Marine victory, even if the unit moves off the hex or is eliminated. Special Rules Night Attack rules are in effect (see p. 8). Imperial Japanese Army Command rules are in effect (see p. 7). US Marine Corps Command rules are in effect (see p. 7). The Marine Special Forces Infantry units are Engineer units. Place an Engineer badge in the same hex with these units to distinguish them from the other units. Read p. 10 about Engineers. HQ-Supply and Hospital Tents are explained on p. 5. HQ-Supply and Hospital Tents special landmark rules are in effect. Jungles are explained on p. 5. Rice Paddies are explained on p. 6. The Asan River is a Fordable Stream. Fordable Stream is explained on p. 6.

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Record 47850 · official · Review: approved

Pacific Theater — PDF p. 22 [pacific-22-0]

Rule Category
Rulebook excerpt
Description
54 - [PELELIU] LANDINGS - SEPTEMBER 15, 1944 1 x4 x30 2 x113 4 x7 x4 5 x26 7 x1 x5 8 x39 10 x2 x1 11 x712 13 x10 x6 14 Setup order Point Bunker Field Bunker Mountain Field Bunker Field Bunker Marsh Marines Exit Hexes This scenario requires two M44 game sets and the Terrain Pack expansion, in addition to two Pacific Theater expansions. The Overlord rules can be downloaded for free from the Memoir '44 web site at www.memoir44.com

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Record 47851 · official · Review: approved

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