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Memoir '44 Rules Database
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1185 matching records · page 66 of 99
Official FAQ v2 — PDF p. 42 [faq-42-1]
- Rule Category
- Rulebook excerpt
- Description
- t without detonating, and battle as normal ✪ Petard Mortar - Battle at +1d when Close Assaulting a Bunker; if Star is rolled, remove Bunker
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Record 47745 · faq · Review: approved
Official FAQ v2 — PDF p. 43 [faq-43-0]
- Rule Category
- Rulebook excerpt
- Description
- Air rules 40 V. aiR Rules GeneRal QuesTions Q. The Air Pack has been out of print for a while. Will it be reprinted any time soon, or is there any way to find an affordable copy? A. Unfortunately the Air Pack will not be reprinted, but a PDF version of the Air Pack Rule book and scenarios is available on the Days of Wonder web site. You can follow this link to purchase your copy: https://www.daysofwonder.com/en/buy/ Q. Which Planes can you bring onto the board? A. The Air Pack rule book and Airplane reference cards tell you which Planes are available to which nations, depending on the date of the scenario. Players can only bring on Planes that were available to their nation during that time of the war. Q. If the Air Pack symbol is at the top of the page, but nothing is said in the Special Rules, do both players get one Air Sortie card (if they agree to use Air Rules)? A. The Air Pack symbol may just indicate that some terrain from the Air Pack is being used. If the Special Rules don’t say anything about the Air Rules, the scenario was not designed for the Air Rules and they were not used for play testing, so it may change the balance in an unexpected way. The goal is to have fun though, so if both players want to use the Air Rules, each player gets one Air Sortie card. Q. When I draw an Air Sortie card, I understand that it is placed face up next to the cardholder and another card is drawn immediately. If an Air Sortie card is drawn after a Recon 1 card is played, how does this work? A. Same way, actually. When an Air Sortie card is drawn as one of your two cards, place it face up next to the cardholder and draw another card immediately. You then choose between these two cards. It is possible that more than one Air Sortie card could be drawn, and if this happens, follow the same rule and place it face up next to the cardholder and draw another card immediately until you have two non- Air Sortie cards to choose from. Note: The Air Power card is not placed face up because it is an Air Sortie equivalent and if drawn as one of your two cards,you will need to choose either the Air Power card or the other card to keep. Q. When can I use the Air Rules with Official Memoir ʼ44 scenarios? A. It is always the choice of the players, but speaking about the Memoir scenarios as designed: » When the Special Rules state Air Rules are in effect, the scenario was designed and play tested using Air Rules. This does not mean players have to use Air Rules, but the scenario results may vary from the play tested results. » When the Special Rules state Air Rules are optional, it means that the scenario was play tested both ways, using Air Rules and without using Air Rules. The scenario can be played either way. » When the Special Rules state Air Rules are not in effect, the scenario was designed to not use Air Rules. Air Rules are not in effect because of historical data. » When the Special Rules do not comment about Air Rules, the scenario was designed to not use Air R
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Record 47746 · faq · Review: approved
Official FAQ v2 — PDF p. 43 [faq-43-1]
- Rule Category
- Rulebook excerpt
- Description
- play tested using Air Rules. This does not mean players have to use Air Rules, but the scenario results may vary from the play tested results. » When the Special Rules state Air Rules are optional, it means that the scenario was play tested both ways, using Air Rules and without using Air Rules. The scenario can be played either way. » When the Special Rules state Air Rules are not in effect, the scenario was designed to not use Air Rules. Air Rules are not in effect because of historical data. » When the Special Rules do not comment about Air Rules, the scenario was designed to not use Air Rules. If players choose to use Air Rules there is no guarantee the scenario will play as the designer actually intended. » In the Winter Wars expansion none of the scenario designs are played using Air Rules. Q. When using the new Breakthrough card deck, how many Air Sortie cards should I use? A. Two Air Sortie cards should be used when the Air Rules are in effect. aiRplanes in oVeRloRD MoDe Q. Is the Air Pack compatible with the Overlord mode of Memoir ʼ44? A. Yes. The rules for using Air Rules are available for download on the Memoir ʼ44 Overlord Page: http://www.memoir44.com/ content/overlord/. They accommodate both single and multiple copies of the Air Pack played in conjunction with Overlord scenarios. A reference page is available in the Rules & Goodies section of the web site and the FAQ page. Q. When using Air Rules in an Overlord game, is the Air Power card played by the Commander-in-Chief or is it handed to a Field General to initiate an air action in his sector? A. The Commander-in-Chief may never play Air Power or Air Sortie cards from his hand. Both cards must be given to Field Generals. Note: A Field General could receive a Section card to play with an Air Sortie card but must play Air Power alone.
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Record 47747 · faq · Review: approved
Official FAQ v2 — PDF p. 44 [faq-44-0]
- Rule Category
- Rulebook excerpt
- Description
- Air rules 41 aiR soRTie Q. When countering an opponent’s Air Sortie played in conjunction with a Section card, the Counter-Attack only counters my opponent’s Section card, not the Air Sortie he played along with it (Air Pack rules p. 4). But what if I have an Air Sortie card in front of me? May I play it along with my Counter-Attack to imitate the Section card just played? A. Yes, you may. Q. Usually the scenario indicates what to do with the Air Sortie cards, but if the Special Rules don’t specify what Air Rules are in effect, what should players do? A. First, the Air Power card should never be removed from the Command cards. If the Special Rules don’t specify that Air Rules are in effect, then from a historical perspective, Air Rules should not be used and Air Sortie cards are not used, although the Air Power card is always used. However, players ALWAYS have the option of using Air Rules if both sides agree. If players agree to use the Air Rules but there is an absence of other instructions, each player gets one Air Sortie card. Q. Can the Air Sortie card be played on its own, in lieu of the pre-programmed card when using Russian Command rules? i.e. the pre-programmed card remains in place this turn, as it does if a Recon 1 card is played from the hand. A. Yes. Note: Air Sortie equivalents (the Air Power card and Recon 1 cards when Air Strikes are available) must be played from the Commissar Chip like normal cards. Q. If we’re playing with two Command Decks as suggested for the Breakthrough format, how many Air Sortie cards should we use in games with Air Rules (or Air Rules as optional)? A. The number of Air Sortie cards we use in any scenario is a maximum of two. This is a good rule of thumb. planes on GRounD/aiRCRafT CaRRieRs Q. When an Airplane is on the ground and is Strafed, is it still only hit on the Grenade symbol? A. No. An Airplane Strafed while on the ground is hit on a Grenade, a Star or a Flag (overriding the rules that states that an Airplane on the ground is only hit on a Grenade; and an Airplane on the ground can’t retreat, so a Flag becomes a hit). Q. Do grounded Airplanes add to the Air Check value of an adjacent enemy airborne Aircraft receiving an order? If they do, is it one or two dice? How about multiple adjacent Ready-to-Take-Off markers? Would each marker add to the Air Check? A. An Airplane on the ground, or Ready to Take Off markers, cannot conduct any Special Action except take off and therefore they do not add to the Air Check. Q. Do Ready-To-Take-Off Markers and grounded Airplanes block Line Of Sight? A. Yes Q. Can an Airplane on the ground capture an objective hex? A. Yes, but an Airplane could only capture an Airfield hex because those are the only hexes they are allowed to land on. 1 3, 4 ✪ Triggered by Air Sortie or equivalent ✪ When played on Airplane already on battlefield, cancels need for Air Check ✪ Airborne Airplane must be ordered every turn or removed at no medal cost ✪ Airborne Airplane is ordered by:
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Record 47748 · faq · Review: approved
Official FAQ v2 — PDF p. 44 [faq-44-1]
- Rule Category
- Rulebook excerpt
- Description
- kers, cannot conduct any Special Action except take off and therefore they do not add to the Air Check. Q. Do Ready-To-Take-Off Markers and grounded Airplanes block Line Of Sight? A. Yes Q. Can an Airplane on the ground capture an objective hex? A. Yes, but an Airplane could only capture an Airfield hex because those are the only hexes they are allowed to land on. 1 3, 4 ✪ Triggered by Air Sortie or equivalent ✪ When played on Airplane already on battlefield, cancels need for Air Check ✪ Airborne Airplane must be ordered every turn or removed at no medal cost ✪ Airborne Airplane is ordered by: order from matching Section card, Direct from HQ, star rolled on Their Finest Hour or Air Power (and equivalent) ✪ When ordered, airborne Airplane must make successful Air Check 2 9 ✪ Take off using Air Sortie or 1 order, if using 1 order, do Air check upon take-off ✪ Attacked like other units, eliminated on 1 grenade rolled ✪ Cannot be targeted directly on Aircraft carrier; lost if ship is sunk ✪ Cannot use/be the subject of Ambush ✪ Block line of sight and prevent adjacent enemy from firing at more distant units
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Record 47749 · faq · Review: approved
Official FAQ v2 — PDF p. 45 [faq-45-0]
- Rule Category
- Rulebook excerpt
- Description
- Air rules 42 aiRboRne aiRplanes Q. Can an Airplane fly through another Airplane’s hex when flying? A. Yes, as long as the Airplane ends its movement on an unoccupied hex, it may fly through other Airplanes, Ships or ground unitoccupied hexes during its movement. Q. Can an airborne Airplane capture an objective hex? A. No. Note: An Airplane on the ground can capture an objective hex, but only if the hex is an Airfield since an Airplane isn’t allowed to land on any other hex. aiR CheCk Q. What is the Air Check value of clear (countryside, desert and winter) terrain? A. Zero. Q. Do Air Check values stemming from underlying terrain accumulate with obstacles? A. No. Only the greater of these Air Check values apply. So a Sandbag position over clear countryside hex will have an Air Check value of one (for the Sandbag), while a Sandbag position over a Forest hex will have an Air Check value of two (due to the Forest). The Air Check value may still be increased by the presence of adjacent enemy units, however. GRounD inTeRDiCTion Q. If my Airplane has used Ground Interdiction on a group of units and then one of my other units rolls a retreat Flag against one of them, does the Interdicted unit retreat or not? If the unit retreats, is it released from the Interdiction? A. The Interdicted unit must retreat. The Bomb Crater Marker is not removed from the unit when it retreats. The unit may not move on its turn, though it may still battle, even though it is no longer adjacent to the Interdicting Plane. Q. If an enemy unit is forced to retreat adjacent to my Airplane that is doing Ground Interdiction, is the new enemy unit under my Interdiction? A. No. Q. When an Airplane uses Ground Interdiction, are any enemy ground units that are adjacent to that Airplane able to be ordered with a Firefight card? A. Yes, they can be ordered and they can battle. An airborne Airplane using Ground Interdiction does NOT prevent adjacent enemy units from battling. In addition an airborne Airplane does NOT block Line of Sight, or prevent the Ground Interdicted units from targeting more distant targets. [Air Pack Rules p. 9] 3 9 ✪ One airborne Airplane per side max, at all times ✪ May move up to 4 hexes and do a single Special Action each turn ✪ May fly over any hex but must end its move on a vacant hex with no unit ✪ Underlying ground units may not move onto or through an Airplane-occupied hex ✪ Do not block line of sight and do not prevent adjacent enemy ground units from firing at more distant units 4 8, 9 ✪ Roll a number of dice equal to Air Check value of underlying terrain hex, +1d for each adjacent enemy ground unit/+2d for each adjacent enemy Airplane ✪ If at least 1 of his units is adjacent to Airplane, Opponent makes the Air Check roll ✪ If at least 1 grenade is rolled, Airplane is lost. Remove it from the board. Opponent gains a Medal only if one of his units was adjacent to Airplane at the time of the Air Check 5 7 Special Action ✪ Any ordered ground enemy unit that starts
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Record 47750 · faq · Review: approved
Official FAQ v2 — PDF p. 45 [faq-45-1]
- Rule Category
- Rulebook excerpt
- Description
- Do not block line of sight and do not prevent adjacent enemy ground units from firing at more distant units 4 8, 9 ✪ Roll a number of dice equal to Air Check value of underlying terrain hex, +1d for each adjacent enemy ground unit/+2d for each adjacent enemy Airplane ✪ If at least 1 of his units is adjacent to Airplane, Opponent makes the Air Check roll ✪ If at least 1 grenade is rolled, Airplane is lost. Remove it from the board. Opponent gains a Medal only if one of his units was adjacent to Airplane at the time of the Air Check 5 7 Special Action ✪ Any ordered ground enemy unit that starts its turn adjacent to Airplane cannot move, but may still battle; does not count toward Air Check ✪ Any ordered ground enemy unit that moves onto hex adjacent to Airplane must stop and cannot battle this turn
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Record 47751 · faq · Review: approved
Official FAQ v2 — PDF p. 46 [faq-46-0]
- Rule Category
- Rulebook excerpt
- Description
- Air rules 43 GRounD suppoRT Q. When an Airplane uses Ground Support to strip a unit of “terrain protection”, does this only apply to the Battle dice reduction or does it also apply to the ability to ignore a Flag? A. Ground Support negates any and all terrain protection, both Battle dice reduction and the ability to ignore Flags. Q. When an Airplane uses Ground Support to strip a unit of “terrain protection”, although this removes the ability to ignore a Flag that the terrain provides, if the unit (i.e. Japanese Infantry, Heroic Leader, Italian Artillery) has an intrinsic ability to also ignore the first Flag, is this ability lost as well? A. The ability to ignore a Flag by Japanese Infantry, Heroic Leader, and Italian Artillery has nothing to do with terrain, therefore Ground Support does not remove their ability to ignore a Flag. kaMikaze Q. If a Kamikaze attack rolls a Grenade, which brings both players to the Victory Medal objective, is the game a tie? A. Yes, in this case it would be a tie. ReCon Q. How many Command cards do I draw at the end of my turn when ordering my Storch with an Air Sortie card played alone and using the Storch Recon power? A. None. A new Command card is not drawn to replace the Air Sortie card when played alone. If you want to benefit from the Storch’s Recon power, you should order it using an applicable Command card - or an Air Sortie played along with a Section card. Q. How many Command cards do I draw at the end of my turn when ordering my Storch with a Recon 1 card and using the Storch Recon power? A. Two cards, not three. The Recon power of the Storch is not cumulative with the Recon power of the Command card itself. Q. The rule book states that Recon can only be used when your Plane is adjacent to enemy GROUND units. The summary card makes no distinction and appears to include enemy Airplanes as well. Which is correct? A. The rule book is correct. Unfortunately, the word “ground” is indeed missing from the summary card (Air Rules - 8). Note: Enemy ships do not qualify for this purpose either, as they are not ground units. Q. If a Plane uses the Recon action, does the player get to draw a Combat Card? A. Yes. 6 7 Special Action ✪ Airplane negates terrain protection for all adjacent enemy units attacked by ground troops in Close Assault 7 7 Special Action ✪ Roll 2d against adjacent enemy ground or ship unit, ignoring terrain protection ✪ Any hit scored eliminates entire unit ✪ Airplane is lost and removed; gives a Medal to opponent if at least 1 grenade was rolled ✪ Flags and stars rolled are ignored 8 8 Special Action ✪ If Airplane is adjacent to at least 1 enemy [ground] unit when you replenish your hand of Command cards, you may draw 2 Command cards instead of 1, choose 1 and discard the other.
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Record 47752 · faq · Review: approved
Official FAQ v2 — PDF p. 46 [faq-46-1]
- Rule Category
- Rulebook excerpt
- Description
- protection ✪ Any hit scored eliminates entire unit ✪ Airplane is lost and removed; gives a Medal to opponent if at least 1 grenade was rolled ✪ Flags and stars rolled are ignored 8 8 Special Action ✪ If Airplane is adjacent to at least 1 enemy [ground] unit when you replenish your hand of Command cards, you may draw 2 Command cards instead of 1, choose 1 and discard the other.
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Record 47753 · faq · Review: approved
Official FAQ v2 — PDF p. 47 [faq-47-0]
- Rule Category
- Rulebook excerpt
- Description
- Air rules 44 sTRafinG Q. When an Airplane is ordered by a Their Finest Hour Command card, does it roll an additional die when Strafing? A. Yes. The Airplane rolls one additional die in any Special Action that involves dice rolled (e.g. Strafing, Kamikaze Attack) when ordered by Their Finest Hour. 10 6, 7 Special Action ✪ Roll 1d on enemy units in up to 3 contiguous adjacent hexes along flight path, ignoring terrain protection ✪ Unitʼs symbols, grenades, and stars rolled all score hits ✪ Flags cannot be ignored ResCue 9 8 Q. When you play Overlord scenarios, what is your favorite role to play? A. Well, I always play as Commander in Chief, but actually I have no choice, because my friends always say, “You’re from Days of Wonder, so you know the game better than anyone else: you’re going to be our CiC”. 😀 » Antoine Prono ⟨Days of Wonder Editorial & Production Assistant⟩ Q. How often will the FAQ document be updated? A. The frequency with which this document is updated will depend on how quickly new questions come up that require official clarification. With the creation of the FAQ Version 2.0, I should be able to update the document more easily so hopefully updates will be more regular. I’ll be sure to alert everyone through the Memoir ’44 forum when a new version is available. » Jesse Rasmussen ⟨FAQ Creator⟩
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Record 47754 · faq · Review: approved
Official FAQ v2 — PDF p. 48 [faq-48-0]
- Rule Category
- Rulebook excerpt
- Description
- AirplAnes 45 Vi. aiRplanes fieseleR fi 156 sToRCh Q. How many Command cards do I draw at the end of my turn when ordering my Storch with an Air Sortie card played alone and using the Storch Recon power? A. None. A new Command card is not drawn to replace the Air Sortie card when played alone. If you want to benefit from the Storch’s Recon power, you should order it using an applicable Command card - or an Air Sortie played along with a Section card. Q. How many Command cards do I draw at the end of my turn when ordering my Storch with a Recon 1 card and using the Storch Recon power? A. Two cards, not three. The Recon power of the Storch is not cumulative with the Recon power of the Command card itself. Q. How do you know so much about World War II and all the different battles that took place? A. I read a lot of books about WW2 and a lot of history magazines and I have a large bookcase (library) at home full of books about this topic, to the despair of my wife! » Jacques David ⟨Memoir ‘44 Player - France⟩ CuRTiss p-40 waRhawk 1 4, 5 loCkheeD p-33 liGhTninG 2 4, 5 VouGhT f-4u CoRsaiR 3 4, 5 supeRMaRine spiTfiRe 4 4, 5 5 4, 5 ✪ Recon ✪ Rescue MesseRsChMiTT bf 109 6 4, 5 MiTsubishi a6M zeRo 7 4, 5
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Record 47755 · faq · Review: approved
Official FAQ v2 — PDF p. 49 [faq-49-0]
- Rule Category
- Rulebook excerpt
- Description
- AirplAnes 46 yakoVleV yak-1/7/9 Q. Can the Russian player under Commissar rules play an Air Sortie card that is face up next to his card holder along with a preprogrammed Section Command card? A. Yes. Q. Can the Russian player under Commissar rules play a Section Command card from the hand along with a pre-programmed Air Sortie card? A. No. Note that the Air Sortie card is never pre-programmed; it is always face up, and never counts toward the pre-programmed limit. Q. Can the Russian player under Commissar rules play a Section Command card from the hand along with an Air Sortie card that is face up next to his card holder? A. Yes, as long as the Section card being played from his hand is a Recon 1 Command card. 8 4, 5 Yakovlev Yak-1 ‹Entire War›, Yakovlev Yak-9 October 1942› ✪ Ground Support ✪ Strafing Yakovlev Yak-7 ‹Entire War› ✪ Ground Interdiction ✪ Strafing
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Record 47756 · faq · Review: approved

