General Howitzer · Field Guide
Memoir '44 Rules Database
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1185 matching records · page 61 of 99
Oceans
- Rule Category
- Terrain
- Description
- ◆ Movement: A unit that moves onto an Ocean hex may move a maximum of 1 hex. Units are assumed to be on landing craft or in shallow waters until they move onto a Beach hex. An Ocean hex is impassable terrain for retreat moves. ◆ Battle: A unit on an Ocean hex may not battle. ◆ Line of Sight: An Ocean does not block line of sight.
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Record 47055 · unclassified · Review: needs_review
Oceans
- Rule Category
- Terrain
- Description
- No text description is stored for this record.
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Record 47392 · unclassified · Review: needs_review
Off Map Artillery Support
Record 48024 · unclassified · Review: needs_review
Off Map Artillery Support Rulebook Excerpt
Record 48075 · unclassified · Review: needs_review
Off-Map Artillery Support
- Rule Category
- Weapons Action
- Description
- No text description is stored for this record.
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Record 47092 · unclassified · Review: needs_review
Off-Map Artillery Support
- Rule Category
- Action
- Description
- No text description is stored for this record.
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Record 47240 · unclassified · Review: needs_review
Official FAQ v2 — PDF p. 10 [faq-10-0]
- Rule Category
- Rulebook excerpt
- Description
- Terrain 7 hills Q. Is there a die reduction when a unit is attacking from one Hill hex to another Hill hex? A. No. There is only a reduction for attacking from a lower elevation. Q. Can an Infantry or Armor unit on a Hill hex see over a terrain hex that blocks Line of Sight? A. No. Terrain (Towns, Forests, Hedgerows, Bunkers, etc) and units, both friendly and enemy, still block Line of Sight. Q. Can an Infantry or Armor unit on a Hill hex see over a terrain hex that blocks Line of Sight if the target unit is also on a Hill hex? A. No. Also note that when there is a group of Hill hexes together, an enemy unit on ground level, or on a nearby but separate Hill, will only have Line of Sight to the front Hill hexes (the first rank). The same is true in reverse; a unit cannot see over a Hill to an enemy at ground level or on a nearby but separate Hill. The plateau explanation in the rules is there because Hills (along with Mountains and Ergs & Ridges) don’t block Line of Sight when they are in a contiguous group with terrain of the same elivation. Note: Look for the scenario Hills (Examples of Line of Sight) in the Official Scenarios section online for a visual explanation, or go to the following link: http://www.daysofwonder.com/memoir44/en/editor/view/?id=1096 oCeans Q. How many Ocean hexes are there on the Beach side of the board? A. There are two Ocean hexes. The row that has some sand on it acts as Ocean for the purpose of terrain. If a unit is on any of the first three hexes and is forced to retreat, it must lose a figure because it cannot retreat into Ocean hexes. Q. What is a Shore hex? A. For reference, an Ocean hex adjacent to a Beach hex is considered a Shore hex. A Shore hex contains both Ocean and Beach, and the movement and battle details can be found on the Terrain 7 - Ocean summary card. Q. Does a unit have to move from an Ocean hex to a Beach hex? A. No. A unit can move from an Ocean hex to any terrain hex, as long as the hex is not impassable for the unit. Q. Can a unit move (not retreat) from a Beach hex back onto an Ocean hex? A. Yes. Although it seems strange, units can move from a Beach hex onto an Ocean hex or from one Ocean hex to another, though movement is still restricted to one hex in the Ocean. Q. How do you play the Coastline Hexes that are found in the Mediterranean scenarios, since they are not listed in the Card Compendium and don’t have their own summary card? A. Essentially, Coastline hexes are treated exactly the same as Ocean hexes. A Coastline hex contains both water and Beach, with movement and battle details on Terrain 7- Ocean summary card. 6 14 ✪ No movement restrictions ✪ Block line of sight (except from adjacent contiguous hills at same height) -1 1 -1 10 7 15 ✪ Maximum movement in ocean is 1 hex ✪ Unit cannot battle when in ocean ✪ Unit cannot retreat onto ocean ✪ Do not block line of sight-0 2 -0 RiVeRs & waTeRways 8 15 6 6
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Record 47696 · faq · Review: approved
Official FAQ v2 — PDF p. 10 [faq-10-1]
- Rule Category
- Rulebook excerpt
- Description
- t have their own summary card? A. Essentially, Coastline hexes are treated exactly the same as Ocean hexes. A Coastline hex contains both water and Beach, with movement and battle details on Terrain 7- Ocean summary card. 6 14 ✪ No movement restrictions ✪ Block line of sight (except from adjacent contiguous hills at same height) -1 1 -1 10 7 15 ✪ Maximum movement in ocean is 1 hex ✪ Unit cannot battle when in ocean ✪ Unit cannot retreat onto ocean ✪ Do not block line of sight-0 2 -0 RiVeRs & waTeRways 8 15 6 6
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Record 47697 · faq · Review: approved
Official FAQ v2 — PDF p. 11 [faq-11-0]
- Rule Category
- Rulebook excerpt
- Description
- Terrain 8 bRiDGes Q. Does a Bridge block Line of Sight? A. No, unless stated otherwise in a scenario’s Special Rules. Q. Do you have to be adjacent to the Bridge to blow it? A. No. Blowing up a Bridge is a card play that does not require a unit to be adjacent to the Bridge unless stated otherwise in the Special Rules. Note: The rules for blowing up a Bridge are not permanent rules, but rather scenario-specific additions, outlined in the Special Rules section of each scenario. Q. Does the orientation of the Bridge matter, or can a unit move onto the Bridge from any adjacent non-waterway hex? A. A unit may move onto a Bridge from any adjacent non-waterway hex. Q. Can I move from a River hex onto a Bridge? A. No, because a River hex is impassable terrain. Units cannot move directly from a Collapsible Raft or Boat to a Bridge either. Note: Units may not move or retreat from a Frozen River onto a Bridge or vice versa. Q. Can I move sideways from one Bridge to another Bridge if they are right next to each other? A. No. A unit may only move onto a Bridge from an adjacent non-waterway hex. Q. Does a Bridge over a River prevent a unit from moving one additional hex of Road movement? A. Yes. A Bridge will cut off the Road movement bonus. Q. In the Nijmegen Bridges scenario, can a Special Forces Infantry unit, moving along the River, directly capture the Bridge? A. No. A unit may only enter a Bridge hex from a land hex not directly from a Collapsible Raft & Boat. A unit could battle and eliminate an enemy unit on the Bridge but could not Take Ground onto the Bridge. Q. Can an Infantry unit in a Collapsible Raft or Boat go under a Bridge? A. No. Q. Does a Bridge on a River Y hex or River Branch limit movement across this forked waterway? A. Putting a Bridge on a River hex of any kind allows that hex to be treated as if it were open terrain. So as long as a unit moves from a non-water terrain hex to another non-water terrain hex across a Bridged River hex it will not be limited in any way. sanDbaGs Q. When a unit with Sandbags in its hex leaves (moves or retreats) or is destroyed, are the Sandbags removed? A. Yes. Q. If defense is not cumulative, what is the advantage of putting Sandbags on a building terrain? A. It allows the unit to ignore the first Flag. Q. Are there any restrictions to placing Sandbags? A. Sandbags may be placed on any countryside or terrain land hex, including a hex with a Bridge. This means they can be placed 9 15 ✪ No movement restrictions, unless the bridge is destroyed ✪ No combat restrictions ✪ Do not block line of sight, unless stated otherwise in Special Rules-0 1 -0 11 10 16 ✪ If occupant leaves, remove sandbags ✪ Occupant may ignore 1 flag ✪ Do not block line of sight-1 1 -1
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Record 47698 · faq · Review: approved
Official FAQ v2 — PDF p. 11 [faq-11-1]
- Rule Category
- Rulebook excerpt
- Description
- , including a hex with a Bridge. This means they can be placed 9 15 ✪ No movement restrictions, unless the bridge is destroyed ✪ No combat restrictions ✪ Do not block line of sight, unless stated otherwise in Special Rules-0 1 -0 11 10 16 ✪ If occupant leaves, remove sandbags ✪ Occupant may ignore 1 flag ✪ Do not block line of sight-1 1 -1
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Record 47699 · faq · Review: approved
Official FAQ v2 — PDF p. 12 [faq-12-0]
- Rule Category
- Rulebook excerpt
- Description
- Terrain 9 on hexes with Bunkers, Hedgehogs, Barbed Wire, Dams, and Marsh hexes. Note: Sandbags may not be placed on Ocean hexes or Fords as they are not considered land hexes for this purpose. Examples: » When a unit does not benefit from any protection for its terrain, the Sandbags reduce the number of Battle dice rolled by one when attacked by Infantry or Armor. » Battle dice terrain reductions and the Sandbag Battle dice reduction are not cumulative when Sandbags are placed on a hex with other terrain. » Sandbags will allow a unit to ignore the first Flag rolled against it. Note: A unit may ignore the first Flag rolled against it each time it is being attacked. Q. Does a Sandbag on a Hill protect the unit behind the Sandbag from an enemy unit firing from another Hill? A. Yes, since the attacking unit is firing from the same level the Sandbags provide -1 dice as well as permit the defending unit to ignore one Flag. Q. On the Dig-In card it says to place an “available” Sandbag on a hex. Does it mean only my color or any color Sandbag? A. The statement means that you are limited to the 12 Sandbag pieces found in the game. The color of the Sandbag piece does not matter. Q. On the Dig-In card, it says, “Issue an order to 4 Infantry units. The units improve their position by...” Since the card says the Infantry receive an order, does that mean they can move and fire in addition to placing Sandbags? A. No. They may only place the Sandbags, with no movement or combat. Cliffs & sea bluffs Q. On the Omaha Beach scenario do Hills only count as Cliffs from Beach hexes or is it the direction you’re coming from that matters? Are the Hills above the Beach line just normal Hills? A. The Hills on Omaha Beach next to a Beach are Cliffs & Sea Bluffs. Moving up a Sea Bluff Hill hex from a Beach hex is a two- hex move. From a countryside hex, moving up the Sea Bluff Hill hex is the same as moving up a normal Hill. sea wall Q. In the Omaha Beach scenario two Sandbag pieces act as a Sea Wall, a permanent improved position feature. Does this mean that they stay on the board, even if the hexes they protect are abandoned? A. Yes. The Sea Wall may not be removed and units may move through the Sea Wall hex as normal. Q. May the Axis player use the Sea Wall as a defensive position? A. No. The Sea Wall only protects the Allies. 11 22, 23, 35 ✪ Moving up from/down on beach is a 2 hex move for Infantry ✪ Armor/Artillery may not move up/down from beach ✪ Cliffs only - Infantry may not Take Ground from the beach ✪ Treat as normal hill from inland side for movement and battle ✪ Treat as normal hill from both sides for retreat ✪ Block line of sight (except from adjacent contiguous hills) -1 1 -1 12 23, 25 ✪ No movement restrictions ✪ If initial occupant leaves, do not remove sandbags ✪ Unit behind Sea Wall may ignore 1 flag ✪ Does not block line of sight-1 1 -1 Q. Is this FAQ book current and official? A. This document is the Official Memoir ‘44 FAQ, but may not include all of th
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Record 47700 · faq · Review: approved
Official FAQ v2 — PDF p. 12 [faq-12-1]
- Rule Category
- Rulebook excerpt
- Description
- ove for Infantry ✪ Armor/Artillery may not move up/down from beach ✪ Cliffs only - Infantry may not Take Ground from the beach ✪ Treat as normal hill from inland side for movement and battle ✪ Treat as normal hill from both sides for retreat ✪ Block line of sight (except from adjacent contiguous hills) -1 1 -1 12 23, 25 ✪ No movement restrictions ✪ If initial occupant leaves, do not remove sandbags ✪ Unit behind Sea Wall may ignore 1 flag ✪ Does not block line of sight-1 1 -1 Q. Is this FAQ book current and official? A. This document is the Official Memoir ‘44 FAQ, but may not include all of the most recent questions. Check the bottom right corner of any page to see how current this version of the FAQ document is. If you have a question and can’t find the answer in this FAQ Book, check the FAQ thread on the forums at www.memoir44.com because that is where questions are asked and answered before they make it into this FAQ document.
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Record 47701 · faq · Review: approved



