General Howitzer · Field Guide
Memoir '44 Rules Database
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1185 matching records · page 52 of 99
Medal Objective - Permanent Medal Objective (Turn Start)
- Rule Category
- Medal Objective
- Description
- Permanent Medal Objective (Turn Start) The Victory Medal in this objective hex is captured and permanently gained when the appropriate side occupies the hex at the start of its turn. The medal is not returned or put back in play, even if the unit later vacates this hex.
Picture
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Record 47028 · unclassified · Review: needs_review
Medal Objective - Sole Control Medal Objective
- Rule Category
- Medal Objective
- Description
- Sole Control Medal Objective The Victory Medal for this group of objective hexes goes to the appropriate side when it has at least one unit that occupies any of these objective hexes and the enemy does not occupy any of these hexes. The Victory Medal is held as long as a unit of the appropriate side occupies one of these hexes and the enemy does not occupy any of these hexes.
Picture
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Record 47030 · unclassified · Review: needs_review
Medal Objective - Sudden Death Objective
- Rule Category
- Medal Objective Victory Conditions
- Description
- Sudden Death Objective As soon as the designated side fulfills the Sudden Death conditions set forth, it immediately ends and wins the game.
Picture
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Record 47031 · unclassified · Review: needs_review
Medal Objective - Temporary Majority Medal Objective
- Rule Category
- Medal Objective
- Description
- Temporary Majority Medal Objective The Victory Medal for this group of objective hexes goes to the side that has units in an absolute majority of these hexes. The medal is held as long as the side retains absolute majority. The medal is immediately lost and placed back in play when a side no longer has absolute majority.
Picture
No picture is stored for this record.
Record 47025 · unclassified · Review: needs_review
Medal Objective - Temporary Majority Medal Objective (Turn Start)
- Rule Category
- Medal Objective
- Description
- Temporary Majority Medal Objective (Turn Start) The Victory Medal for this group of objective hexes goes to the side that has units in an absolute majority of these hexes at the start of its turn. The medal is held through the turn as long as the side has absolute majority at the start of a turn. The medal is lost and placed back in play when a side no longer has absolute majority at the start of a turn.
Picture
No picture is stored for this record.
Record 47026 · unclassified · Review: needs_review
Medal Objective - Temporary Medal Objective
- Rule Category
- Medal Objective
- Description
- Temporary Medal Objective The Victory Medal in this objective hex is captured and held only as long as a unit of the appropriate side holds the hex. If the unit vacates the hex for any reason (movement, retreat or elimination), the medal is immediately lost and placed back in play in its original position on the objective hex.
Picture
No picture is stored for this record.
Record 47024 · unclassified · Review: needs_review
Medics & Mechanics
- Rule Category
- CardSet - Command
- Description
- No text description is stored for this record.
Picture
No picture is stored for this record.
Record 47143 · unclassified · Review: needs_review
Medics & Mechanics
- Rule Category
- BaseGame
- Description
- No text description is stored for this record.
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Record 47206 · unclassified · Review: needs_review
Medics & Mechanics
- Rule Category
- CardSet - Breakthrough CardSet - Tactical
- Description
- No text description is stored for this record.
Picture
No picture is stored for this record.
Record 47566 · unclassified · Review: needs_review
Medics & Mechanics (Command Card)
- Rule Category
- Command Cards (Breakthrough)
- Description
- No text description is stored for this record.
Picture
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Record 47477 · unclassified · Review: needs_review
Medics and Mechanics
Record 48049 · unclassified · Review: needs_review
Mediterranean Theater — PDF p. 10 [mediterranean-10-0]
- Rule Category
- Rulebook excerpt
- Description
- 10 When turned sideways, a pair of Exit markers designates an interval of edge hexes; this interval includes the two hexes on which the Exit markers are placed. IV. New Obstacles Field Bunkers (Desert) Same effect as Bunkers ( p. 16) In addition, either side may claim it as a defensive position. N Air check: 2 Road Blocks (Desert) N Movement:Only an Infantry unit may enter a Road Block hex. An Infantry unit that enters a hex with a Road Block must stop and may move no further on that turn. N Battle: A unit on a Road Block is protected on all sides. A Road Block reduces the number of Battle dice rolled by 1 when attacked by Infantry or Armor. Artillery battle dice are not reduced. A unit on a Road Block hex may ignore the first flag rolled against it. N Line of Sight: A Road Block does not block line of sight. N Air check: 1 V. New Badges & Units Combat Engineers Combat Engineer units were used throughout WWII to increase the combat effectiveness of the corps. They provided mobility, countermobility, survivability, topography and engineering support. An Engineer unit moves and battles like a Standard unit. However: In Close Assault Combat, an Engineer unit ignores all terrain Battle Dice reductions, i.e. its enemies are not protected by terrain. An Engineer unit that is on a hex with wire will reduce the number of Battle Dice it rolls by 1 and may also remove the wire from the hex on the same turn. The Engineer unit must be able to battle, to remove the wire. As such, it may not make a movement of 2 hexes and remove the wire on the same turn, unless ordered by an Infantry Assault. An Engineer unit that moves onto a Minef ield hex and is eligible to battle must clear the Minefield hex instead of battling. If the Engineer unit moves onto a Minefield hex and it cannot battle, the Minefield detonates. An Engineer unit must be able to battle to remove a Minefield. It may not make a movement of 2 hexes and remove a Minefield the same turn, unless ordered by an Infantry Assault. Clearing Road Blocks An Engineer unit that moves onto a Road Block hex and is eligible to battle may clear the Road Block hex in lieu of battling. If the unit moves 2 hexes, it cannot remove the Road Block on the same turn, unless ordered by an Infantry Assault. Nationality & Special Forces Badges SAS: British Special Air Service Founded by British officer David Stirling during the British campaign in North mediterranean Theater (British) Royal Engineers German Combat Engineers M44 BRIT expansion rules EN:Mise en page 1 24/06/08 16:16 Page 11
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Record 47903 · official · Review: approved


