General Howitzer · Field Guide
Memoir '44 Rules Database
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1185 matching records · page 51 of 99
Main Memoir 44 Rules & Battle Scenarios (Dutch)
- Rule Category
- RuleBook
- Description
- first edition
Picture
No picture is stored for this record.
Record 47545 · unclassified · Review: needs_review
Main Memoir 44 Rules & Battle Scenarios (English)
- Rule Category
- RuleBook
- Description
- first edition
Picture
No picture is stored for this record.
Record 47535 · unclassified · Review: needs_review
Main Memoir 44 Rules & Battle Scenarios (French)
- Rule Category
- RuleBook
- Description
- first edition
Picture
No picture is stored for this record.
Record 47546 · unclassified · Review: needs_review
Main Memoir 44 Rules & Battle Scenarios (German)
- Rule Category
- RuleBook
- Description
- first edition
Picture
No picture is stored for this record.
Record 47547 · unclassified · Review: needs_review
Main Memoir 44 Rules & Battle Scenarios (Italian)
- Rule Category
- RuleBook
- Description
- first edition
Picture
No picture is stored for this record.
Record 47548 · unclassified · Review: needs_review
Main Memoir 44 Rules & Battle Scenarios (Spanish)
- Rule Category
- RuleBook
- Description
- first edition
Picture
No picture is stored for this record.
Record 47549 · unclassified · Review: needs_review
Make a Stand
- Rule Category
- CardSet - Desert
- Description
- No text description is stored for this record.
Picture
No picture is stored for this record.
Record 47622 · unclassified · Review: needs_review
Marshes
- Rule Category
- Terrain
- Description
- ◆ Movement: An Infantry or Armor unit that moves onto a Marsh hex must stop and may not move further on that turn. A unit that leaves a Marsh hex may only move onto an adjacent hex. An Artillery unit may not enter a Marsh hex. ◆ Battle: An Infantry unit on a Marsh hex does not have any battle restrictions. An Armor unit may not battle, the turn it moves onto, or out of, a Marsh hex. An Armor unit that makes a successful Close Assault Combat on a unit in a Marsh hex may Take Ground but may not make an Armor Overrun. ◆ Line of Sight: A Marsh hex does not block line of sight
Picture
No picture is stored for this record.
Record 46904 · unclassified · Review: needs_review
Marshes
- Rule Category
- Terrain
- Description
- No text description is stored for this record.
Picture
No picture is stored for this record.
Record 47413 · unclassified · Review: needs_review
Medal Objective - Last to Occupy Medal Objective
- Rule Category
- Medal Objective
- Description
- Last to Occupy Medal Objective The Victory Medal in this objective hex is captured and gained the moment a unit from either side occupies this hex. The unit may vacate the hex, but the Victory Medal is still held as long as an enemy unit does not occupy the objective hex.
Picture
No picture is stored for this record.
Record 47029 · unclassified · Review: needs_review
Medal Objective - Overview
- Rule Category
- Medal Objective
- Description
- Temporary Medal Objective The Victory Medal in this objective hex is captured and held only as long as a unit of the appropriate side holds the hex. If the unit vacates the hex for any reason (movement, retreat or elimination), the medal is immediately lost and placed back in play in its original position on the objective hex. Temporary Majority Medal Objective The Victory Medal for this group of objective hexes goes to the side that has units in an absolute majority of these hexes. The medal is held as long as the side retains absolute majority. The medal is immediately lost and placed back in play when a side no longer has absolute majority. Temporary Majority Medal Objective (Turn Start) The Victory Medal for this group of objective hexes goes to the side that has units in an absolute majority of these hexes at the start of its turn. The medal is held through the turn as long as the side has absolute majority at the start of a turn. The medal is lost and placed back in play when a side no longer has absolute majority at the start of a turn. Permanent Medal Objective The Victory Medal in this objective hex is captured and permanently gained the moment a unit of the appropriate side enters this hex. The medal is not returned or put back in play, even if the unit later vacates this hex. Permanent Medal Objective (Turn Start) The Victory Medal in this objective hex is captured and permanently gained when the appropriate side occupies the hex at the start of its turn. The medal is not returned or put back in play, even if the unit later vacates this hex. Last to Occupy Medal Objective The Victory Medal in this objective hex is captured and gained the moment a unit from either side occupies this hex. The unit may vacate the hex, but the Victory Medal is still held as long as an enemy unit does not occupy the objective hex. Sole Control Medal Objective The Victory Medal for this group of objective hexes goes to the appropriate side when it has at least one unit that occupies any of these objective hexes and the enemy does not occupy any of these hexes. The Victory Medal is held as long as a unit of the appropriate side occupies one of these hexes and the enemy does not occupy any of these hexes. Sudden Death Objective As soon as the designated side fulfills the Sudden Death conditions set forth, it immediately ends and wins the game.
Picture
No picture is stored for this record.
Record 47023 · unclassified · Review: needs_review
Medal Objective - Permanent Medal Objective
- Rule Category
- Medal Objective
- Description
- Permanent Medal Objective The Victory Medal in this objective hex is captured and permanently gained the moment a unit of the appropriate side enters this hex. The medal is not returned or put back in play, even if the unit later vacates this hex.
Picture
No picture is stored for this record.
Record 47027 · unclassified · Review: needs_review

