General Howitzer · Field Guide
Memoir '44 Rules Database
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1185 matching records · page 49 of 99
Jungles
- Rule Category
- Terrain
- Description
- ◆ Movement: A unit that enters a Jungle hex must stop. The unit may still Take Ground after a successful Close Assault. ◆Battle: An Infantry or Armor unit that moves onto a Jungle hex from an adjacent hex may still battle. An Armor unit that makes a successful Close Assault may Take Ground and do an Armor Overrun Combat. When battling an enemy unit that is on a Jungle hex, Infantry reduce the number of Battle dice rolled by 1, Armor by 2. Artillery Battle dice are not reduced. ◆Line of Sight: A Jungle blocks line of sight.
Picture
No picture is stored for this record.
Record 46981 · unclassified · Review: needs_review
Jungles
- Rule Category
- Terrain
- Description
- No text description is stored for this record.
Picture
No picture is stored for this record.
Record 47440 · unclassified · Review: needs_review
KV-2 Heavy Tanks
- Rule Category
- Weapons
- Description
- No text description is stored for this record.
Picture
No picture is stored for this record.
Record 47076 · unclassified · Review: needs_review
KV-2 Heavy Tanks
- Rule Category
- Weapons
- Description
- No text description is stored for this record.
Picture
No picture is stored for this record.
Record 47513 · unclassified · Review: needs_review
Labor Camp
- Rule Category
- Structure
- Description
- Same terrain effect as Towns & Villages (M44 p. 14)
Picture
No picture is stored for this record.
Record 46982 · unclassified · Review: needs_review
Labor Camps
- Rule Category
- Terrain
- Description
- No text description is stored for this record.
Picture
No picture is stored for this record.
Record 47441 · unclassified · Review: needs_review
Lady Death Sniper
Record 48057 · Fan-Created · Review: needs_review
Lake
- Rule Category
- Terrain
- Description
- ◆ Movement: A Lake hex is impassable terrain. ◆ Line of Sight: One Lake hex does not block line of sight. Line of sight is blocked when sighting across two or more adjacent Lake hexes.
Picture
No picture is stored for this record.
Record 46911 · unclassified · Review: needs_review
Lake
- Rule Category
- Terrain
- Description
- No text description is stored for this record.
Picture
No picture is stored for this record.
Record 47411 · unclassified · Review: needs_review
Landing Craft / LCT 202
- Rule Category
- Weapons
- Description
- Landing Craft are treated like Armor for all purposes. Landing Craft function as follows: You may deploy a Landing Craft figure under any unit in the water, situated on the last line of Ocean hexes on the board (the line of hexes closest to the board's border). The LCT 202s are designed to represent all types of landing craft, and may carry not only Infantry, but also Armor and possibly Artillery units. These Landing Craft are not a "unit" per se, in that they do not give any medal to the opponent, and cannot be targeted directly. Instead, they act as a vehicle that improves and supplements the movement capabilities of the units they carry. ◆ Movement: Landing Craft (and the unit they carry) can move up to 2 hexes, on Ocean and Shore hexes (Shore hexes are those Ocean hexes that are closest to the beach, illustrated as part Ocean and part Beach). Landing Craft can also retreat, even on Ocean hexes. When a Landing Craft finishes its move on a beach or shore hex, it is automatically removed, at no medal cost, and the unit it carried is left on the hex where it landed. ◆ Battle: Landing Craft have no direct battle capability, and the units they carry may not battle while in them or during the turn in which they land on the shore. If the unit inside a Landing Craft is eliminated, the Landing Craft is immediately removed from the board, but yields no Victory medal. ◆ Line of Sight: Landing Craft block line of sight.
Picture
No picture is stored for this record.
Record 47000 · unclassified · Review: needs_review
Leathernecks
- Rule Category
- Troops
- Description
- – Not Issued Yet (Introduced in CB#2) (Assumed Number #30)
Picture
No picture is stored for this record.
Record 47374 · unclassified · Review: needs_review
Lighthouse
- Rule Category
- Structure
- Description
- Same effect as a Town and Village hex (M44p.14). Also see the optional Calling in Airstrikes and Forward Spotting Artillery rules in the Battle Star Tokens section.
Picture
No picture is stored for this record.
Record 46933 · unclassified · Review: needs_review


