General Howitzer · Field Guide
Memoir '44 Rules Database
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1185 matching records · page 46 of 99
Hobart's Funnies (Bobbin)
- Rule Category
- Weapons
- Description
- A Hobart’s Funnies unit equipped with a Bobbin may ignore the movement restrictions of all Beach, Marsh and hexes containing Wire. Treat this terrain as a countryside hex for movement and battle. Wire is removed when moving onto or through the hex.
Picture
No picture is stored for this record.
Record 47003 · unclassified · Review: needs_review
Hobart's Funnies (Fascine)
- Rule Category
- Weapons
- Description
- Fascine A Hobart’s Funnies unit equipped with a Fascine may ignore the movement restrictions of all Fords and Trenches, treating them as countryside hexes for movement and battle.
Picture
No picture is stored for this record.
Record 47004 · unclassified · Review: needs_review
Hobart's Funnies (Mine Digger)
- Rule Category
- Weapons
- Description
- Mine digger A Hobart’s Funnies unit equipped with a Mine digger must stop upon entering a minefield. The minefield is removed (without detonating) and the Tank unit may still battle if eligible.
Picture
No picture is stored for this record.
Record 47005 · unclassified · Review: needs_review
Hobart's Funnies (overview)
- Rule Category
- Weapons
- Description
- When indicated in the scenario’s Briefing Notes, replace a single Tank figure in each unit marked with a Hobart’s Funnies badge with a Churchill Tank figure equipped with the accessory of your choice. This accessory must be chosen at game start, and cannot be changed during the course of the game. During the game, when taking hits, remove all the other Tank figures in this unit first, keeping your Churchill tank for last. Hobart’s Funnies units move and battle like normal Tank units. Unless stated otherwise, the accessories apply throughout a scenario and can be used multiple times. Depending on the accessory attached to the Churchill tank, the unit also has the following abilities:
Picture
No picture is stored for this record.
Record 47001 · unclassified · Review: needs_review
Hobart's Funnies (Petard Mortar)
- Rule Category
- Weapons
- Description
- Petard Mortar A Hobart’s Funnies unit equipped with a Petard Mortar battles at +1 die when in Close Assault against a unit in a Bunker. If a Star is rolled, damage is applied to the unit normally and the Bunker is removed from the hex. If the unit was eliminated and the Bunker destroyed, the Hobart’s Funnies unit may Take Ground and conduct an Armor Overrun. Note that a Bunker may be targeted in Close Assault (usually with 2 dice) even if it contains no unit! In this case, if a Star is rolled and the Bunker is removed; other dice results have no effect. Note: these rules also apply to Field Bunkers.
Picture
No picture is stored for this record.
Record 47006 · unclassified · Review: needs_review
Hospital Recovery
- Rule Category
- Actions Action
- Description
- No text description is stored for this record.
Picture
No picture is stored for this record.
Record 47226 · unclassified · Review: needs_review
Hospital Recovery
Record 48019 · unclassified · Review: needs_review
Hospitals
- Rule Category
- Structure
- Description
- Hospital: An ordered infantry unit on a Hospital hex may recover lost figures, as long as no enemy unit is in an adjacent hex, by applying the exact same procedure as a Medics & Mechanics Command card, but rolling 6 dice instead. The unit cannot move or battle this turn, even if it is healed.
Picture
No picture is stored for this record.
Record 46980 · unclassified · Review: needs_review
Hospitals
- Rule Category
- Terrain
- Description
- No text description is stored for this record.
Picture
No picture is stored for this record.
Record 47439 · unclassified · Review: needs_review
House to House
- Rule Category
- CardSet - Combat CardSet - Urban
- Description
- 2x per pack
Picture
No picture is stored for this record.
Record 47164 · unclassified · Review: needs_review
House to House
- Rule Category
- CardSet - Urban
- Description
- No text description is stored for this record.
Picture
No picture is stored for this record.
Record 47481 · unclassified · Review: needs_review
HQ & Supply Tents
- Rule Category
- Structure
- Description
- ◆ Movement: No movement restrictions. ◆ Battle: No combat restrictions. ◆ Line of Sight: HQ & Supply Tents block line of sight. If an enemy unit captures your HQ/Supply Tent hex, your opponent selects one of your Command cards at random to discard. Until you reclaim the HQ/Supply Tent hex, you must play with one less Command card in hand. When you reclaim the hex, immediately draw a supplemental Command card to replenish your hand to its original size.
Picture
No picture is stored for this record.
Record 46952 · unclassified · Review: needs_review


