General Howitzer’s Field Guide to Memoir 44

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General Howitzer · Field Guide

Memoir '44 Rules Database

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1185 matching records · page 43 of 99

Ground Reinforcements

Rule Category
Action
Description
No text description is stored for this record.

Picture

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Record 47234 · unclassified · Review: needs_review

Ground Reinforcements

Rule Category
ACTION CARDS
Description
No text description is stored for this record.

Picture

Ground Reinforcements — rule card

Record 48017 · unclassified · Review: needs_review

Ground Reinforcements Rulebook Excerpt

Rule Category
REFERENCE SHEETS
Description
No text description is stored for this record.

Picture

Ground Reinforcements Rulebook Excerpt — rule card

Record 48072 · unclassified · Review: needs_review

Gurkha Warrior

Rule Category
FAN RULE CARDS
Description
No text description is stored for this record.

Picture

Gurkha Warrior — rule card

Record 48055 · Fan-Created · Review: needs_review

Half-Track (Resupply Rules)

Rule Category
Weapons
Description
HalfTracks Resupply When Re-Supply rules are in effect and a Half-Track is adjacent to a friendly ground unit that is weakened, i.e. that no longer has the full figure count it had at the start of the scenario, the Half-track may re-supply that ground unit instead of battling. Units that can thus be re-supplied include Infantry, Armor, Artillery and Cavalry units, among others. Units that are formed of a single figure (e.g. Snipers, Airplanes on the ground, etc...), Trains, and Landing Crafts can never be re-supplied. A Half-Track unit may move before it re-supplies a weakened unit and a weakened unit may move before it is re-supplied. The Re-Supply Action takes place during the Battle phase of the Game Turn (Step 4 on the Game Turn sequence on page 6 of the Memoir '44 Rule book). For each Half-Track figure removed by the player from its Half-Track unit, one figure (of the correct type) is returned to a weakened adjacent friendly ground unit. A re-supplied unit may not gain more figures than it had at the start of the game. More than one adjacent weakened unit may be re-supplied from the same Half-Track unit during this phase, but none of the units being re-supplied, nor the Half-Track unit, can battle this turn. Half-Track figures that are used to re-supply an adjacent friendly unit are removed from the game and never count towards a Medal for the opponent.

Picture

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Record 47009 · unclassified · Review: needs_review

Half-Track / Sd.Kfz 250 (overview)

Rule Category
Weapons
Description
Half-Tracks Unit The number of Half-Track figures to deploy in a HalfTrack unit is indicated in the small yellow circle located in the lower right corner of the Half-Track icon. This number may range from 1 to 3 figures. A Half-Track unit is treated like Armor for all purposes. Half-Tracks Targeting: The attacker scores 1 hit for each Armor symbol or Grenade rolled against the Half-Track unit when being targeted in battle. Half-Tracks Medals: A Half-Track unit hit by enemy fire and destroyed does not necessarily provide the opponent with a Medal, unlike other units in the game. To keep track of this, we recommend placing each eliminated Half-Track figure next to a Medal stand, until three Half Track figures are gathered, at which point you can place one of these figures on the Medal stand, to count as a Medal won, and remove the other two. Half-Track figures removed from the board as a result of re-supplying your troops (see Re-Supply, below) never count toward a medal; instead, these figures are simply removed from the board, once used. Half-Tracks Movement & Battle: An ordered Half-Track unit may move up to 2 hexes and battle any enemy target unit 2 or fewer hexes away. It combats with 2 dice. On a successful Close Assault, it may Take Ground but not do an Armor Overrun. Instead of battling, it may re-supply another unit (see below). Half-Tracks Resupply: When Re-Supply rules are in effect and a Half-Track is adjacent to a friendly ground unit that is weakened, i.e. that no longer has the full figure count it had at the start of the scenario, the Half-track may re-supply that ground unit instead of battling. Units that can thus be re-supplied include Infantry, Armor, Artillery and Cavalry units, among others. Units that are formed of a single figure (e.g. Snipers, Airplanes on the ground, etc...), Trains, and Landing Crafts can never be re-supplied. A Half-Track unit may move before it re-supplies a weakened unit and a weakened unit may move before it is re-supplied. The Re-Supply Action takes place during the Battle phase of the Game Turn (Step 4 on the Game Turn sequence on page 6 of the Memoir '44 Rule book). For each Half-Track figure removed by the player from its Half-Track unit, one figure (of the correct type) is returned to a weakened adjacent friendly ground unit. A re-supplied unit may not gain more figures than it had at the start of the game. More than one adjacent weakened unit may be re-supplied from the same Half-Track unit during this phase, but none of the units being re-supplied, nor the Half-Track unit, can battle this turn. Half-Track figures that are used to re-supply an adjacent friendly unit are removed from the game and never count towards a Medal for the opponent. ADDITIONAL TERRAIN CONSIDERATIONS A terrain that is identified in the rules as Impassable or Impassable to Armor & Artillery is also considered as impassable to Half-Track units. In addition: ◆ Oceans & Shorelines - Half-Tracks cannot retreat into ocean hexes, except when on a Landing Craft. ◆ Cliffs & Sea Bluffs - Half-Tracks may not move up/down from the beach, oceans or shorelines. ◆ Wire - Half-Tracks may remove wire just like Armor units. ◆ Railroad Bridges & Railroad Tracks - Half-Tracks moving onto a Railroad Track or Railroad Bridge must stop. COMMAND CARD CONSIDERATIONS ◆ Armor Assault - Half-Track unit may be ordered by this Command card. Units in Close Assault roll 1 additional die. ◆ Ambush, Close Assault, Firefight - Half-Track unit may be ordered by these Command cards. ◆ Infantry Assault, Move Out, Behind Enemy Lines, Dig-in, Medics & Mechanics - Half-Track unit may not be ordered using any of these Command cards. ◆ Their Finest Hour - Half-Track unit may be ordered by this Command card when an Armor symbol or a Star is rolled. Ordered units battle with 1 additional die. ACTIONS CONSIDERATIONS ◆ Collapsible Rafts and Boats - Half-Track unit may not be transported by Collapsible Rafts or Boats. ◆ Heroic Leader - Heroic Leader may not be added to a Half-Track unit. ◆ Hospital Recovery, Oasis Recovery - Half-Track unit may not recover in a Hospital or Oasis. ◆ Reinforcements - Half-Track unit may not be called in as Reinforcement.

Picture

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Record 47008 · unclassified · Review: needs_review

Half-Tracks

Rule Category
Troops Weapons
Description
No text description is stored for this record.

Picture

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Record 47362 · unclassified · Review: needs_review

Heat of Battle

Rule Category
CardSet - Combat CardSet - Urban
Description
No text description is stored for this record.

Picture

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Record 47165 · unclassified · Review: needs_review

Heat of Battle

Rule Category
CardSet - Urban Action
Description
No text description is stored for this record.

Picture

No picture is stored for this record.

Record 47482 · unclassified · Review: needs_review

Heat of Battle

Rule Category
CardSet - Winter Action
Description
No text description is stored for this record.

Picture

No picture is stored for this record.

Record 47498 · unclassified · Review: needs_review

Heat of Battle

Rule Category
CardSet - Desert
Description
No text description is stored for this record.

Picture

No picture is stored for this record.

Record 47620 · unclassified · Review: needs_review

Heat of Battle (Winter Combat)

Rule Category
CardSet - Combat CardSet - Winter
Description
No text description is stored for this record.

Picture

No picture is stored for this record.

Record 47149 · unclassified · Review: needs_review

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