General Howitzer · Field Guide
Memoir '44 Rules Database
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1185 matching records · page 40 of 99
Flak 88
- Rule Category
- Weapons
- Description
- When indicated in the scenario’s Briefing Notes, place a Heavy Anti-Tank Gun unit (two Flak 88 figures) on the corresponding hex. A Heavy Anti-Tank Gun unit is treated like Artillery for all purposes. It is ordered by the same Tactic cards, hit by the same dice rolls, and can never Take Ground. ◆ Movement: An ordered Heavy Anti-Tank Gun unit may move 1 hex or battle. ◆ Battle: An ordered Heavy Anti-Tank Gun unit may battle any enemy target unit 4 or fewer hexes away, battling with 2 dice. If the Heavy Anti-Tank Gun targets an enemy Armor or Vehicle unit, all stars rolled score a hit. Heavy Anti-Tank Guns ignore terrain battle restrictions. ◆ Line of Sight: Heavy Anti-Tank Guns must have line of sight to their target.
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Record 46996 · unclassified · Review: needs_review
Flame Thrower Infantry
Record 48054 · Fan-Created · Review: needs_review
Flooded Fields
- Rule Category
- Terrain
- Description
- In Flooded Field scenarios,any hex that is open countryside (gameboard hexes) is considered a Flooded Field hex. High Ground, Hills, Roads, Railways or Towns and Villages are treated as high and dry ground terrain hexes for game purposes. ◆Movement: To move onto a Flooded Field hex, a unit must be adjacent to the Flooded Field. A unit that enters a Flooded Field must stop and may not move further on that turn. A unit that leaves a Flooded Field may only move onto an adjacent hex. ◆Battle: An Infantry or Artillery unit on a Flooded Field hex does not have any battle restrictions. An Armor unit may not battle the turn it moves onto, or out of, a Flooded Field hex. An Armor unit that makes a successful Close Assault Combat on a unit in a Flooded Field may Take Ground but may not make an Armor Overrun. ◆Line of sight: A Flooded Field hex does not block line of sight.
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Record 46902 · unclassified · Review: needs_review
Flooded Fields
- Rule Category
- Terrain
- Description
- No text description is stored for this record.
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No picture is stored for this record.
Record 47408 · unclassified · Review: needs_review
Fordable Streams
- Rule Category
- Terrain
- Description
- Fordable Streams A scenario's special rules will indicate when a River terrain is fordable. ■ Movement: A unit may enter a River hex that is a fordable stream, but must stop. The unit may still Take Ground after a successful Close Assault Combat. ■ Battle: No combat restrictions. ■ Line of Sight: A Fordable Stream does not block line of sight.
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No picture is stored for this record.
Record 46987 · unclassified · Review: needs_review
Fordable Streams
- Rule Category
- Terrain
- Description
- No text description is stored for this record.
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No picture is stored for this record.
Record 47444 · unclassified · Review: needs_review
Fords & Fordable Rivers
- Rule Category
- Terrain
- Description
- No text description is stored for this record.
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No picture is stored for this record.
Record 47425 · unclassified · Review: needs_review
Fords & Fordable Streams
- Rule Category
- Terrain
- Description
- No text description is stored for this record.
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No picture is stored for this record.
Record 47071 · unclassified · Review: needs_review
Forests
- Rule Category
- Terrain
- Description
- No text description is stored for this record.
Picture
No picture is stored for this record.
Record 47065 · unclassified · Review: needs_review
Forests
- Rule Category
- Terrain
- Description
- No text description is stored for this record.
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No picture is stored for this record.
Record 47388 · unclassified · Review: needs_review
Fortify
- Rule Category
- CardSet - Combat
- Description
- 2x per pack
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Record 47173 · unclassified · Review: needs_review
Fortify
- Rule Category
- Action
- Description
- No text description is stored for this record.
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Record 47488 · unclassified · Review: needs_review


