General Howitzer · Field Guide
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1185 matching records · page 35 of 99
Eastern Front — PDF p. 6 [eastern-6-0]
- Rule Category
- Rulebook excerpt
- Description
- 5 BATTLE STAR TOKENS Battle Star tokens are generic tokens used to denote special effects, unique events, actions or triggers associated with a given terrain hex or unit for the duration of a scenario. Many Battle Star effects are described in the Terrain Pack expansion, because of all the special terrains and landmarks that can be found in that expansion. Use of the Battle Star tokens is indicated in the Special Rules of scenarios. Camouflage When the scenario indicates it, a Battle Star token may be used to mark units with camouflage. You may only target a camouflaged enemy unit in a Close Assault combat (adjacent hex). A camouflaged unit must remove its Battle Star if it battles or moves because it loses its Camouflage. IV. NEW OBSTACLES AND TOKENS Winter Field Bunkers Same effect as a Bunker (M44 p.16). In addition, either side may claim it as a defensive position. Dragon's Teeth N Movement: Only Infantry may enter a Dragon's Teeth hex. An Infantry that enters a Dragon's Teeth hex must stop and may not move further on that turn. N Battle: No combat restrictions. N Line of Sight: A Dragon's Teeth hex does not block line of sight. V. NEW BADGES Sniper Place a single Infantry figure and a Sniper Badge in the hexes indicated in the scenario. A Sniper is ordered like an Infantry unit. An ordered Sniper: N May move like a Special Forces infantry unit, 1 or 2 hexes and battle. N May battle when he moves onto terrain type (woods, towns, etc.) where standard infantry could not battle. He must still stop and move no further in any terrain that limits movement. N May retreat up to 3 hexes instead of the standard 1 hex on any retreat flag rolled. An ordered Sniper unit may target an enemy infantry or artillery unit 5 or fewer hexes away. It must have line of sight to its target. A Sniper's battle dice are not reduced when targeting an enemy unit in terrain. A Sniper will roll 1 die in combat and scores one hit on a target symbol, Grenade or Star symbol rolled. A flag will cause the target unit to retreat as normal. A Sniper cannot target an armored unit. A Sniper may be targeted as normal but only a Grenade symbol will score a hit. The Sniper is removed when hit and does not count as a medal Note: If a Sniper is adjacent to an enemy unit it must combat the adjacent unit. If the only adjacent unit is a tank, which a Sniper cannot target, the sniper must move before he may battle.
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Record 47808 · official · Review: approved
Eastern Front — PDF p. 7 [eastern-7-0]
- Rule Category
- Rulebook excerpt
- Description
- 6 Combat Engineers Combat Engineer units were used throughout WWII to increase the combat effectiveness of the Corps. They provided mobility, counter−mobility, survivability, topographic and engineering support. An Engineer unit moves and battles like a Standard unit. However: N In Close Assault Combat, an Engineer unit ignores all terrain Battle dice reductions, i.e. their enemies are not protected by their terrain. N An Engineer unit that is on a hex with wire will reduce the number of Battle dice it rolls by 1 and may also remove the wire from the hex on the same turn. N An Engineer unit that moves onto a Minefield hex and that is eligible to battle must clear the Minefield hex instead of battling. If the Engineer unit cannot clear the Minefield, it detonates. Cavalry The Infantry with a Cavalry badge are Cavalry units. Place 4 Infantry figures and a Cavalry Badge in the hexes as indicated in the scenario. A Cavalry unit is ordered like a regular infantry unit. An ordered Cavalry unit: N May move up to 3 hexes and battle. N May battle any enemy target 2 or fewer hexes away. It rolls 2 dice in Close Assault and 1 die against a target at 2 hexes. N May, on a successful Close Assault Combat, take ground and battle again, using the same rules as the Armor Overrun Combat (see M44 p.11). Russian Elite Use this badge to indicate Russian Special Units. Finnish Ski Troops The Finnish Special Forces Infantry are Ski troop units. Place a Finnish badge in the same hex with these units to distinguish them from the other units. These units only have 3 figures. An ordered Ski unit: N May move up to 3 hexes and battle. It rolls 3 dice in Close Assault and 2 dice against a target unit 2 hexes away. N May battle when the unit moves onto terrain type (woods, towns, etc.) where standard infantry could not battle. The unit must still stop and move no further in terrain that limits movement. N May retreat up to 3 hexes instead of the standard 1 on any retreat flag rolled.
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Record 47809 · official · Review: approved
Eastern Front — PDF p. 8 [eastern-8-0]
- Rule Category
- Rulebook excerpt
- Description
- 38 - [RUSSO-FINNISH WAR] SUOMUSSALMI -DECEMBER 8-16, 1939 1 x10 x7 2 3 x2 x16 4 x75 x27 x78 x16 Setup order Frozen Lake Frozen Lake Frozen Lake Frozen Lake Frozen Lake Field Bunker Suomussaimi Hulkoniemi Makinen’s Roadblock
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Record 47810 · official · Review: approved
Eastern Front — PDF p. 9 [eastern-9-0]
- Rule Category
- Rulebook excerpt
- Description
- 8 Historical Background The Soviet Army crossed the border into Finland in the last days of November, 1939. On December 8th, they reached the lightly defended village of Suomussalmi. The next day, Colonel Hjalman Siilasvuo, a veteran of WWI, brought in reinforcements and took command of the Finnish defenses. His mission was to destroy the Russian forces and force them out of the village - a tall order, as the enemy was well supplied and numerically superior. One of Siilasvuo's first orders was for Captain J. A. Makinen to set up a roadblock to slow the continuing advance of the Russian 44th Division. While the roadblock operation was being developed, Siilasvuo launched an attack against the Russian positions in and around Suomussalmi. The Soviets, however were too well entrenched and little headway was made in the first few days of the battle. In time, the Finnish ski troops, fighting on home ground, were able to slowly tighten the ring around the villages and by the first week of January had defeated the larger Soviet force. The stage is set, the battle lines are drawn, and you are in command. The rest is history. Briefing Finnish Player N Take 6 Command cards. N You move first. Russian Player N Take 4 Command card. Conditions of Victory N 6 Medals. If Finnish units occupy 3 of the 4 town hexes at the end of their turn, they win immediately. Special Rules The Air Power card is played as an Artillery Bombard Tactic card: 'Artillery battles twice or moves up to 3 hexes'. The bunker is a Field Bunker (p.5). The River represents the Frozen lakes in the area. Refer to p.3 about frozen rivers. The Finnish Special Forces Infantry are Ski troop units. Place a Finnish badge in the same hex with these units to distinguish them from the other units. These units only have 3 figures. See p.6 for more details about Ski Troops. Russian Command rules are in effect (see p.3).
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Record 47811 · official · Review: approved
Elite Armor
- Rule Category
- Weapons Troops
- Description
- Starts with 4 tanks per unit
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Record 47191 · unclassified · Review: needs_review
Elite Armor
- Rule Category
- Weapons
- Description
- No text description is stored for this record.
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Record 47521 · unclassified · Review: needs_review
Elite Armor
Record 48090 · unclassified · Review: needs_review
Enthusiastic Infantry Attack
- Rule Category
- Fan Created
- Description
- General Teddy Roosevelt, Jr, and his troops were landed in the wrong beach on D-Day. But he said, "We'll start the war from right here!" His enthusiasm led to a bold and successful attack against the enemy. Rule: Designate his Infantry unit with a battle star. His unit can ignore any flags thrown at it. Usage: Can be used in any of the Normandy Beach scenarios.
Record 47647 · Fan-Created · Review: needs_review
Entry Markers
- Rule Category
- Special Medal Objective Action
- Description
- No text description is stored for this record.
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Record 47090 · unclassified · Review: needs_review
Entry Markers
- Rule Category
- Action
- Description
- No text description is stored for this record.
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Record 47238 · unclassified · Review: needs_review
Entry Markers
Record 48012 · unclassified · Review: needs_review
Entry Markers Rulebook Excerpt
Record 48071 · unclassified · Review: needs_review





