General Howitzer · Field Guide
Memoir '44 Rules Database
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1185 matching records · page 33 of 99
Direct from HQ
- Rule Category
- CardSet - Command CardSet - Tactical
- Description
- 2x
Picture
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Record 47131 · unclassified · Review: needs_review
Direct from HQ
Record 48046 · unclassified · Review: needs_review
Dodge WC-63 Supply Trucks - Detailed Rules
- Rule Category
- RuleBook
- Description
- No text description is stored for this record.
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Record 47539 · unclassified · Review: needs_review
Dragon's Teeth
- Rule Category
- Structure
- Description
- ◆Movement: Only Infantry may enter a Dragon's Teeth hex. An Infantry that enters a Dragon's Teeth hex must stop and may not move further on that turn. ◆ Battle: No combat restrictions. ◆Line of Sight: A Dragon's Teeth hex does not block line of sight.
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Record 46972 · unclassified · Review: needs_review
Dragon's Teeth
- Rule Category
- Terrain
- Description
- No text description is stored for this record.
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Record 47430 · unclassified · Review: needs_review
Eastern Front — PDF p. 10 [eastern-10-0]
- Rule Category
- Rulebook excerpt
- Description
- 39 - [TYPHOON] GATES OF MOSCOW - OCTOBER 18, 1941 1 x15 x4 2 3 x6 x9 4 x25 x26 x28 x59 x27 Setup order Bryansk Orel Kaluga Vyazma Mozhaisk Rzhev
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Record 47812 · official · Review: approved
Eastern Front — PDF p. 11 [eastern-11-0]
- Rule Category
- Rulebook excerpt
- Description
- 10 Historical Background In October, the German High Command launched the final offensive of 1941 - Operation Typhoon. The initial German success on the Eastern Front had put them deep into the Soviet Union on all fronts, but the advance slowed before they could reach the key cities of Mother Russia. The Soviets used their large population to continuously produce more military forces. Although poorly equipped and inexpertly led, the Soviet soldiers were deployed in a last desperate line of defense to keep the German army from reaching Moscow. Mozhaisk, the last major town on the direct road to Moscow was captured but the German advanced stalled. The exhausted army had no additional reserves for the final push on into Moscow. The stage is set, the battle lines are drawn, and you are in command. The rest is history. Briefing Axis Player N Take 5 Command cards. N You move first. Russian Player N Take 5 Command cards. Conditions of Victory N 7 Medals. An Axis unit that captures the East bridge or the town of Mozhaisk counts as one Victory Medal. Place an Objective Medal on each hex. As long as the Axis unit remains on the Bridge or Town hex, it continues to count toward the Axis victory. If the unit moves off or is eliminated, it no longer counts. Special Rules Blitz Rules are in effect (see p.4). Russian Command rules are in effect (p.3).
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Record 47813 · official · Review: approved
Eastern Front — PDF p. 12 [eastern-12-0]
- Rule Category
- Rulebook excerpt
- Description
- 1 x3 x4 2 3 x2 x4 4 x55 x66 x47 x38 x19 x412 x613 x311 x110 Setup order Golyadi TrenchTrench Nekrasino Frozen River 40 - BREAKOUT AT KLIN - DECEMBER 7-8, 1941
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Record 47814 · official · Review: approved
Eastern Front — PDF p. 13 [eastern-13-0]
- Rule Category
- Rulebook excerpt
- Description
- 12 Historical Background When the German offensive against Moscow came to a halt on December 6, 1941, the 1st Panzer Division was ordered to Klin with the mission of keeping the town open for the withdrawal of other German formations. It succeeded in holding the junction against persistent Russian attacks until German forces completed their retreat. As the 1st Division began their own withdrawal to Nekrasino, it found the Russian forces had surrounded the town. A bold plan was devised that called for a feint toward nearby Golyadi supported by artillery. If the Russians reacted as hoped, the main breakout to Nekrasino could then take place. The intended deception was a complete success. The Russians around Golyadi were surprised and reserves were rushed to the town. The main breakout was then lead by German combat engineers. With artillery support, the breakout force fought its way through to Nekrasino. The stage is set, the battle lines are drawn, and you are in command. The rest is history. Briefing Axis Player N Take 6 Command cards. N You move first. Russian Player N Take 4 Command cards. Conditions of Victory N 6 Medals. The towns of Golyadia and Nekrasino count as a Victory Medal. Place an Objective Medal on each of these hexes. As long as the Axis unit remains on the hex, it continues to count toward the Axis victory. If the unit moves off or is eliminated, it no longer counts. An Axis unit that crosses the frozen river and exits off the Russian side of the battlefield counts as one Victory Medal. The Axis unit is removed from play. Place one figure from this unit onto the Axis medal stand. Special Rules The Axis Special Forces tank units have 4 figures. Place a Special Force badge in the same hex with these units to distinguish them from the other units. The Axis Special Forces infantry are Engineer units. Place a Special Force badge in the same hex with these units to distinguish them from the other units. Read p.6 to learn about Engineer units. The river is a Frozen River (p.3). Trenches are described on p.2. Blitz Rules are in effect (see p.4). Russian Command rules are in effect (refer to p.3).
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Record 47815 · official · Review: approved
Eastern Front — PDF p. 14 [eastern-14-0]
- Rule Category
- Rulebook excerpt
- Description
- 41 - [STALINGRAD] RED BARRICADES FACTORY COMPLEX - OCTOBER 22, 1942 1 x6 x4 2 3 x10 x7 4 x36 x410 x89 x68 Setup order SSSS nnnn iiii pppp eeee rrrr FFFF iiii gggg uuuu rrrr eeee Sniper Figure Sniper Figure Barricades Factory Embankment x57 x35
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Record 47816 · official · Review: approved
Eastern Front — PDF p. 15 [eastern-15-0]
- Rule Category
- Rulebook excerpt
- Description
- 14 Historical Background By mid October the fighting amidst the rubble of the Red Barricades Factory Complex in the northern section of Stalingrad had drawn in more and more of the German 6th Army's forces. On the 22nd the 79th Infantry division, supported by engineers, tanks and artillery, launched an intense attack over the Railroad embankment toward the Barricades Factory. Under heavy fire from dug-in tanks and Russian snipers, the German troops slowly made ground toward the Factory. The Soviet line finally broke, but by day's end only a corner of the factory had been taken. The stage is set, the battle lines are drawn, and you are in command. The rest is history. Briefing Axis Player N Take 5 Command cards. N You move first. Russian Player N Take 4 Command cards. Conditions of Victory N 10 Medals. The two Town hexes count as a Victory Medal for the side that occupies the hex. Place Objective Medals in these hexes. Control of Barricades Factory (4 hexes), counts as 2 Victory Medals. To gain control, your side must occupy more of the Building hexes than your opponent. Special Rules Blitz Rules are in effect (see p.4). Russian Command rules are in effect (refer to p.3). The Axis Special Forces tank unit has 4 figures. Place a Special Forces Badge in the same hex with these unit to distinguish them from the other units. The Axis Special Forces Infantry units are Engineer units. Place a Special Forces Badge in the same hex with these units to distinguish them from the other units. Read p.6 about Engineers. An Embankment hex has the same effect as a hill. A Hedgehog obstacle hexes represent piles of debris and has the same effect as a Hedgehog. Minefields are explained on p.4. Snipers are described on p.5.
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Record 47817 · official · Review: approved
Eastern Front — PDF p. 17 [eastern-17-0]
- Rule Category
- Rulebook excerpt
- Description
- 16 Historical Background The village of Ponyri was the focal point of General Walther Model's planned breakthrough in the area north of Kursk. Three German infantry divisions were ordered to assault the village, while elements of two Panzer divisions supported the attack. Soviet minefields, intense fire from dug-in tanks and artillery threw the armor back while the village itselve witnessed some of the most bitter hand-to-hand combat of the war. Hill 253.3 was finally taken and although the German push gained much of the village, the Soviet defense remained strong. The German force was eventually 'bled white' in the days of fighting that followed and an effective breakthrough was never achieved. The stage is set, the battle lines are drawn, and you are in command. The rest is history. Briefing Axis Player N Take 6 Command cards. N You move first. Russian Player N Take 4 Command cards. Conditions of Victory N 7 Medals. Control of Ponyri counts as two Victory Medals. To control Ponyri, you must occupy more Town hexes than your opponent. The Russian side controls Ponyri at the start of the battle, so place two Victory Medals on the Allied Medal Stand. Special Rules The Axis Special Forces Tank units have 4 figures. Place a Special Forces Badge in the same hex with these units to distinguish them from the other units. Minefields are explained on p.4.
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Record 47818 · official · Review: approved


