General Howitzer’s Field Guide to Memoir 44

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General Howitzer · Field Guide

Memoir '44 Rules Database

Search the Memoir ’44 rules database by keyword. Use the category checkboxes to narrow your results.


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1185 matching records · page 30 of 99

Combat Engineers

Rule Category
Troops
Description
Combat Engineer units were used throughout WWII to increase the combat effectiveness of the Corps. They provided mobility, counter−mobility, survivability, topographic and engineering support. An Engineer unit moves and battles like a Standard unit. However: ◆ In Close Assault Combat, an Engineer unit ignores all terrain Battle dice reductions, i.e. their enemies are not protected by their terrain. ◆ An Engineer unit that is on a hex with wire will reduce the number of Battle dice it rolls by 1 and may also remove the wire from the hex on the same turn. ◆ Clearing Road Blocks An Engineer unit that moves onto a Road Block hex and is eligible to battle may clear the Road Block hex in lieu of battling. If the unit moves 2 hexes, it cannot re

Picture

No picture is stored for this record.

Record 46946 · unclassified · Review: needs_review

Command Card

Rule Category
Command Cards
Description
No text description is stored for this record.

Picture

No picture is stored for this record.

Record 47451 · unclassified · Review: needs_review

Command Cards

Rule Category
CardSet - Command
Description
No text description is stored for this record.

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No picture is stored for this record.

Record 47114 · unclassified · Review: needs_review

Command Cards

Rule Category
ACTION CARDS
Description
No text description is stored for this record.

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Command Cards — rule card

Record 48009 · unclassified · Review: needs_review

Command Cars / Kübelwagen

Rule Category
Weapons
Description
(Troops 20 - Command Cars) When indicated in the scenario’s Briefing Notes, place a single Kübelwagen figure in each hex containing a Truck symbol marked with a Command Car badge. A Command Car unit is treated like Infantry for all purposes. ◆ Movement: An ordered Command Car may move up to 3 hexes. ◆ Battle: A Command Car can never directly battle on the battlefield. Instead, when a Section card is played in the same section as a Command Car, the player may activate 1 more unit than indicated by his card. A Command Car does not affect the number of units ordered by a Tactic card. In addition, when a Command Car is ordered by the play of a Recon 1 card, its player may choose 1 Command card of his choice from those already in the discard pile, instead of drawing 2 Command cards from the draw pile. The selection of this card remains secret from your opponent. Command Cars are also much more elusive and harder to hit than normal Infantry figures. All enemy battle dice rolled against a Command Car are ignored. Instead, those dice that would have scored a hit had the unit been a normal Infantry unit are rerolled. If at least one of the re-rolls is a Grenade, the kill is confirmed and this Command Car unit lost. All other re-rolls (including Flags, if any) are ignored.

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No picture is stored for this record.

Record 47013 · unclassified · Review: needs_review

Control Markers

Rule Category
Special Action Medal Objective
Description
No text description is stored for this record.

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No picture is stored for this record.

Record 47088 · unclassified · Review: needs_review

Control Markers

Rule Category
Action
Description
Town Control Beach Control

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No picture is stored for this record.

Record 47383 · unclassified · Review: needs_review

Control Markers

Rule Category
ACTION CARDS
Description
No text description is stored for this record.

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Control Markers — rule card

Record 48010 · unclassified · Review: needs_review

Counter Attack

Rule Category
COMMAND CARDS
Description
No text description is stored for this record.

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Counter Attack — rule card

Record 48044 · unclassified · Review: needs_review

Counter-Attack

Rule Category
CardSet - Command
Description
2x

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No picture is stored for this record.

Record 47130 · unclassified · Review: needs_review

Counter-Attack

Rule Category
CardSet - Command CardSet - Tactical
Description
No text description is stored for this record.

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No picture is stored for this record.

Record 47468 · unclassified · Review: needs_review

Counter-Attack

Rule Category
CardSet - Breakthrough CardSet - Tactical
Description
2x in the set

Picture

No picture is stored for this record.

Record 47564 · unclassified · Review: needs_review

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