General Howitzer’s Field Guide to Memoir 44

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General Howitzer · Field Guide

Memoir '44 Rules Database

Search the Memoir ’44 rules database by keyword. Use the category checkboxes to narrow your results.


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1185 matching records · page 27 of 99

Campaign Book 1 Cards

Rule Category
Campaign Book1
Description
No text description is stored for this record.

Picture

No picture is stored for this record.

Record 47377 · unclassified · Review: needs_review

Capture HQ

Rule Category
ACTION CARDS
Description
No text description is stored for this record.

Picture

Capture HQ — rule card

Record 48006 · unclassified · Review: needs_review

Capture HQ / Supply Tent

Rule Category
Air Rules Action
Description
No text description is stored for this record.

Picture

No picture is stored for this record.

Record 47225 · unclassified · Review: needs_review

Capturing Equipment

Rule Category
Action
Description
A Battle Star token may be used to identify a radar station’s new equipment, or any other valuable piece of equipment the enemy might want to capture. Place the Battle Star token on the precious cargo. An Infantry unit must stop on that hex to pick it up. From then on, the piece of equipment represented by the Battle Star moves with the unit. If the unit is destroyed, the equipment remains on the ground, waiting to be picked up by another unit using the same rule.

Picture

No picture is stored for this record.

Record 46922 · unclassified · Review: needs_review

Capturing Equipment

Rule Category
ACTION CARDS
Description
No text description is stored for this record.

Picture

Capturing Equipment — rule card

Record 48007 · unclassified · Review: needs_review

Card Compendium

Rule Category
Special
Description
No text description is stored for this record.

Picture

No picture is stored for this record.

Record 47378 · unclassified · Review: needs_review

Castle

Rule Category
Terrain
Description
◆ Movement: A unit that enters a Castle hex must stop and may move no further on that turn. ◆ Battle: A unit may not battle the turn it moves onto a Castle hex. When battling an enemy unit that is on a Castle hex, infantry reduce the number of Battle dice rolled by 1, Armor reduce the number of Battle dice rolled by 2 and Artillery Battle dice are not reduced. Armor unit on a Castle hex will reduce the number of Battle dice it rolls by 2. ◆ Line of Sight: A Castle blocks line of sight.

Picture

No picture is stored for this record.

Record 47032 · unclassified · Review: needs_review

Castle

Rule Category
Terrain
Description
No text description is stored for this record.

Picture

No picture is stored for this record.

Record 47450 · unclassified · Review: needs_review

Castle – (Winter Wars)

Rule Category
Structure CardSet - Winter
Description
No text description is stored for this record.

Picture

No picture is stored for this record.

Record 47348 · unclassified · Review: needs_review

Cavalry

Rule Category
Troops
Description
The Infantry with a Cavalry badge are Cavalry units. Place 4 Infantry figures and a Cavalry Badge in the hexes as indicated in the scenario. A Cavalry unit is ordered like a regular infantry unit. An ordered Cavalry unit: ◆ May move up to 3 hexes and battle. ◆ May battle any enemy target 2 or fewer hexes away. It rolls 2 dice in Close Assault and 1 die against a target at 2 hexes. Range: 2,1 ◆ May, on a successful Close Assault Combat, take ground and battle again, us

Picture

No picture is stored for this record.

Record 46974 · unclassified · Review: needs_review

Caves on Hills

Rule Category
Terrain
Description
◆Movement: Only Japanese infantry units may claim a Cave as a defensive position. Caves are impassable terrain to Armor and Artillery units. No movement restrictions for Infantry units. ◆ Battle: When battling an enemy unit that is on a Cave hex, Infantry and Armor reduce the number of Battle dice rolled by 2 and Artillery Battle dice are not reduced. A Japanese unit on a Cave hex must ignore all flags rolled against it. ◆Line of Sight: A Cave hex has the same line of sight effects as its underlying terrain. ◆Special Rules: Only Japanese Infantry may use a Cave network to move from any Cave hex it occupies onto any other empty Cave hex as its entire movement for the turn. The unit may still battle. Allied Infantry may attempt to seal a Cave by moving onto it. As long as no enemy unit is adjacent to the Cave hex, the Allied Infantry may roll its Close Assault dice in lieu of battling. If a star is rolled, the Cave is successfully sealed: Turn the Cave hex to its other side to reveal its underlying terrain.

Picture

No picture is stored for this record.

Record 46978 · unclassified · Review: needs_review

Caves on Hills

Rule Category
Terrain
Description
No text description is stored for this record.

Picture

No picture is stored for this record.

Record 47436 · unclassified · Review: needs_review

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