General Howitzer’s Field Guide to Memoir 44

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General Howitzer · Field Guide

Memoir '44 Rules Database

Search the Memoir ’44 rules database by keyword. Use the category checkboxes to narrow your results.


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1184 matching records · page 23 of 99

Beaches

Rule Category
Terrain
Description
No text description is stored for this record.

Picture

No picture is stored for this record.

Record 47386 · unclassified · Review: needs_review

Behind Enemy Lines

Rule Category
CardSet - Command
Description
No text description is stored for this record.

Picture

No picture is stored for this record.

Record 47137 · unclassified · Review: needs_review

Behind Enemy Lines

Rule Category
CardSet - Command CardSet - Tactical
Description
No text description is stored for this record.

Picture

No picture is stored for this record.

Record 47474 · unclassified · Review: needs_review

Behind Enemy Lines

Rule Category
CardSet - Breakthrough CardSet - Tactical
Description
No text description is stored for this record.

Picture

No picture is stored for this record.

Record 47562 · unclassified · Review: needs_review

Behind Enemy Lines

Rule Category
CardSet - Overlord
Description
No text description is stored for this record.

Picture

No picture is stored for this record.

Record 47634 · unclassified · Review: needs_review

Behind Enemy Lines

Rule Category
COMMAND CARDS
Description
No text description is stored for this record.

Picture

Behind Enemy Lines — rule card

Record 48042 · unclassified · Review: needs_review

Behind Enemy Lines (Command Card)

Rule Category
Command Cards (Breakthrough)
Description
No text description is stored for this record.

Picture

No picture is stored for this record.

Record 47526 · unclassified · Review: needs_review

Behine Enemy Lines

Rule Category
BaseGame
Description
No text description is stored for this record.

Picture

No picture is stored for this record.

Record 47200 · unclassified · Review: needs_review

Big Guns / Long Tom

Rule Category
Weapons
Description
Big Guns are long-range batteries that turn out to be devastatingly effective over tremendous distances once properly zeroed in on a target. When a scenario indicates a Big Gun battery, place a Big Gun badge and three cross-hair markers on the corresponding hex, along with the Artillery unit. Big Guns fire over a range of eight hexes, at 3, 3, 2, 2, 1, 1, 1, 1 respectively. When a Big Gun scores a hit on an enemy target unit and the unit is not eliminated or retreats, place one Big Gun cross-hair marker on the hex of the targeted unit. When a Big Gun Battery fires at a unit in a hex with a cross-hair marker, the Big Gun Battery rolls 1 additional die (it has found the range and has zeroed in on the target). Cross-hair markers are not cumulative. The cross-hair marker stays on the hex until the unit moves or is eliminated. When the unit moves from the hex, the cross-hair marker is placed back on the hex with the Big Guns.

Picture

No picture is stored for this record.

Record 46945 · unclassified · Review: needs_review

Bitter Resistance

Rule Category
Action
Description
Bitter Resistance When a Winter Combat card features the Bitter Resistance symbol, you may either play the card as written OR as a Bitter Resistance action. Bitter Resistance action: The unit you play Bitter Resistance on may ignore a flag rolled against it. The best option, if applicable, will usually be the one listed on the card's text. But you do not have to play this option if you don’t want to, even if you have the right units available for it. You may always choose to play the card as a Bitter Resistance action instead.

Picture

No picture is stored for this record.

Record 47038 · unclassified · Review: needs_review

BLITZ RULES

Rule Category
Action
Description
Scenarios occurring in the early years of WWII often use the Blitz Rules. ◆ The Axis player may play a 'Recon 1' card as an Air Power Tactic card in that section (at least one target hex must be in the section): target a group of 4 or fewer enemy units adjacent to each other. Roll 1 battle dice per hex (Axis air attack). ◆ Armor movement is amended as follows: An ordered Axis armor unit may move up to 3 hexes and battle while an

Picture

No picture is stored for this record.

Record 46969 · unclassified · Review: needs_review

Blitz Rules

Rule Category
ACTION CARDS
Description
No text description is stored for this record.

Picture

Blitz Rules — rule card

Record 48002 · unclassified · Review: needs_review

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