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Equipment Pack — PDF p. 2 [equipment-2-0]
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- Description
- MEMOIR’44 EQUIPMENT PACK Congratulations on your purchase of this Equipment Pack, the largest set of figures ever released for Memoir ‘44. This Equipment Pack contains hundreds of new figures useful for playing scenarios that involve: Memoir '44 base game Terrain Pack Campaign Book #2 Eastern Front Mediterranean Theater Winter /Desert Board Air Pack Breakthrough Winter Wars Battle Map Pacific Theater Campaign Book #1 N 4 Minor WWII Nations:France (French Infantry 1940); Italy (Obice da 75/18 Italian Gun); Poland (Polish Cavalry); and Finland (Finnish Ski Troops) N Artillery Pieces:The M7 Priest (Mobile Artillery), Flak 88 (Heavy AntiTank Gun), Long Tom (Big Gun) and Nebelwerfer (Screaming Meemies) N Beach Landing Equipment: The LCT 202 (Landing Craft) and Hobart’s Funnies (Churchill Tank with 5 different accessories!) N Special Weapon Assets: The M2 Mortar and M2 Machine Gun N Tank Destroyers: The Elefant Panzerjäger N Command Cars: The Kübelwagen N Snipers: Perfectly set for urban combat N And additional copies of already-issued Tanks and Vehicles: The Tiger Tank, Sd.Kfz 250 Half-Track, Dodge-WC63 Truck and Jeep Willys • A word about these figures • Colors and Paint - All the figures included in this pack are cast in neutral gray plastic, allowing you to use them as stand-ins for units or replacement for badges on either side of the battlefield. If you wish to paint them, we recommend washing them in soapy warm water and priming them first. Minor Nations - When playing a Minor Nation, use the figures unique to that Minor Nation’s specific power(s), side-by-side with other normal figures of that same side (Allies or Axis) to form a complete army for the scenario. Hobart’s Funnies -The Churchill tank included in this pack is the most sophisticated figure we’ve released for Memoir ‘44 yet. It comes with 5 distinct accessories, each with its own unique capabilities. We have provided more of these tanks and accessories than you will typically need. We recommend gluing some of the smaller accessories, especially the tiny Petard Mortar, directly onto some (but not all) of your tanks, to avoid losing them. This icon indicates that we are introducing a new rule to Memoir '44. This icon indicates that we slightly updated already existing cards. Many of the figures included in this pack were already released as badges in earlier expansions. If you own any of these, simply use your new figures in lieu of the earlier Troop badges. Keep the badges to differentiate your figures if playing the same unit (e.g. Snipers) from both sides on the same battlefield. Various icons indicate rules that were already introduced in a prior expansion pack. I. Artillery pieces Flak 88 (Troops 23 - Heavy Anti-Tank Gun) When indicated in the scenario’s Briefing Notes, place a Heavy Anti-Tank Gun unit (two Flak 88 figures) on the corresponding hex. A Heavy Anti-Tank Gun unit is treated like Artillery for all purposes. It is ordered by the same Tactic cards, hit by the same dice r
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Record 47946 · official · Review: approved
Mediterranean Theater — PDF p. 10 [mediterranean-10-0]
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- 10 When turned sideways, a pair of Exit markers designates an interval of edge hexes; this interval includes the two hexes on which the Exit markers are placed. IV. New Obstacles Field Bunkers (Desert) Same effect as Bunkers ( p. 16) In addition, either side may claim it as a defensive position. N Air check: 2 Road Blocks (Desert) N Movement:Only an Infantry unit may enter a Road Block hex. An Infantry unit that enters a hex with a Road Block must stop and may move no further on that turn. N Battle: A unit on a Road Block is protected on all sides. A Road Block reduces the number of Battle dice rolled by 1 when attacked by Infantry or Armor. Artillery battle dice are not reduced. A unit on a Road Block hex may ignore the first flag rolled against it. N Line of Sight: A Road Block does not block line of sight. N Air check: 1 V. New Badges & Units Combat Engineers Combat Engineer units were used throughout WWII to increase the combat effectiveness of the corps. They provided mobility, countermobility, survivability, topography and engineering support. An Engineer unit moves and battles like a Standard unit. However: In Close Assault Combat, an Engineer unit ignores all terrain Battle Dice reductions, i.e. its enemies are not protected by terrain. An Engineer unit that is on a hex with wire will reduce the number of Battle Dice it rolls by 1 and may also remove the wire from the hex on the same turn. The Engineer unit must be able to battle, to remove the wire. As such, it may not make a movement of 2 hexes and remove the wire on the same turn, unless ordered by an Infantry Assault. An Engineer unit that moves onto a Minef ield hex and is eligible to battle must clear the Minefield hex instead of battling. If the Engineer unit moves onto a Minefield hex and it cannot battle, the Minefield detonates. An Engineer unit must be able to battle to remove a Minefield. It may not make a movement of 2 hexes and remove a Minefield the same turn, unless ordered by an Infantry Assault. Clearing Road Blocks An Engineer unit that moves onto a Road Block hex and is eligible to battle may clear the Road Block hex in lieu of battling. If the unit moves 2 hexes, it cannot remove the Road Block on the same turn, unless ordered by an Infantry Assault. Nationality & Special Forces Badges SAS: British Special Air Service Founded by British officer David Stirling during the British campaign in North mediterranean Theater (British) Royal Engineers German Combat Engineers M44 BRIT expansion rules EN:Mise en page 1 24/06/08 16:16 Page 11
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Record 47903 · official · Review: approved
Mediterranean Theater — PDF p. 10 [mediterranean-10-1]
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- ampaign in North mediterranean Theater (British) Royal Engineers German Combat Engineers M44 BRIT expansion rules EN:Mise en page 1 24/06/08 16:16 Page 11
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Record 47904 · official · Review: approved
Mediterranean Theater — PDF p. 11 [mediterranean-11-0]
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- 11 Africa, the SAS put small groups of highly-trained, specially-equipped commandos deep into enemy territory, using jeeps for maximum mobility. The SAS conducted devastating raids on German airfields and numerous other strategic targets. They went on to participate in many of the boldest and most daring operations of WWII. British Special Forces Apart from the famous SAS, there were many other Special Forces units in the British army. During the war years, Britain developed those highly trained units that would be put to good use in various theaters of operation and write some of the most glorious pages of WWII history. This badge is thus also used to designate some Elite Armor units. Italian Army While suffering from a dearth of equipment that also was never up to German or Allied standards, the Italian Army was much braver than British wartime propaganda led people to believe. Notwithstanding the almost complete destruction of Italian 10th Army during the early phase of the North African campaign, the Italian Army would prove to be one tough opponent, even when massively overrun, as troops landing in Sicily would soon discover. Italian Special Forces Formed in November 1939, the "Divisione Littorio d'Assalto" or Elite Assault Division was composed of the 33rd tank regiment, the 12th Bersaglieri regiment and the 133rd artillery "Littorio" regiment. First committed to combat in the Alps, it moved to North Africa in 1941 and fought up to the battle of El Alamein, where it was almost entirely wiped out and ultimately dissolved in November 1942. VI. Scenarios The eight scenarios on the pages that follow describe the events that occurred in and around Tobruk in 1941-1942, following the arrival of Erwin Rommel's Afrikakorps in Libya, from Operation Battleaxe and Crusader to the Battle of Gazala. As Churchill would later comment: "Before Alamein we never had a victory, after Alamein we never had a defeat. " The British player will be in for some tough challenges to keep his upper lip stiff! The Battle of Gazala itself is the subject of five of these scenarios; while these can be played individually, they form the perfect basis for using the Simplified Campaign Rules that came with the Winter/Desert Board expansion. While a visual treat, ownership of that board is not necessary to enjoy these as the rules can be downloaded directly from our web site at www.memoir44.com. TERMINOLOGY We use the same notation conventions and terminology first presented in the Air Pack. Where appropriate, special rules will refer to the corresponding summary card; and Victory conditions use the now standard terminology: Temporary Medal Objective - The Victory Medal in this objective hex is held and captured only as long as a unit of the appropriate side holds the hex. If the unit vacates the hex for any reason (movement, retreat or elimination), the medal is immediately lost and placed back in play in its original position on the objective hex. Temporary Majority Medal Obj
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Record 47905 · official · Review: approved
Mediterranean Theater — PDF p. 11 [mediterranean-11-1]
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- 4.com. TERMINOLOGY We use the same notation conventions and terminology first presented in the Air Pack. Where appropriate, special rules will refer to the corresponding summary card; and Victory conditions use the now standard terminology: Temporary Medal Objective - The Victory Medal in this objective hex is held and captured only as long as a unit of the appropriate side holds the hex. If the unit vacates the hex for any reason (movement, retreat or elimination), the medal is immediately lost and placed back in play in its original position on the objective hex. Temporary Majority Medal Objective - The Victory Medal for this group of objective hexes goes to the side that has units in an absolute majority of these hexes. Permanent Medal Objective - The Victory Medal in this objective hex is captured and permanently gained the moment a unit of the appropriate side enters this hex. The medal is not returned or put back in play, even if the unit later vacates this hex. As always, a complete, up-to-date, database of all Summary cards can also be consulted online, on www.memoir44.com, at anytime. Enjoy! Air rules are not in effect in any of the scenarios that follow. The Air Sortiecards are set aside and not used in these missions. M44 BRIT expansion rules EN:Mise en page 1 24/06/08 16:16 Page 12
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Record 47906 · official · Review: approved
Mediterranean Theater — PDF p. 12 [mediterranean-12-0]
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- Hellfire Pass 1 x1 x15 2 3 x2 x12 4 x107 Setup order 4th Royal Tank Regiment x118 x25 6 x7 - June 15-17, 1941 - 01 4245 M44 BRIT expansion rules EN:Mise en page 1 24/06/08 16:16 Page 13
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Record 47907 · official · Review: approved
Mediterranean Theater — PDF p. 13 [mediterranean-13-0]
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- 13 Historical Background 2 miles inland, on the Egyptian-Libyan border, Halfaya Pass carves a natural route through the 600 foot high escarpment that extends southeast toward Sollum. In World War II, whoever controlled the pass held the main westward access into Libya and the key to any relief of the besieged garrison at Tobruk. Unfortunately for the British, since April 14, 1941, that key was firmly in the hands of Lieutenant-General Erwin Rommel's Afrikakorps. On May 15, the Desert Rats of 7 th Armoured Division briefly capture the Pass, during Operation Brevity. But a mere 11 days later, Rommel strikes back. Operation Skorpion puts his three assault groups firmly back in control of the pass. With the Germans now also controlling the Airfields in Crete, time is running out on the British. Under pressure from Churchill himself, General Wavell launches Operation Battleaxe. At dawn on June 15 th, the 11th Indian Brigade, with support of the Matildas from the 4th Royal Tank Regiment, advances on what will soon be known as "Hellfire Pass"... The stage is set, the battle lines drawn, and you are in command. The rest is history. Briefing Axis Player [Germany/Italy] N Take 6 Command cards. Allied Player [Great Britain] N Take 4 Command cards. N You move first. Conditions of Victory N 6 Medals. Exit markers are in effect on the portion of the Allied baseline in between the 2 Exit markers, for the Axis forces. Special Rules North African Desert Rules are in effect (Actions 9 - North African Desert Rules). In addition, Allied Armor units may only move 2 hexes and battle, not the normal 3 hexes. British Commonwealth Forces and Italian Royal Army command rules are in ef fect. All Allied tank units are Elite armor units (Troops 2 - Specialized Units). Badges are not required. Special W eapon Asset rules are in effect for the two German units equipped with Anti-Tank weapons. The German player lays out the Minefields (Terrain 29 - Minef ields). mediterranean Theater M44 BRIT expansion rules EN:Mise en page 1 24/06/08 16:16 Page 14
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Record 47908 · official · Review: approved
Mediterranean Theater — PDF p. 14 [mediterranean-14-0]
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- 1 x4 x1 2 3 x10 x74 5 x1 6 x2 7 x1 Setup order x110 8 x2 9 x1 - November 22, 1941 - 15th Panzer 7th Armoured Division Sidi Rezegh Airfield 02 4246 Sidi Rezegh Airfield 02 4246 M44 BRIT expansion rules EN:Mise en page 1 24/06/08 16:16 Page 15
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Record 47909 · official · Review: approved
Mediterranean Theater — PDF p. 15 [mediterranean-15-0]
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- 15 Historical Background Operation Crusader, the third and ultimately successful British attempt to try and break Rommel's stranglehold on Tobruk, began in a horrendous rainstorm on November 18, 1941. While one British corps was taking up position near Halfaya Pass, the others began moving across the desert in three columns. The central one headed for Tobruk to link up with a planned breakout of the besieged garrison troops. Racing forward, the 7 th Armoured Brigade and 7th Support Group took the airfield at Sidi Rezegh, almost coming within sight of Tobruk. Wedged between the city's garrison and the advancing British armor, and realizing the precariousness of his situation, Rommel reacted quickly. The airfield was soon back in German hands, with Major Kummel's 15th Panzer Division laying in wait... The British 7th Armoured Division advanced along the Trigh Capuzzo Road to take the airfield back. Upon reaching the 175 Gap in the escarpment, the British tankers began to move through. But Kummel's tanks waited in ambush, striking fast and hard. Cautiously, the British fell back rather than sending more of their tanks through the narrow gap. The Germans seized the initiative, moving through another gap a little further west and dealing the Desert Rats a resounding defeat! The stage is set, the battle lines drawn, and you are in command. The rest is history. Briefing Axis Player [Germany] N Take 5 Command cards. Allied Player [Great Britain] N Take 4 Command cards. N You move first. Conditions of Victory N 5 Medals. The Airfield is a Temporary Objective Medal for both sides, while Sidi Rezegh is a Temporary Objective Medal for the Allied forces only. Special Rules North African Desert Rules are in effect (Actions 9 - North African Desert Rules). In addition, Allied Armor units may only move 2 hexes and battle, not the normal 3 hexes. British Commonwealth Forces command rules are in ef fect. mediterranean Theater M44 BRIT expansion rules EN:Mise en page 1 24/06/08 16:16 Page 16
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Record 47910 · official · Review: approved
Mediterranean Theater — PDF p. 16 [mediterranean-16-0]
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- 1 x10 Setup order x73 - November 25, 1941 - 2 x2 21st Panzer 15th Panzer 7th Indian Brigade Dug in at Sidi Omar 03 1324 M44 BRIT expansion rules EN:Mise en page 1 24/06/08 16:16 Page 17
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Record 47911 · official · Review: approved
Mediterranean Theater — PDF p. 17 [mediterranean-17-0]
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- 17 Historical Background Having extricated himself from a very precarious position at Sidi Rezegh airfield, Rommel looked for ways to press his advantage. He sent his Afrikakorpstoward Sidi Omar, in the hope of re-establishing himself on the border and turning his victory of a couple of days earlier into a decisive rout of the British. But the Commonwealth forces, rather than flee back into Egypt, had regrouped and dug in. On November 25 th, the two forces faced off. 21st Panzer suddenly found itself looking down the guns of the 7th Indian Brigade's 25 pounder artillery, while 15th Panzer was battling the British Armoured Regiments to a draw. The stage is set, the battle lines are drawn, and you are in command. The rest is history. Briefing Axis Player [Germany] N Take 5 Command cards. N You move first. Allied Player [Great Britain] N Take 5 Command cards. Conditions of Victory N 6 Medals. Exit markers are in effect on the portion of the Allied baseline in between the 2 Exit markers, for the Axis forces. Special Rules North African Desert Rules are in effect (Actions 9 - North African Desert Rules). In addition, Allied Armor units may only move 2 hexes and battle, not the normal 3 hexes. British Commonwealth Forces command rules are in ef fect. Place a badge on the German elite tank unit. Badges are not required for the Allied tank units, which are all elite armor units (Troops 2 - Specialized Units). mediterranean Theater M44 BRIT expansion rules EN:Mise en page 1 24/06/08 16:16 Page 18
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Record 47912 · official · Review: approved
Mediterranean Theater — PDF p. 18 [mediterranean-18-0]
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- 1 x8 x1 2 3 x2 4 x2 Setup order x57 x58 5 x2 6 x8 - May 27, 1942 - 21st Panzer Bir Hakeim Ariete Division 1st Free French Brigade 3rd Indian Motorized Brigade Flanking Maneuver at Bir Hakeim 04 4230 M44 BRIT expansion rules EN:Mise en page 1 24/06/08 16:17 Page 19
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Record 47913 · official · Review: approved

