General Howitzer · Field Guide
Memoir '44 Rules Database
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258 matching records · page 19 of 22
Ski Troops (Finnish )
- Rule Category
- Nations
- Description
- The Finnish Special Forces Infantry are Ski troop units. Place a Finnish badge in the same hex with these units to distinguish them from the other units. These units only have 3 figures. An ordered Ski unit: ◆ May move up to 3 hexes and battle. It rolls 3 dice in Close Assault and 2 dice against a target unit 2 hexes away. ◆ May battle when the unit moves onto terrain type (woods, towns, etc.) where standard infantry could not battle. The unit must still stop and move no further in terrain that limits movement. ◆ May retreat up to 3 hexes instead of the standard 1 on any retreat flag rolled.
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Record 46976 · unclassified · Review: needs_review
Sniper
- Rule Category
- CardSet - Combat CardSet - Urban
- Description
- Place a single Infantry figure and a Sniper Badge in the hexes indicated in the scenario. A Sniper is ordered like an Infantry unit. An ordered Sniper: ◆ May move like a Special Forces infantry unit, 1 or 2 hexes and battle. ◆ May battle when he moves onto terrain type (woods, towns, etc.) where standard infantry could not battle. He must still stop and move no further in any terrain that limits movement. ◆ Range: 1,1,1,1,1 ◆ May retreat up to 3 hexes instead of the standard 1 hex on any retreat flag rolled. An ordered Sniper unit may target an enemy infantry or artillery unit 5 or fewer hexes away. It must have line of sight to its target. A Sniper's battle dice are not reduced when targeting an enemy unit in terrain. A Sniper will roll 1 die in combat and scores one hit on a target symbol, Grenade or Star symbol rolled. A flag will cause the target unit to retreat as normal. A Sniper cannot target an armored unit. A Sniper may be targeted as normal but only a Grenade symbol will score a hit. The Sniper is removed when hit and does not count as a medal
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Record 47171 · unclassified · Review: needs_review
Snipers
- Rule Category
- Troops
- Description
- Place a single Infantry figure and a Sniper Badge in the hexes indicated in the scenario. A Sniper is ordered like an Infantry unit. An ordered Sniper: ◆ May move like a Special Forces infantry unit, 1 or 2 hexes and battle. ◆ May battle when he moves onto terrain type (woods, towns, etc.) where standard infantry could not battle. He must still stop and move no further in any terrain that limits movement. ◆ Range: 1,1,1,1,1 ◆ May retreat up to 3 hexes instead of the standard 1 hex on any retreat flag rolled. An ordered Sniper unit may target an enemy infantry or artillery unit 5 or fewer hexes away. It must have line of sight to its target. A Sniper's battle dice are not reduced when targeting an enemy unit in terrain. A Sniper will roll 1 die in combat and scores one hit on a target symbol, Grenade or Star symbol rolled. A flag will cause the target unit to retreat as normal. A Sniper cannot target an armored unit. A Sniper may be targeted as normal but only a Grenade symbol will score a hit. The Sniper is removed when hit and does not count as a medal
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Record 46973 · unclassified · Review: needs_review
Supply Train / Reinforcements
- Rule Category
- Action Troops
- Description
- A locomotive and wagon may carry infantry or armor reinforcement troops. The units that are being carried are indicated in the scenario. Carried units may not battle. When the locomotive arrives at the station, the units riding on the supply train are placed on the hexes adjacent to the locomotive and wagon. Units may not move or battle the turn they arrive at the station. Locomotive and wagon act as one unit. Move 1-3 hexes, if the line is clear. Ignore one flag, and retreat in the opposite direction the train is facing. Hit by grenades.
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Record 46943 · unclassified · Review: needs_review
Supply Trains
- Rule Category
- Weapons Troops
- Description
- A locomotive and wagon may carry infantry or armor reinforcement troops. The units that are being carried are indicated in the scenario. Carried units may not battle. When the locomotive arrives at the station, the units riding on the supply train are placed on the hexes adjacent to the locomotive and wagon. Units may not move or battle the turn they arrive at the station. Locomotive and wagon act as one unit. Move 1-3 hexes, if the line is clear. Ignore one flag, and retreat in the opposite direction the train is facing. Hit by grenades.
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Record 47101 · unclassified · Review: needs_review
Supply Truck - Resupply
- Rule Category
- Weapons
- Description
- Supply Trucks Resupply When a Supply Truck is adjacent to a friendly ground unit that is weakened, i.e. that no longer has the full figure count it had at the start of the scenario, it may re-supply that ground unit. Units that can thus be re-supplied include Infantry, Armor, Artillery and Cavalry units, among others. Units that are formed of a single figure (e.g. Snipers, Airplanes on the ground, etc...), Trains, and Landing Crafts can never be re-supplied, however. A Supply Truck unit may move before it re-supplies a weakened unit and a weakened unit may move before it is re-supplied. The Re-Supply Action takes place during the Battle phase of the Game Turn For each Supply Truck figure removed by the player from its Supply Truck unit, one figure (of the correct type) is returned to a weakened adjacent friendly ground unit. A re-supplied unit may not gain more figures than it had at the start of the game. More than one adjacent weakened unit may be re-supplied from the same Supply Truck unit during this phase, but none of the units being resupplied can battle this turn. Supply Truck figures that are used to re-supply an adjacent friendly unit are removed from the game, and never count toward a Medal for the opponent. COMMAND CARD CONSIDERATIONS ◆ Infantry Assault - Supply Truck units may be ordered by this Command card and move up to 3 hexes. These Supply Truck units may not battle, however, even if only moving 2 hexes. ◆ Move Out - Supply Truck units may be ordered using this Command card. ◆ Ambush, Close Assault, Firefight - Supply Truck units cannot battle, and thus cannot be ordered using any of these Command cards. ◆ Behind Enemy Lines, Dig-in, Medics & Mechanics - Supply Truck units may not be ordered using any of these Command cards. ◆ Their Finest Hour - A Supply Truck unit may be ordered by this Command card when an Infantry symbol or a Star is rolled, but it won't be able to battle (though i ACTIONS CONSIDERATIONS ◆ Collapsible Rafts and Boats - A Supply truck unit may not be transported by Collapsible Rafts or Boats. ◆ Heroic Leader - A Heroic Leader may not be added to a Supply Truck unit. ◆ Hospital Recovery, Oasis Recovery - A Supply Truck unit may not recover in a Hospital or Oasis. ◆ Reinforcements - A Supply Truck unit may not be called in as Reinforcement.
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Record 47051 · unclassified · Review: needs_review
Supply Truck / Dodge WC63
- Rule Category
- Weapons
- Description
- Supply Trucks Unit The number of truck figures to deploy in a Supply Truck unit is indicated in the small yellow circle located in the lower right corner of the Supply Truck icon. This number may range from 1 to 3 figures. Supply Trucks are treated like Infantry for all purposes. Supply Trucks Targeting The attacker scores 1 hit for each Infantry symbol or Grenade rolled against the Supply Truck unit when being targeted in battle. Supply Trucks Medals A Supply Truck unit hit by enemy fire and destroyed does not necessarily provide the opponent with a Medal, unlike other units in the game. Instead, whether a Medal is gained or not, depends on how many Supply Truck figures have been eliminated, regardless of which Supply Truck units these figures came from:For every 3 Supply Truck figures eliminated, a single Medal is collected. To keep track of this, we recommend placing each eliminated Supply Truck figure next to a Medal stand, until three figures are gathered, at which point you can place one of these figures on the Medal stand, where it will count as one Medal won, and remove the other two figures. Supply Truck figures removed from the board as a result of re-supplying your troops (see Re-Supply, below) never count toward a medal; instead, these figures are simply removed from the board, once used. Supply Trucks Movement An ordered Supply Truck unit may move up to 2 hexes. An ordered Supply Truck unit that starts on a Road hex, moves along and ends its move on a Road hex may move an additional 2 this turn, for a total of 4 hexes on the road. Supply Trucks Battle A Supply Truck unit may never battle. Instead, it may re-supply another unit. ADDITIONAL TERRAIN CONSIDERATIONS A terrain that is identified in the rules as Impassable or Impassable to Armor & Artillery is also considered as impassable to Supply Trucks units. In addition: ◆ Oceans - Supply Trucks cannot retreat into ocean hexes, except when on a Landing Craft. ◆ Cliffs & Sea Bluffs - Supply Trucks may not move up/down from the Beach, Oceans or Shorelines. ◆ Wire - Supply Trucks may not remove wire. ◆ Railroad Bridges & Railroad Tracks - Supply Trucks moving onto a Railroad Track or Railroad Bridge must stop.
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Record 47050 · unclassified · Review: needs_review
Supported Infantry
- Rule Category
- Troops
- Description
- No text description is stored for this record.
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Record 47108 · unclassified · Review: needs_review
Supported Infantry
- Rule Category
- D-Day Landings
- Description
- No text description is stored for this record.
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Record 47371 · unclassified · Review: needs_review
Tank Destroyer / Elefant Panzerjäger
- Rule Category
- Weapons
- Description
- When indicated in the scenario’s Briefing Notes, replace a single Tank figure in each Tank Destroyer unit marked with a Tank Destroyer badge by with a Tank Destroyer figure. During the game, when taking hits, remove all the other Tank figures in this unit first, keeping your Tank Destroyer for last. A Tank Destroyer unit is treated like Armor for all purposes. ◆ Movement: An ordered Tank Destroyer unit may move up to 2 hexes and battle. An ordered Tank Destroyer unit may battle any enemy target unit 4 or fewer hexes away, battling with 2 dice. ◆ Battle: When a Tank Destroyer targets an enemy Armor or Vehicle unit, all Stars rolled score a hit. A Tank Destroyer that did not move during the turn it battles ignores the terrain battle protections of its target (and any building terrain battle restrictions on itself, if battling from inside a Town or Village hex). A Tank Destroyer on a successful Close Assault may Take Ground, but it may not Armor Overrun. A Tank Destroyer may retreat up to 2 hexes on any retreat Flag rolled against it. Tank Destroyers are also more vulnerable to enemy fire, due to their lighter armor: Any non-Infantry unit targeting a Tank Destroyer unit will score a hit on any Star rolled. ◆ Line of Sight: A Tank Destroyer must have line of sight to its target.
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Record 47007 · unclassified · Review: needs_review
Terrain Pack — PDF p. 10 [terrain-10-0]
- Rule Category
- Rulebook excerpt
- Description
- 9 Heroic Leader A Battle Star token may represent a heroic leader. When in command of an infantry unit, this leader lets the unit ignore one flag and inspires his men, giving them an additional one Battle die when in combat. If the unit is eliminated, roll two Battle Dice. If a star is rolled, the Heroic Leader is lost, giving one Victory medal to his opponent. If he survives, move his Battle Star to the nearest friendly unit. III. LANDMARKS The Terrain Pack Expansion introduces a new category of terrain hexes featuring a variety of iconic buildings and emblematic constructions, referred to as landmarks. Sometimes these landmarks will be purely symbolic, simply adding flavor to a scenario. But often, they can play a key role in the scenario: an objective that must be destroyed; an objective that must be reached or entered to trigger a specific event or action; etc... A Landmark’s effects may vary from scenario to scenario on a case-by-case basis, as described in its Special Rules or Conditions of Victory section. Dams N Movement: Impassable to Armor and Artillery. No movement restrictions for Infantry. N Battle: No combat restrictions. A unit on a Dam hex may ignore the first flag rolled against it. See specific scenario rules to determine how to sabotage a Dam. N Line of Sight: A Dam blocks line of sight. Sabotaging a Dam In the Schwammenauel Dam scenario included in this expansion, Battle Star tokens are used to indicate German sabotage efforts. The Axis player may attempt to sabotage the Schwammenauel and Urft dams, when he has units on both or either dam hex. After playing a Command Card and before any units are ordered, he rolls two battle dice. For each star rolled, one Battle Star token is placed on a dam. If two stars are rolled and only one dam is occupied, only one Battle Star is placed on the occupied dam. When a fourth Battle Star token is placed on the dam, it is considered successfully sabotaged: remove the tokens from the dam hex and place four Axis medals onto the German medal track! But beware: If an Allied unit captures the dam hex at any point before the Axis Battle Star token count reaches four, the tokens are removed and the sabotage process must start over. Airfield N Movement: No movement restrictions. N Battle: No combat restrictions. N Line of Sight:Airfield does not block line of sight. If indicated in the Special Rules of the scenario, a player may land reinforcements on an airfield hex when there are no enemy units on any of the airfield hexes. When a Direct from HQ command card is played, for one order, one infantry unit is placed on an airfield hex. The unit may not move or battle the turn it lands. Also see the optional Sabotage rules in the Battle Star Tokens section.
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Record 47870 · official · Review: approved
Terrain Pack — PDF p. 10 [terrain-10-1]
- Rule Category
- Rulebook excerpt
- Description
- rio, a player may land reinforcements on an airfield hex when there are no enemy units on any of the airfield hexes. When a Direct from HQ command card is played, for one order, one infantry unit is placed on an airfield hex. The unit may not move or battle the turn it lands. Also see the optional Sabotage rules in the Battle Star Tokens section.
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Record 47871 · official · Review: approved

