General Howitzer · Field Guide
Memoir '44 Rules Database
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17 matching records · page 1 of 2
Alliance Spy
Record 48052 · Fan-Created · Review: needs_review
Enthusiastic Infantry Attack
- Rule Category
- Fan Created
- Description
- General Teddy Roosevelt, Jr, and his troops were landed in the wrong beach on D-Day. But he said, "We'll start the war from right here!" His enthusiasm led to a bold and successful attack against the enemy. Rule: Designate his Infantry unit with a battle star. His unit can ignore any flags thrown at it. Usage: Can be used in any of the Normandy Beach scenarios.
Record 47647 · Fan-Created · Review: needs_review
Flame Thrower Infantry
Record 48054 · Fan-Created · Review: needs_review
Gurkha Warrior
Record 48055 · Fan-Created · Review: needs_review
Heroic Leader - Eugene Sledge
Record 47652 · Fan-Created · Review: needs_review
Heroic Leader - Robert Leckie
Record 47649 · Fan-Created · Review: needs_review
Heroic Leader - RV Burgin
Record 47650 · Fan-Created · Review: needs_review
John Basilone
Record 48056 · Fan-Created · Review: needs_review
Lady Death Sniper
Record 48057 · Fan-Created · Review: needs_review
Memoir 44 Solo Play
- Rule Category
- RuleBook Fan Created
- Description
- Fan-created guide for solo play
Picture
No picture is stored for this record.
Record 47543 · Fan-Created · Review: needs_review
More Vulnerable Artillery
- Rule Category
- Fan Created
- Description
- Infantry attacking an Artillery unit in Close Combat hit on Stars and Grenades Why? Artillery are hard to kill. They require, on average, 12 dice to kill.
Picture
No picture is stored for this record.
Record 47064 · Fan-Created · Review: needs_review
Moroccan Goums
- Rule Category
- Fan Created Nations Troops
- Description
- The historical basis for the Moroccan Goums card is rooted in the unique role these troops played during the Italian and North African campaigns of World War II. The game mechanics were chosen to reflect their real battlefield strengths rather than simply make them a stronger infantry unit. A Goum infantry unit may move up to 2 hexes and still battle when its entire movement is through Hill and/or Mountain terrain. This represents their exceptional ability to traverse steep, rugged terrain that slowed conventional infantry. They were also excellent at close quarter battles while using their knives. Rule: 1. Mountain Warriors A Goum infantry unit may move up to 2 hexes and still battle when its entire movement is through Hill and/or Mountain terrain. 2. Fierce Assault When battling an adjacent enemy unit, a Goum infantry unit rolls one additional battle die (+1 die). Usage: This card is best used in mountainous Italian scenarios.
Record 47640 · Fan-Created · Review: needs_review











