Panzer Lehr Counter Attacks

Panzer Lehr Counter-Attacks

scenario_PanzerLehr_1

The Panzer Lehr Counterattacks occurred in July 1944 during the Normandy Campaign in World War II. The Panzer Lehr Division, an elite German armored unit, launched a series of counterattacks against advancing Allied forces, particularly around the town of Saint-Lô, in an effort to halt the Allies’ breakout from the beachheads.

Listen up, men—Panzer Lehr was no ragtag outfit. It was Germany’s pride: tanks gleaming, engines roaring, veterans in every seat. But when the hammer fell, all that iron and swagger met the full fury of Allied steel and sky. Our fighter-bombers tore them apart from above, our artillery shook the ground beneath them, and when the dust cleared, Lehr was bleeding oil and fire across the Norman fields.

Their counterattacks? Brave but doomed—crushed under the weight of Operation Cobra, the breakout that ripped open Hitler’s precious front and sent his armies reeling toward the Falaise trap. Panzer Lehr learned the hard way what happens when you stand in the path of an army that’s rolling for victory.

~~ General Howitzer

5 VP’s

card

Card Balance:

Allies – 6

Axis – 5

Complexity:

2

Conditions:

Countryside

Context:

Historical

Location:

France

Year:

1944

Theater:

Western Front

Campaign:

Normandy Campaign

Summary:

Objectives:

5 VP’s, plus the a exit row medals for the Axis

Terrain:

The battlefield is scattered with hills, towns, hedgerows, and forests.

Troops:

Allies – 8 Infantry, 4 Armor, 1 Artillery

Axis – 8 Infantry, 2 Armor

 

medal allies

Allied Strategy:

1.  You have an Armor superiority, but only if you get your armor that are stuck in the right corner, out into the action. It will take two turns to get them out and mobile.

2.  You have an Artillery in the center, protect it, and use it.

medal axis

Axis Strategy:

1.  Big Picture strategy is that your forces begin in disarray.  You need to consolidate your forces, and coordinate your efforts.  The Allies begin with control of two-thirds of the battlefield. They are protected by hedgerows, towns, and hills.  You will need to develop a strategy to attack those units one by one with concentrated firepower until each one is eliminated.

2.  Because there are a row of exit hexes which can provide additional medals for you,  you should continue a relentless push deep into the enemy territory.  If you can bring in your flank forces toward the center, it will make your forces unstoppable.

16
BR - Panzer Lehr

Author:

Days of Wonder

Link:

Clearing Matanikau River

Clearing Matanikau River

scenario_ClearingMatanikauRiver_start

The Battle of the Matanikau River was a series of engagements during the Guadalcanal Campaign in late 1942, part of the Pacific Theater in World War II. The battles focused on clearing Japanese forces from the Matanikau River area on Guadalcanal to secure the perimeter around the strategic Henderson Field airbase, held by U.S. Marines.

In several operations between September and November 1942, U.S. Marines, supported by naval and aerial bombardment, launched attacks against well-entrenched Japanese positions along the river. These actions disrupted Japanese attempts to launch counterattacks against the American-held airfield.

General Howitzer’s summary:
We swept the jungle clean—rooted out every last Japanese fighter and locked down the western flank of Henderson Field. Those clearing fights weren’t just mop-up—they were the nail in the enemy’s coffin on Guadalcanal. That island was the start of our long march west, and by God, it was the turning point that broke their back in the Pacific.

5 VP’s

card

Card Balance:

Allies – 6

Axis – 5

Complexity:

2

Conditions:

Jungle

Context:

Historical

Location:

Gaudalcanal

Year:

1943

Theater:

Pacific

Campaign:

Guadalcanal

Summary:

Objectives:

5 VP’s

Terrain:

The Matanikau River cuts horizontally across the battlefield.

Troops:

Allies – 10 Infantry, 2 Artillery

Axis – 9 Infantry, 1 Artillery

 

bimedal allies

Allied Strategy:

1.  Big Picture Strategy: your job is to clear the Matanikau River of all enemy belligerents.  This will require advancing across the river, but do not do so until your two Artillery units have softened up the enemy forces.  This primarily means to hit each unit at least once, thus eliminating the Seshin Kyoiku Doctrine with their powerful plus 1D attack powers.

2.  Once they have been sufficiently softened up, and you have the right card combination in hand for an attack, then advance and win! 

3.  Be aware that the enemy infantry on your left flank at a4 is both a danger and an opportunity: a danger, because they are close enough to attack and gain a tactical medal win;  but an opportunity, because they are trapped across the river, separated from their forces without a quick escape. 

medal axis

Axis Strategy

1.  Big Picture Strategy: As you are outnumbered, this is primarily a defensive scenario for the Axis.  But if you can build up the cards to mount an attack in on one side, you should do it.  For example, your Infantry at a4 on your right flank is within striking distance of the enemy Artillery, if you had a Behind Enemy Lines card.

2. Be wary of the powerful Allied Artillery, which historically, was able to turn the tide in many engagements in the Pacific. Keep at least five hexes away from them until you are ready.

3. Make use of your Seishin Kyoiku Doctrine and the Banzai War Cry to overwhelm the enemy when they get too close. 

19
BR - Clearing Matanikau

Author:

Days of Wonder

Link:

Hlegu Burma

Hlegu Burma

Hlegu-Burma

The engagement at Hlegu in March 1942 was a minor yet notable skirmish during the British retreat from Rangoon amid the Japanese invasion of Burma in World War II.

As part of the broader Battle of Pegu, British forces, including the 7th Queen’s Own Hussars equipped with Stuart “Honey” light tanks, advanced toward Hlegu, only to find it occupied by Japanese troops who had established a roadblock. The Japanese defenders employed Molotov cocktails, successfully disabling one British tank. Despite this resistance, the British forces ultimately overcame the roadblock, forcing the Japanese to retreat under heavy fire. 

This encounter was part of a strategic effort by the British to delay the Japanese advance and facilitate the evacuation of Rangoon. Although the city fell shortly thereafter, the actions at Hlegu exemplify the determined resistance offered by British and Commonwealth forces during the challenging Burma campaign.

6 VP’s

Card Balance:

Allies – 6 + 2 Combat Cards

Axis – 4 + 2 Combat Cards

Complexity:

2

Conditions:

Jungle

Context:

Historical

Location:

Burma

Year:

1942

Theater:

Pacific

Campaign:

Codename:

Summary:

Objectives:

5 VP’s, plus a Sudden Death Exit Hex for the Allies.

Battlefield:

A jungle scenario with a road running vertically through the map, with a roadblock in the center.

Troops:

Allies – 8 Infantry, 3 Armor

Axis – 9 Infantry

Special Rules:

Roadblock Rules in “Hlegu, Burma”

According to the Terrain Pack Rulebook, roadblocks have the following effects:1j1ju

  • Movement: Only Infantry units may enter a hex containing a roadblock. Upon entering, the Infantry unit must stop and cannot move further that turn.

  • Combat:

    • A unit positioned on a roadblock hex is protected on all sides.

    • When attacked by Infantry or Armor, the attacking unit rolls one fewer Battle die.

    • Artillery attacks are unaffected; they roll their normal number of Battle dice.

    • A unit on a roadblock hex may ignore the first flag rolled against it.

  • Line of Sight: Roadblocks do not obstruct line of sight

Allied Strategy:

1. The Allies have a Sudden Death Exit Hex Objective Medal. If a unit begins the turn on the hex and exits, a victory is declared for the Allies. 

2.  You have Armor units, and the enemy has none.  Use them to good effect, but don’t get too close or they will hit you with Molotov cocktails.

Axis Strategy

1. At all costs, defend the Exit Hex.

2.  The roadblock is your best chance to surround and destroy the enemy.  As they try to cross it, bring all your Infantry to bear against them.

Battle Reports

0
BR - Hlegu Burma

Author:

Days of Wonder

Link:

Burma Troops

Courtesy of Imperial War Museum

Dug in at Sidi Omar – Armor Cat & Mouse Play

Sidi Omar - Cat & Mouse Games

So here is the situation. Allies have a superior armor advantage on the right flank – as soon as the two units from the center move over there.  But they don’t want to move in too quickly. The reason is that in desert tank scenarios, it is usually the one that strikes first wins. So even though the Allies have four-figure Armor units, they want to proceed carefully.  

So even though the selected armor could move up one more hex and fire at the Axis armor, it may not be wise.  A good card for the Axis would allow all three on the right to reply, plus there is another Panzer unit lurking in the center section.  

So the question is, do the Allied armor wait until they are all grouped together on the right to attack? Or do we go for a quick hit, and maybe take out the lone enemy armor unit?

 

Villers-Bocage

Villers-Bocage

The Battle of Villers-Bocage took place on June 13, 1944, during the Normandy Campaign in World War II. It was a significant tank engagement between British and German forces near the town of Villers-Bocage in France, shortly after the D-Day landings.

Listen up, men—this was no parade down the Champs-Élysées. The British 7th Armoured Division—the famed “Desert Rats”—thought they’d found a hole in the German line near Caen and charged in, hungry for glory. But out of the hedgerows came Michael Wittmann and his awesome Tigers, ambushing them in the narrow streets of Villers-Bocage. In minutes, British columns were burning wrecks—armor smashed, morale shaken.

But here’s the thing: Wittmann’s brilliance bought the Germans nothing lasting. The Rats pulled back, regrouped, and the Tigers couldn’t press the advantage. The town lay in ruins, but the campaign rolled on. Villers-Bocage stands as a brutal reminder—urban fighting is hell, and courage alone doesn’t win the day. You need discipline, coordination, and the will to keep moving forward, no matter what roars out of the fog.

~~ General Howitzer

VP’s: 

Allies – 3 medals

Axis – 5 medals

card

Card Balance:

Allies – 3

Axis – 6

Complexity:

3

Conditions:

Countryside

countryside

Location:

Normandy

Year: 

1944

Theater:

Western Front

Campaign:

Normandy Invasion

Summary:

This scenario is really unique with the battle between the just five German Tiger tanks vs. 24! Allied tanks, 16 infantry figures. And yet the battle is fairly balanced.

Objectives:

Allies – 3 Medals

Axis – 5 Medals, including two permanent medal exit objectives 

Terrain:

Countryside with a road cutting across the battlefield at an angle

Troops:

Allies – 4 Infantry, 8 Armor

Axis – 5 Tiger Tanks

medal allies

Allied Strategy

1. The only way you can hope to win is by bunching up your forces. Do not try to take on a Tiger Tank, one at a time.

2.  Attack the units without forest protection first, as you will be able to roll triple the attack power.  

3.  You will need to force them out of the forest. Once they leave the forest hex, they cannot return.  So a one-two punch is the way to go. Your first tank forces can attack, and hopefully roll a Flag, which will force the enemy out into the open. Then your second tank forces can roll a 3D attack and hopefully secure a kill.

4. As long as the Axis forces stay in their woods for protection, you can backoff and move out of attack range, while you get the rest of your forces on your right flank organized and into action. 

medal axis

Axis Strategy

1.  Stay in the woods as long as you can, and keep attacking the enemy from there as long as they are in range.  Because the enemy can only roll one dice against you in the woods, the odds of them rolling a hit, and then a second dice with a grenade are exceedingly low.

2.  One of your Tigers is already out in the open, so plan on moving and attacking with that one first, but stay close to your other Tigers for support.  Do not venture into a forward position where the enemy can surround you from behind. 

16
BR - Villers

Author:

Days of Wonder

URL

Vassieux, Vercors

Vassieux

The Battle of Vassieux-en-Vercors was a significant engagement during World War II, part of the German offensive against the French Resistance in July 1944. Located in the Vercors Plateau, the battle was a key moment in the resistance movement in southeastern France. 

General Howitzer summarizes the results and lessons learned:

In July of ’44, high in the Vercors Plateau, the French Resistance had the guts to carve out their own patch of freedom before the Allies rolled in. These Maquis fighters didn’t have much—just grit, rifles, and the will to spit in the enemy’s eye. But on the 21st, the Germans came in from the sky, parachutes blooming like death over the hills.

They smashed into that stronghold hard, and the Maquis, outgunned and outnumbered, fought like hell but couldn’t hold. It was courage in its purest form—men standing their ground knowing the odds were stacked to the heavens. But it was also a brutal reminder: bravery without firepower is a damn fine way to get killed.

~~ General Howitzer

4 VP’s

Card Balance:

4 – 4

Complexity:

2

Conditions:

Countryside

Location:

France

Year:

1944

Theater:

Western Front

Summary:

 The Vassieux scenario starts with a chaotic situation between both sides, and makes for an intriguing infantry-only scenario.

Objectives:

It is a short four VP scenario, which must be completed before the deck runs out or the Axis side wins

Battlefield:

The center of the battlefield represents the airfield where the battle took place. It is surrounded by hills, forests, and town hexes.

Troops:

Allies – 10 Infantry

Axis – 6 Infantry

Allied Strategy:

1.  The Allies lack infantry cohesian, so one of the early goals is to pull the troops together, and form a united attack.

2. You will need to bring in your units on the flanks towards the center where most of the battle will take place.

3. Your two units in the center section begin the game in a very exposed position. One of them is going to get hit hard and possibly eliminated right away, unless you pull them back until your forces are consolidated.

4.  These are French Resistance fighters, so they can move into woods and still attack. So the place to put them is BEHIND the woods, so when the enemy approaches, they can enter the woods and attack the enemy from a position of cover. The enemy will never know what hit them!

Axis Strategy:

1. The Axis forces are quite outnumbered in this scenario. They will need to work together as a cohesive unit to have any hope of either destroying or at least holding off the French Resistance forces. If they can hold out for an entire deck, they will win.

2. If you can get some rapid movement infantry cards, you may be able to take out one unit or more before the rest of the Resistance fighters come in to support.

3. If you are unable to get the attack cards needed for your forces, you may need to perform a tactical retreat into the town of Vassieux to provide some extra protection while you build up your hand.

DoW Battle Reports

(percentage of Allied victories):

34%

16
BR - Vassieux

Author:

Days of Wonder

Link: