General Howitzer · Field Guide
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Pacific Theater — PDF p. 19 [pacific-19-0]
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- Description
- 19 Historical Background On July 21st, the first wave to hit the northern landing beaches off the island of Guam in the Marianas, were amphibious tank units. Most of the Japanese infantry had pulled back from their beach defenses during the heavy naval bombardment that preceded. But the rough terrain and broad rice paddies slowed the tanks' advance. The 21st Marines cleared Asan Town and made some progress on the Japanese-infested ridges and jungle that overlooked the rice fields. Difficulties getting their artillery ashore and limited armor support placed the burden of establishing a beachhead squarely on the shoulders of the men of the 3rd Marine division. The stage is set, the battle lines are drawn, and you are in command. The rest is history. Briefing Japanese Player ◆ Take 5 Command cards. US Marine Player ◆ Take 6 Command cards. ◆ You move first. Conditions of Victory ◆ 6 Medals. The Hill hex marked with an Allied medal counts as a Victory Medal for the Marines. Place an Objective Medal on this hex. As long as a Marine unit occupies this hex, it counts as a Victory Medal for the Allies. If the unit moves off or is eliminated, this Medal is back in play. Special Rules Imperial Japanese Army Command rules are in effect (see p. 7). US Marine Corps Command rules are in effect (see p. 7). The Marine Special Forces Infantry units are Engineer units. Place an Engineer badge in the same hex with these units to distinguish them from the other units. Read p. 10 about Engineers. Jungles are explained on p. 5. Rice Paddies are explained on p. 6. The Asan River is a Fordable Stream. Fordable Stream is explained on p. 6.
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Record 47848 · official · Review: approved
Pacific Theater — PDF p. 2 [pacific-2-0]
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- 2 Foreword Follow in the footsteps of young Marines wading through the waters and rice paddies of the Pacific as they reclaim tiny islands, one beach at a time. Or dig extensive cave networks into the barren volcanic rock and fight to the last man to defend the honor of your Emperor in true Bushido-style. The Pacific Theater is independent of the previous expansions. While reusing a few previously introduced concepts (Big Guns targeting and Minefields from the Terrain Pack expansion), it is designed to be played in conjunction with the original Memoir '44 game. The scenarios included have been designed to progressively introduce you to the new rules of engagement, and familiarize you with your troops, be they Gung-Ho Marines or Banzai-charging Japanese. From the initial beach landing at Wake Island on Christmas Eve of 1941 to the savage fighting on Okinawa in May of 1945, you are about to discover a whole new theater of operations, and a whole new set of toys to play with. In addition to 7 new standard 2-player scenario's, we have also included a bonus 8th Overlord Scenario, to provide up to eight Memoir '44 fans the opportunity to relive the landing on Peleliu. And as always, make sure to visit the game's web site at www.memoir44.com for additional scenarios and to introduce yourself to the vibrant community of Memoir '44 players from around the world. And above all, have fun and enjoy! Richard Borg and the platoon at Days of Wonder Welcome to the fourth expansion in the Memoir '44 series: The Pacific Theater.
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Record 47826 · official · Review: approved
Pacific Theater — PDF p. 20 [pacific-20-0]
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- Asan RiverAsan North Fork South Fork 53 - [GUAM] JAPANESE COUNTERATTACK - JULY 25, 19441 x2 x9 2 3 x12 x1 4 x135 x146 x47 x28 x19 x110 x111 x313 Setup order x312
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Record 47849 · official · Review: approved
Pacific Theater — PDF p. 21 [pacific-21-0]
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- 21 Historical Background Lt. General Takeshi's counterattack plan called for a night attack on July 25/26. The goal was to split the 3rd Marines and target ammunition and supply dumps. The frontline of the 3rd Marines was stretched thin in the area and reserves were limited to a few engineer and tank units. The fighting went on all night as the Japanese units penetrated almost to the beach and successfully destroyed supplies and equipment. At dawn, the Allied tanks and artillery could finally see their enemy and soon threw the Japanese back. Early on the 26th, General Obata was forced to report the results of his failed attack back to Headquarters in Tokyo. The stage is set, the battle lines are drawn, and you are in command. The rest is history. Briefing Japanese Player ◆ Take 5 Command cards. US Marine Player ◆ Take 6 Command cards. ◆ You move first. Conditions of Victory ◆ 6 Medals. A Japanese unit that captures a HQ-Supply Tent or Hospital hex counts as one Victory Medal. Place a Japanese Objective Medal on each of the hexes. The medal once gained, continues to count toward the Japanese victory, even if the unit moves off the hex or is eliminated. An Allied unit that captures the Labor Camp counts as one Victory Medal. Place an Allied Objective Medal on this hex. The medal once gained continues to count toward the Marine victory, even if the unit moves off the hex or is eliminated. Special Rules Night Attack rules are in effect (see p. 8). Imperial Japanese Army Command rules are in effect (see p. 7). US Marine Corps Command rules are in effect (see p. 7). The Marine Special Forces Infantry units are Engineer units. Place an Engineer badge in the same hex with these units to distinguish them from the other units. Read p. 10 about Engineers. HQ-Supply and Hospital Tents are explained on p. 5. HQ-Supply and Hospital Tents special landmark rules are in effect. Jungles are explained on p. 5. Rice Paddies are explained on p. 6. The Asan River is a Fordable Stream. Fordable Stream is explained on p. 6.
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Record 47850 · official · Review: approved
Pacific Theater — PDF p. 22 [pacific-22-0]
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- Description
- 54 - [PELELIU] LANDINGS - SEPTEMBER 15, 1944 1 x4 x30 2 x113 4 x7 x4 5 x26 7 x1 x5 8 x39 10 x2 x1 11 x712 13 x10 x6 14 Setup order Point Bunker Field Bunker Mountain Field Bunker Field Bunker Marsh Marines Exit Hexes This scenario requires two M44 game sets and the Terrain Pack expansion, in addition to two Pacific Theater expansions. The Overlord rules can be downloaded for free from the Memoir '44 web site at www.memoir44.com
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Record 47851 · official · Review: approved
Pacific Theater — PDF p. 23 [pacific-23-0]
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- 23 Historical Background At 05.30 the morning of September 15, 1944, naval support ships began a massive pre-landing bombardment of Peleliu, in the Palau islands. Armored amphibious tanks came ashore ahead of the infantry waves of the 1st, 5th and 7th Marines. But the bombardment had failed to destroy Colonel Kunio Nakagawa's soldiers and artillery resistance on the island. Soon, their enfilading artillery and anti-boat gun fire inflicted severe vehicle losses on the LVTs. On the far left, the 1st Marines, led by Guadalcanal veteran, Captain George P . Hunt, flushed out t he Japanese troops holed up in the caves of the 'Point'. In the center the 5th Marines met scattered resistance and moved inland toward the airfield. Their advance, however, was soon halted because of the lack of progress on their left. On the far right, the 7th Marines drew heavy fire from nearby islands, before veering off to their left and causing confusion on the center landing beaches. Around 16.30, a Japanese counter-attack of tanks and infantry across the airfield was repulsed and a second attack later in the day also thrown back. The stage is set, the battle lines are drawn, and you are in command. The rest is history. Briefing Japanese Player ◆ Take 8 Command cards. US Marine Player ◆ Take 11 Command cards. ◆ You move first. Conditions of Victory ◆ 13 Medals. A Marine unit that exits off the Japanese side of the battlefield from the exit hex as indicated on the baseline, counts as one Victory Medal. The Allied unit is removed from play. Place one figure from this unit onto the Allied Medal Stand. If the Marine player captures and holds three of the four buildings around the Airfield, it counts as one Victory Medal. The medal once gained continues to count toward the Allied victory, even if the units move off of these hexes or is eliminated. Special Rules Imperial Japanese Army Command rules are in effect (see p. 7). US Marine Corps Command rules are in effect (see p. 7). The Marine Special Forces Infantry units are Engineer units. Place an Engineer badge in the same hex with these units to distinguish them from the other units. Read p. 10 about Engineers. The Japanese player is in control of the Bunker on the Japanese right and may claim it as a defensive position. The other bunkers are Field Bunkers (p. 9). Airfields are explained on p. 4. Jungles are explained on p. 5. Minefields are explained on p. 8. The Japanese player will lay Minefields out. Marshes are explained in the Terrain Pack p. 4. Mountains are explained on p. 5. A War Ship is described on p. 9.
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Record 47852 · official · Review: approved
Pacific Theater — PDF p. 23 [pacific-23-1]
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- Rulebook excerpt
- Description
- are explained on p. 8. The Japanese player will lay Minefields out. Marshes are explained in the Terrain Pack p. 4. Mountains are explained on p. 5. A War Ship is described on p. 9.
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Record 47853 · official · Review: approved
Pacific Theater — PDF p. 24 [pacific-24-0]
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- Hill 382 The Amphiteater Turkey Knob Bunker Bunker Bunker Minami 55 - [IWO JIMA] THE MEAT GRINDER -FEBRUARY 26-MARCH 6 1945 1 x11 x10 2 3 x9 x34 Setup order x36 x35 7 x5
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Record 47854 · official · Review: approved
Pacific Theater — PDF p. 25 [pacific-25-0]
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- 25 Historical Background On February 26, 1945 the Marines of the 4th Division found themselves facing a formidable complex of defensive positions on Iwo Jima. Hill 382, The Amphitheater, Turkey Knob and the village of Minami, were to become collectively known as the 'Meat Grinder'. A well-planned defense layout, the remarkable combination of weapons, minefields, caves and bunkers devised by Japanese General Kuribayashi held out against repeated attacks. Several times, the Marines' advance looked promising, only to bog down and then be driven back to retreat under heavy fire. The Japanese forces also used infiltration tactics and a counter-attack with a limited number of tanks to further slow the Marines down. Units from the 3rd Division were also thrown against the position as the massive casualty figures truly earned the 'Meat Grinder' its name in a short week's worth of fighting. The stage is set, the battle lines are drawn, and you are in command. The rest is history. Briefing Japanese Player ◆ Take 5 Command cards. US Marine Player ◆ Take 5 Command cards. ◆ You move first. Conditions of Victory ◆ 7 Medals. Special Rules Imperial Japanese Army Command rules are in effect (see p. 7). US Marine Corps Command rules are in effect (see p. 7) The Marine Special Forces Infantry units are Engineer units. Place an Engineer badge in the same hex with these units to distinguish them from the other units. Engineers are explained p. 10. The Marine Special Forces Tank units are Flame Thrower Tanks. Place an Flame Thower badge in the same hex with these units to distinguish it from the other units. Flame Thrower Tanks are explained p. 11. Caves are explained on p. 4. The Japanese player is in control of the Bunkers and may claim them as a defensive position. Jungles are explained on p. 5. Minefields are explained on p. 8. The Japanese player will lay the Minefields out.
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Record 47855 · official · Review: approved
Pacific Theater — PDF p. 26 [pacific-26-0]
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- Description
- The Half Moon Sugar Loaf 56 - [OKINAWA] SUGAR LOAF AND HALF MOON -MAY 13-19, 1945 1 x4 x10 2 Setup order x23
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Record 47856 · official · Review: approved
Pacific Theater — PDF p. 27 [pacific-27-0]
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- 27 Historical Background The Japanese units defending the western flank of the Shuri line were in a strong defensive position. Entrenched in tunnels with interlocking fields of fire between Sugar Loaf, Half Moon and the surrounding hills, they were able to hold off the attacks of the 6th Marine Division. At times, the Marines were able to secure a hill top position only to later be driven off by Japanese forces attacking from other caves and a maze of tunnels. On May 19th, after seven days of fighting, the area was finally secured. The stage is set, the battle lines are drawn, and you are in command. The rest is history. Briefing Japanese Player ◆ Take 4 Command cards. US Marine Player ◆ Take 6 Command cards. ◆ You move first. Conditions of Victory ◆ 6 Medals. When all the Japanese units in a section of the battlefield (right, center or left) are eliminated, the Marines gain one Victory Medal. As long as no Japanese units move back into the section it continues to count toward the Marine victory. Special Rules Imperial Japanese Army Command rules are in effect (see p. 7). US Marine Corps Command rules are in effect (see p. 7). The Marine Special Forces Infantry units are Engineer units. Place an Engineer badge in the same hex with these units to distinguish them from the other units. Read p. 10 about Engineers. The Marine Special Forces Artillery unit is Mobile Artillery. Place an Mobile Artillery badge in the same hex with this unit to distinguish it from the other units. Read p. 11 about Mobile Artillery. Caves are explained on p. 4.
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Record 47857 · official · Review: approved
Pacific Theater — PDF p. 28 [pacific-28-0]
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- NEW FIGURES The Pacific Theater provides a full Japanese army with new figures. IMPERIAL JAPANESE ARMY SOLDIER Known for his ferocity and fanaticism, the Japanese soldier drew heavily from the stoicism and adherence to Bushido Code of his ancestral role model, the Samurai. Honor was paramount, and so was name and saving face. Death before dishonor was the guiding rule of even the average Japanese Infantryman. Tied to this intense respect for tradition, was an unquestioned, unwavering respect for the Emperor, whose voice almost no Japanese had ever heard, but whose words and very existence were considered of divine nature. TYPE 95 HA-GO LIGHT TANK The Type 95 was developed as an alternative to the Type 89, which could not keep up with the movement of the mechanized infantry units it was supposed to coordinate with. For this reason, it was code-named Ha-Go or “Second car”. Similar to the British Cruiser tank, its very light armor was widely thought to be inappropriate for infantry support; its speed and armament nonetheless made it the most numerous of all Japanese Tanks. TYPE 88 75MM ANTI-AIRCRAFT GUN This anti-aircraft gun, first introduced in 1927, was based on a Vickers design, and vastly superior in both accuracy and range to Japan's first AA gun, the Type 11. It was soon outclassed by the rapid progress of Allied air power, however.
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Record 47858 · official · Review: approved

