General Howitzer · Field Guide
Memoir '44 Rules Database
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80 matching records · page 3 of 7
Italian Royal Army
- Rule Category
- Nations
- Description
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Record 47272 · unclassified · Review: needs_review
Italian Royal Army - Artillery
- Rule Category
- Nations
- Description
- Artillery Bravery Italian Artillery units exhibited remarkable courage throughout the war - during the Desert campaign, some of them would keep firing their obsolescent guns at the enemy until they were literally overrun! In Memoir '44, all Italian Artillery units may ignore 1 Flag rolled against them.
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Record 47021 · unclassified · Review: needs_review
Italian Royal Army - Motorized Divisions
- Rule Category
- Nations
- Description
- Motorized Divisions While in short supply, Italian motor vehicles tended to be of better than average quality: British Field Marshal Bernard Montgomery himself made use of some during his North African campaigns! In Memoir '44, all Italian ground units may retreat 1, 2 or 3 hexes for each Flag rolled against them, to fight another day.
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Record 47020 · unclassified · Review: needs_review
Italian Royal Army Command Rules
- Rule Category
- Nations
- Description
- Chronically under-equipped, the Italian Royal Army (Esercito Italiano) suffered a great deal from its sub-standard equipment - a shortcoming made even worse by the amateurism of its High Command. This was particularly evident in the early war, and led to disastrous, ill-conceived campaigns in Greece and Egypt. From then on, reports of Italian military prowess would often be dismissed and promptly ridiculed; but a careful read of history through the eyes and reports of their closest Allies, staff officers of the Afrikakorps, tells a very different story. In Memoir '44, Italian ground units benefit from the following powers: ◆Motorized Divisions While in short supply, Italian motor vehicles tended to be of better than average quality: British Field Marshal Bernard Montgomery himself made use of some during his North African campaigns! In Memoir '44, all Italian ground units may retreat 1, 2 or 3 hexes for each flag rolled against them. ◆Artillery Bravery Italian Artillery units exhibited remarkable courage throughout the war - during the Desert campaign, some of them would keep firing their obsolescent guns at the enemy until they were literally overrun! In Memoir '44, all Italian Artillery units may ignore 1 flag rolled against them.
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Record 46956 · unclassified · Review: needs_review
Medal Objective - Overview
- Rule Category
- Medal Objective
- Description
- Temporary Medal Objective The Victory Medal in this objective hex is captured and held only as long as a unit of the appropriate side holds the hex. If the unit vacates the hex for any reason (movement, retreat or elimination), the medal is immediately lost and placed back in play in its original position on the objective hex. Temporary Majority Medal Objective The Victory Medal for this group of objective hexes goes to the side that has units in an absolute majority of these hexes. The medal is held as long as the side retains absolute majority. The medal is immediately lost and placed back in play when a side no longer has absolute majority. Temporary Majority Medal Objective (Turn Start) The Victory Medal for this group of objective hexes goes to the side that has units in an absolute majority of these hexes at the start of its turn. The medal is held through the turn as long as the side has absolute majority at the start of a turn. The medal is lost and placed back in play when a side no longer has absolute majority at the start of a turn. Permanent Medal Objective The Victory Medal in this objective hex is captured and permanently gained the moment a unit of the appropriate side enters this hex. The medal is not returned or put back in play, even if the unit later vacates this hex. Permanent Medal Objective (Turn Start) The Victory Medal in this objective hex is captured and permanently gained when the appropriate side occupies the hex at the start of its turn. The medal is not returned or put back in play, even if the unit later vacates this hex. Last to Occupy Medal Objective The Victory Medal in this objective hex is captured and gained the moment a unit from either side occupies this hex. The unit may vacate the hex, but the Victory Medal is still held as long as an enemy unit does not occupy the objective hex. Sole Control Medal Objective The Victory Medal for this group of objective hexes goes to the appropriate side when it has at least one unit that occupies any of these objective hexes and the enemy does not occupy any of these hexes. The Victory Medal is held as long as a unit of the appropriate side occupies one of these hexes and the enemy does not occupy any of these hexes. Sudden Death Objective As soon as the designated side fulfills the Sudden Death conditions set forth, it immediately ends and wins the game.
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Record 47023 · unclassified · Review: needs_review
Medal Objective - Temporary Medal Objective
- Rule Category
- Medal Objective
- Description
- Temporary Medal Objective The Victory Medal in this objective hex is captured and held only as long as a unit of the appropriate side holds the hex. If the unit vacates the hex for any reason (movement, retreat or elimination), the medal is immediately lost and placed back in play in its original position on the objective hex.
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Record 47024 · unclassified · Review: needs_review
Mediterranean Theater — PDF p. 10 [mediterranean-10-0]
- Rule Category
- Rulebook excerpt
- Description
- 10 When turned sideways, a pair of Exit markers designates an interval of edge hexes; this interval includes the two hexes on which the Exit markers are placed. IV. New Obstacles Field Bunkers (Desert) Same effect as Bunkers ( p. 16) In addition, either side may claim it as a defensive position. N Air check: 2 Road Blocks (Desert) N Movement:Only an Infantry unit may enter a Road Block hex. An Infantry unit that enters a hex with a Road Block must stop and may move no further on that turn. N Battle: A unit on a Road Block is protected on all sides. A Road Block reduces the number of Battle dice rolled by 1 when attacked by Infantry or Armor. Artillery battle dice are not reduced. A unit on a Road Block hex may ignore the first flag rolled against it. N Line of Sight: A Road Block does not block line of sight. N Air check: 1 V. New Badges & Units Combat Engineers Combat Engineer units were used throughout WWII to increase the combat effectiveness of the corps. They provided mobility, countermobility, survivability, topography and engineering support. An Engineer unit moves and battles like a Standard unit. However: In Close Assault Combat, an Engineer unit ignores all terrain Battle Dice reductions, i.e. its enemies are not protected by terrain. An Engineer unit that is on a hex with wire will reduce the number of Battle Dice it rolls by 1 and may also remove the wire from the hex on the same turn. The Engineer unit must be able to battle, to remove the wire. As such, it may not make a movement of 2 hexes and remove the wire on the same turn, unless ordered by an Infantry Assault. An Engineer unit that moves onto a Minef ield hex and is eligible to battle must clear the Minefield hex instead of battling. If the Engineer unit moves onto a Minefield hex and it cannot battle, the Minefield detonates. An Engineer unit must be able to battle to remove a Minefield. It may not make a movement of 2 hexes and remove a Minefield the same turn, unless ordered by an Infantry Assault. Clearing Road Blocks An Engineer unit that moves onto a Road Block hex and is eligible to battle may clear the Road Block hex in lieu of battling. If the unit moves 2 hexes, it cannot remove the Road Block on the same turn, unless ordered by an Infantry Assault. Nationality & Special Forces Badges SAS: British Special Air Service Founded by British officer David Stirling during the British campaign in North mediterranean Theater (British) Royal Engineers German Combat Engineers M44 BRIT expansion rules EN:Mise en page 1 24/06/08 16:16 Page 11
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Record 47903 · official · Review: approved
Mediterranean Theater — PDF p. 11 [mediterranean-11-0]
- Rule Category
- Rulebook excerpt
- Description
- 11 Africa, the SAS put small groups of highly-trained, specially-equipped commandos deep into enemy territory, using jeeps for maximum mobility. The SAS conducted devastating raids on German airfields and numerous other strategic targets. They went on to participate in many of the boldest and most daring operations of WWII. British Special Forces Apart from the famous SAS, there were many other Special Forces units in the British army. During the war years, Britain developed those highly trained units that would be put to good use in various theaters of operation and write some of the most glorious pages of WWII history. This badge is thus also used to designate some Elite Armor units. Italian Army While suffering from a dearth of equipment that also was never up to German or Allied standards, the Italian Army was much braver than British wartime propaganda led people to believe. Notwithstanding the almost complete destruction of Italian 10th Army during the early phase of the North African campaign, the Italian Army would prove to be one tough opponent, even when massively overrun, as troops landing in Sicily would soon discover. Italian Special Forces Formed in November 1939, the "Divisione Littorio d'Assalto" or Elite Assault Division was composed of the 33rd tank regiment, the 12th Bersaglieri regiment and the 133rd artillery "Littorio" regiment. First committed to combat in the Alps, it moved to North Africa in 1941 and fought up to the battle of El Alamein, where it was almost entirely wiped out and ultimately dissolved in November 1942. VI. Scenarios The eight scenarios on the pages that follow describe the events that occurred in and around Tobruk in 1941-1942, following the arrival of Erwin Rommel's Afrikakorps in Libya, from Operation Battleaxe and Crusader to the Battle of Gazala. As Churchill would later comment: "Before Alamein we never had a victory, after Alamein we never had a defeat. " The British player will be in for some tough challenges to keep his upper lip stiff! The Battle of Gazala itself is the subject of five of these scenarios; while these can be played individually, they form the perfect basis for using the Simplified Campaign Rules that came with the Winter/Desert Board expansion. While a visual treat, ownership of that board is not necessary to enjoy these as the rules can be downloaded directly from our web site at www.memoir44.com. TERMINOLOGY We use the same notation conventions and terminology first presented in the Air Pack. Where appropriate, special rules will refer to the corresponding summary card; and Victory conditions use the now standard terminology: Temporary Medal Objective - The Victory Medal in this objective hex is held and captured only as long as a unit of the appropriate side holds the hex. If the unit vacates the hex for any reason (movement, retreat or elimination), the medal is immediately lost and placed back in play in its original position on the objective hex. Temporary Majority Medal Obj
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Record 47905 · official · Review: approved
Mediterranean Theater — PDF p. 11 [mediterranean-11-1]
- Rule Category
- Rulebook excerpt
- Description
- 4.com. TERMINOLOGY We use the same notation conventions and terminology first presented in the Air Pack. Where appropriate, special rules will refer to the corresponding summary card; and Victory conditions use the now standard terminology: Temporary Medal Objective - The Victory Medal in this objective hex is held and captured only as long as a unit of the appropriate side holds the hex. If the unit vacates the hex for any reason (movement, retreat or elimination), the medal is immediately lost and placed back in play in its original position on the objective hex. Temporary Majority Medal Objective - The Victory Medal for this group of objective hexes goes to the side that has units in an absolute majority of these hexes. Permanent Medal Objective - The Victory Medal in this objective hex is captured and permanently gained the moment a unit of the appropriate side enters this hex. The medal is not returned or put back in play, even if the unit later vacates this hex. As always, a complete, up-to-date, database of all Summary cards can also be consulted online, on www.memoir44.com, at anytime. Enjoy! Air rules are not in effect in any of the scenarios that follow. The Air Sortiecards are set aside and not used in these missions. M44 BRIT expansion rules EN:Mise en page 1 24/06/08 16:16 Page 12
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Record 47906 · official · Review: approved
Mediterranean Theater — PDF p. 2 [mediterranean-2-0]
- Rule Category
- Rulebook excerpt
- Description
- 2 Foreword On the day war broke out, few nations imagined they would soon be forced to conduct land warfare outside of Europe. As a result, when the war reached North Africa, both men and machines were ill-prepared for the harsh demands of a desert campaign. But history is a testament to the caliber of leadership, ingenuity and resolve of those who fought under such harsh conditions. Thanks in part to its long-established presence in far-flung corners of the globe, no army would display these qualities better than the British Commonwealth Forces. This pack is independent of other expansions. While using a few concepts originally introduced in the Terrain Pack (Minefields and Engineers), it can be played without other expansions in conjunction with the original Memoir ’44 game. The 8 included scenarios introduce you to the new rules of engagement, and familiarize you with your troops and newly acquired anti-tank weapons! As always, be sure to visit the game’s web site at www.memoir44.com for additional scenarios and to introduce yourself to the vibrant community of Memoir ’44 players around the world. And above all, have fun and enjoy! Richard Borg and the Desert Rats at Days of Wonder Welcome to the seventh expansion in the Memoir '44 series /ch45 The Mediterranean Theater. mediterranean Theater M44 BRIT expansion rules EN:Mise en page 1 24/06/08 16:16 Page 3
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Record 47890 · official · Review: approved
Mediterranean Theater — PDF p. 25 [mediterranean-25-0]
- Rule Category
- Rulebook excerpt
- Description
- 25 Historical Background Despite their success against the British 7th Armoured, the Panzer divisions had lost their momentum. Rommel's Afrikakorpswas now trapped in a region called "the Cauldron" with Bir Hakeim to the south and Tobruk to the north still firmly in enemy hands; remnants of the British armour to the east and the north; and the extensive mine belts of the original Allied line to the west. But the British, unaware of the extent of German shortages, did not counter-attack immediately. This pause gave Rommel's forces the time to set up a defensive position on the ridge lines near Sidi Muftah, while the Italian Trieste Division was crossing the minefields under heavy fire, north of Bir Hakeim, and bringing in much needed supplies. When the British counter-attack finally launched on June 5 th, it lacked coordination and failed to break through the German anti-tank defenses. A precious opportunity had been lost... The stage is set, the battle lines drawn, and you are in command. The rest is history. Briefing Axis Player [Germany] N Take 5 Command cards. Allied Player [Great Britain] N Take 4 Command cards. N You move first. Conditions of Victory N 6 Medals. Opening a supply lane through the British-laid minefields is a Permanent Medal Objective for the Axis forces. To successfully open a supply line, the Germans must reveal a minefield decoy ("0" strength). Only one such Medal can be won during the game. Special Rules North African Desert Rules are in effect(Actions 9 - North African Desert Rules). In addition, all armor units may only move 2 hexes and battle, not the normal 3 hexes. British Commonwealth Forces command rules are in ef fect. Place badges on the British engineer units (Troops 4 - Combat Engineers). Special W eapon Asset rules are in effect for the 3 German units equipped with Anti-Tank weapons. The British player lays out the Minefields (Terrain 29 - Minef ields). mediterranean Theater M44 BRIT expansion rules EN:Mise en page 1 24/06/08 16:17 Page 26
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Record 47921 · official · Review: approved
Mediterranean Theater — PDF p. 3 [mediterranean-3-0]
- Rule Category
- Rulebook excerpt
- Description
- 3 Table of contents Page references A page number written like this: p.7 indicates page 7 inside the original rules book of Memoir '44. A page number written like this: p.9 indicates page 9 inside this booklet. I. NEW TERRAIN TILES . . . . . . . . . . . . . . . . . . . 4 Airfields (Desert) . . . . . . . . . . . . . . . . . . . . . 4 Coastlines (Desert) . . . . . . . . . . . . . . . . . . . . 4 Ergs & Ridges . . . . . . . . . . . . . . . . . . . . . . . . 4 Escarpments . . . . . . . . . . . . . . . . . . . . . . . . . 5 Hills (Desert) . . . . . . . . . . . . . . . . . . . . . . . . 5 HQ & Supply Tents (Desert) . . . . . . . . . . . . . . 5 Oasis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Palm Forests . . . . . . . . . . . . . . . . . . . . . . . . . 5 Roads (Desert) . . . . . . . . . . . . . . . . . . . . . . . 6 Towns & Villages (Desert) . . . . . . . . . . . . . . . 6 Wadis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 II. NEW RULES & FIGURES . . . . . . . . . . . . . . . . 7 British Commonwealth Command Rules . . . . 7 Stiff Upper Lip . . . . . . . . . . . . . . . . . . . . . . 7 Italian Royal Army Command Rules . . . . . . . 7 Motorized Divisions . . . . . . . . . . . . . . . . . . 7 Artillery Bravery . . . . . . . . . . . . . . . . . . . . 7 North African Desert Rules . . . . . . . . . . . . . . 7 The British Army . . . . . . . . . . . . . . . . . . . . . . 8 Special Weapon Assets . . . . . . . . . . . . . . . . . 8 Anti-Tank Gun . . . . . . . . . . . . . . . . . . . . . . 8 Infantry unit with Anti-Tank guns . . . . . . . 8 III. NEW MEDALS & TOKENS . . . . . . . . . . . . . . 9 New Medals . . . . . . . . . . . . . . . . . . . . . . . . . 9 British Medal . . . . . . . . . . . . . . . . . . . . . . . 9 Minefields . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Exit Markers . . . . . . . . . . . . . . . . . . . . . . . . . 9 IV. NEW OBSTACLES . . . . . . . . . . . . . . . . . . . . 10 Field Bunkers (Desert) . . . . . . . . . . . . . . . 10 Road Blocks (Desert) . . . . . . . . . . . . . . . . 10 V. NEW BADGES . . . . . . . . . . . . . . . . . . . . . . . 10 Combat Engineers . . . . . . . . . . . . . . . . . . . . 10 Nationality & Special Forces Badges . . . . . . 10 British SAS . . . . . . . . . . . . . . . . . . . . . . . . 10 British Special Forces . . . . . . . . . . . . . . . . 11 Italian Army . . . . . . . . . . . . . . . . . . . . . . . 11 Italian Special Forces . . . . . . . . . . . . . . . . 11 VI. SCENARIOS . . . . . . . . . . . . . . . . . . . . . . . . 11 [Operation Battleaxe] Hellfire Pass . . . . . . . 12 [Operation Crusader] Sidi Rezegh Airfield . . 14 [Operation Crusader] Dug in at Sidi Omar . . 16 [Battle of Gazala] Flanking Maneuver at Bir Hakeim . . . . . . . . . . . . . . . . 18 [Battle of Gazala] Panzers versus Grants . . . 20 [Battle of Gazala] 1st Armoured to the rescue . . . . . . . . . . . . . . . . . . . . . . . . 22 [Battle of Gazala] Into the Cauldron . . . . . . 24 [Battle of Ga
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Record 47891 · official · Review: approved

