General Howitzer’s Field Guide to Memoir 44

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General Howitzer · Field Guide

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80 matching records · page 2 of 7

Equipment Pack — PDF p. 10 [equipment-10-0]

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Rulebook excerpt
Description
10 the war. The desperate resistance of French Infantry at Gembloux and Saumur, the victories of the Foreign Legion and Free French Forces at Narvik and Bir-Hakeim, showed the world the true meaning of “Furia Francese”, often in close quarters at the tip of bayonets. French Army (Nations 7 - French Army) The French Infantry (1940) figures represent French Infantry imbued with the “Furia Francese” spirit. French Infantry units have 4 figures. When indicated in the scenario’s Briefing Notes, place 4 French Infantry figures in each scenario hex containing a French Infantry unit. Furia Francese When the “Furia Francese” rule is in effect, any French Infantry unit that successfully eliminates an enemy unit or forces it to retreat following a Close Assault may either Take Groundand not battle or stay in place and make a second Close Assault attack against another adjacent enemy unit. This second Close Assault is made with only 1 die, ignoring any Terrain battle die reductions. The French Infantry may Take Groundfollowing this second attack, if eligible, but it may not do more than one Furia Francese Close Assault this turn. The Furia Francese only applies to standard Infantry units, never to Specialized troops (Special Forces, Combat Engineers, units equipped with Special Weapon Assets, etc.). Italy Chronically under-equipped, the Italian Royal Army suffered a great deal from its sub-standard equipment - a shortcoming made even worse by the amateurism of its High Command. Reports of Italian military prowess would often be dismissed and promptly ridiculed; but a careful read of history through the eyes and reports of their closest Allies, staff officers of the Afrikakorps, tells a very different story. Italian Royal Army Command Rules (Nations 6 - Italian Royal Army) Italian High Command When the Italian High Command rules are in effect its army starts the battle with 6 Command cards in hand. Each time a unit is lost, one Italian player’s Command card is selected at random by his opponent and discarded. However the number of Command cards held by the Italian player cannot be reduced below three. Motorized Divisions While in short supply, Italian motor vehicles tended to be of better than average quality: British Field Marshal Bernard Montgomery himself made use of some during his North African campaigns! In Memoir '44, all Italian ground units may retreat 1, 2 or 3 hexes for each Flag rolled against them, to fight another day. Artillery Bravery Italian Artillery units exhibited remarkable courage throughout the war - during the Desert campaign, some of them would keep firing their obsolescent guns at the enemy until they were literally overrun! In Memoir '44, all Italian Artillery units may ignore 1 Flag rolled against them. Italian Artillery The Italian Artillery figures represent Italian Artillery units exhibiting remarkable courage. When indicated in the scenario’s Briefing Notes, place 2 Italian Artillery figures in each scenario hex containing an A

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Record 47963 · official · Review: approved

Equipment Pack — PDF p. 11 [equipment-11-0]

Rule Category
Rulebook excerpt
Description
Equipment pack - Rules Medal Objectives The following terms are used to describe new and some common Memoir '44 Victory conditions: Temporary Medal Objective The Victory Medal in this objective hex is captured and held only as long as a unit of the appropriate side holds the hex. If the unit vacates the hex for any reason (movement, retreat or elimination), the medal is immediately lost and placed back in play in its original position on the objective hex. Temporary Majority Medal Objective The Victory Medal for this group of objective hexes goes to the side that has units in an absolute majority of these hexes. The medal is held as long as the side retains absolute majority. The medal is immediately lost and placed back in play when a side no longer has absolute majority. Temporary Majority Medal Objective (Turn Start) The Victory Medal for this group of objective hexes goes to the side that has units in an absolute majority of these hexes at the start of its turn. The medal is held through the turn as long as the side has absolute majority at the start of a turn. The medal is lost and placed back in play when a side no longer has absolute majority at the start of a turn. Permanent Medal Objective The Victory Medal in this objective hex is captured and permanently gained the moment a unit of the appropriate side enters this hex. The medal is not returned or put back in play, even if the unit later vacates this hex. Permanent Medal Objective (Turn Start) The Victory Medal in this objective hex is captured and permanently gained when the appropriate side occupies the hex at the start of its turn. The medal is not returned or put back in play, even if the unit later vacates this hex. Last to Occupy Medal Objective The Victory Medal in this objective hex is captured and gained the moment a unit from either side occupies this hex. The unit may vacate the hex, but the Victory Medal is still held as long as an enemy unit does not occupy the objective hex. Sole Control Medal Objective The Victory Medal for this group of objective hexes goes to the appropriate side when it has at least one unit that occupies any of these objective hexes and the enemy does not occupy any of these hexes. The Victory Medal is held as long as a unit of the appropriate side occupies one of these hexes and the enemy does not occupy any of these hexes. Sudden Death Objective As soon as the designated side fulfills the Sudden Death conditions set forth, it immediately ends and wins the game. Exit markers When placed on the map with their arrows pointing toward the players' sides, the Exit markers designate specific baseline hexes through which a unit exiting the board might be saved and collect a Victory medal. When turned sideways, a pair of Exit markers designates a set of baseline hexes; this set includes the two hexes on which the Exit markers are placed. A unit that moves off the board through an exit hex is removed from the board, and one of its figures placed on the playe

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Record 47965 · official · Review: approved

Equipment Pack — PDF p. 12 [equipment-12-0]

Rule Category
Rulebook excerpt
Description
Rules / Règles Richard Borg Scenarios / Scénarios Richard Borg,Jacques "jdrommel" David, Don "yangtze" Clarke, Antoine Additional Development and Proofreading / Relecture Jesse Rasmussen, Don "yangtze" Clarke Illustrations Julien Delval Graphic Design / Création Graphique Cyrille Daujean Visit www.daysofwonder.com Days of Wonder, inc. 334 State Street, Suite 203 Los Altos, CA 94022 - USA Days of Wonder Europe 60 rue Saint-Lazare 75009 Paris - FRANCE For online customer service, visit our forums on: www.memoir44.com This book is printed under the copyright laws of the United States of America. © 2012 Days of Wonder, Inc. Copies of the material herein are intended solely for your personal, non-commercial use, and only if you preserve any associated copyrights, trademarks or other notices. You may not distribute copies to others for a charge or other consideration without prior written consent of the owner of the materials except for review purposes only. Days of Wonder, the Days of Wonder logo, Memoir '44, the Memoir '44 logotype and all related product and brand names are registered trademarks or trademarks of Days of Wonder, Inc. and copyrights © 2012-2015 Days of Wonder, Inc. First printing: June 2012. Printed in China. TABLE OF CONTENTS TABLE DES MATIÈRES I. ARTILLERY PIECES Flak 88 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Long Tom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 M7 Priest . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Nebelwerfer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 II. BEACH LANDING EQUIPMENT LCT 202 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Hobart’s Funnies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 III. ARMOR Elefant Panzerjäger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Sd.Kfz 250 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Tiger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 IV. VEHICLES Dodge WC-63 Truck . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Jeep Willys . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Kübelwagen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 V. SPECIAL WEAPON ASSETS M2 Mortar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 M2 Machine Gun . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 VI. SPECIALISTS Sniper . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 VII. MINOR WWII NATIONS Ski Troops . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 French Infantry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Italian Artillery . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

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Record 47967 · official · Review: approved

Equipment Pack — PDF p. 12 [equipment-12-1]

Rule Category
Rulebook excerpt
Description
. . . . . 8 V. SPECIAL WEAPON ASSETS M2 Mortar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 M2 Machine Gun . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 VI. SPECIALISTS Sniper . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 VII. MINOR WWII NATIONS Ski Troops . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 French Infantry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Italian Artillery . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Polish Cavalry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 VIII. VICTORY CONDITIONS Medal Objectives . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Exit markers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 I. PIÈCES D'ARTILLERIE Flak 88 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Long Tom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 M7 Priest . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Nebelwerfer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 II. ÉQUIPEMENT DE DÉBARQUEMENT LCT 202 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Funnies de Hobart . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 III. BLINDÉS Panzerjäger Elefant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Sd.Kfz 250 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Tigre . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 IV. VÉHICULES Camion Dodge WC-63 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Jeep Willys . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Kübelwagen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 V. MATÉRIEL Mortier M2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Mitrailleuse M2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 VI. TROUPES SPÉCIALES Tireur d'élite . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 VII. NATIONS "MINEURES" Troupes à skis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Infanterie française . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Artillerie italienne . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Cavalerie polonaise . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 VIII. CONDITIONS DE VICTOIRE Médailles-objectifs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Pions Exit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 EQP rules & scenario EN FR 2015_rules sections 19/05/15 17:48 Page24

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Record 47968 · official · Review: approved

Equipment Pack — PDF p. 2 [equipment-2-0]

Rule Category
Rulebook excerpt
Description
MEMOIR’44 EQUIPMENT PACK Congratulations on your purchase of this Equipment Pack, the largest set of figures ever released for Memoir ‘44. This Equipment Pack contains hundreds of new figures useful for playing scenarios that involve: Memoir '44 base game Terrain Pack Campaign Book #2 Eastern Front Mediterranean Theater Winter /Desert Board Air Pack Breakthrough Winter Wars Battle Map Pacific Theater Campaign Book #1 N 4 Minor WWII Nations:France (French Infantry 1940); Italy (Obice da 75/18 Italian Gun); Poland (Polish Cavalry); and Finland (Finnish Ski Troops) N Artillery Pieces:The M7 Priest (Mobile Artillery), Flak 88 (Heavy AntiTank Gun), Long Tom (Big Gun) and Nebelwerfer (Screaming Meemies) N Beach Landing Equipment: The LCT 202 (Landing Craft) and Hobart’s Funnies (Churchill Tank with 5 different accessories!) N Special Weapon Assets: The M2 Mortar and M2 Machine Gun N Tank Destroyers: The Elefant Panzerjäger N Command Cars: The Kübelwagen N Snipers: Perfectly set for urban combat N And additional copies of already-issued Tanks and Vehicles: The Tiger Tank, Sd.Kfz 250 Half-Track, Dodge-WC63 Truck and Jeep Willys • A word about these figures • Colors and Paint - All the figures included in this pack are cast in neutral gray plastic, allowing you to use them as stand-ins for units or replacement for badges on either side of the battlefield. If you wish to paint them, we recommend washing them in soapy warm water and priming them first. Minor Nations - When playing a Minor Nation, use the figures unique to that Minor Nation’s specific power(s), side-by-side with other normal figures of that same side (Allies or Axis) to form a complete army for the scenario. Hobart’s Funnies -The Churchill tank included in this pack is the most sophisticated figure we’ve released for Memoir ‘44 yet. It comes with 5 distinct accessories, each with its own unique capabilities. We have provided more of these tanks and accessories than you will typically need. We recommend gluing some of the smaller accessories, especially the tiny Petard Mortar, directly onto some (but not all) of your tanks, to avoid losing them. This icon indicates that we are introducing a new rule to Memoir '44. This icon indicates that we slightly updated already existing cards. Many of the figures included in this pack were already released as badges in earlier expansions. If you own any of these, simply use your new figures in lieu of the earlier Troop badges. Keep the badges to differentiate your figures if playing the same unit (e.g. Snipers) from both sides on the same battlefield. Various icons indicate rules that were already introduced in a prior expansion pack. I. Artillery pieces Flak 88 (Troops 23 - Heavy Anti-Tank Gun) When indicated in the scenario’s Briefing Notes, place a Heavy Anti-Tank Gun unit (two Flak 88 figures) on the corresponding hex. A Heavy Anti-Tank Gun unit is treated like Artillery for all purposes. It is ordered by the same Tactic cards, hit by the same dice r

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Record 47946 · official · Review: approved

Equipment Pack — PDF p. 9 [equipment-9-0]

Rule Category
Rulebook excerpt
Description
9 Equipment pack - Rules Late War (> Late 1942) N Movement: An ordered Infantry unit with a Machine Gun may move 1 hex and battle or move 2 hexes and not battle. N Battle: When it moves, an ordered Infantry unit with a Machine Gun may battle any enemy ground unit three or fewer hexes away, rolling the same number of dice a standard Infantry would. If it did not move this turn, the Infantry with a Machine Gun will also score a hit for each Star rolled against any enemy Infantry target. N Line of Sight: An Infantry unit with a Machine Gun must have line of sight to its target, like a standard Infantry unit. Sniper (Troops 10 - Snipers) When indicated in the scenario’s Briefing Notes, place a single Sniper figure in each hex containing a Sniper unit in the scenario. A Sniper is ordered like an Infantry unit. An ordered Sniper: N May move like a Special Forces Infantry unit, 1 or 2 hexes and battle. N May battle when he moves onto terrain type (woods, towns, etc.) where standard infantry could not battle. He must still stop and move no further in any terrain that limits movement. N May retreat up to 3 hexes instead of the standard 1 hex on any retreat Flag rolled. N An ordered Sniper unit may target an enemy Infantry (including vehicles considered as Infantry) or Artillery unit 5 or fewer hexes away. It must have line of sight to its target. A Sniper's battle dice are not reduced when targeting an enemy unit in terrain. A Sniper battles with 1 die and scores one hit on a target symbol, Grenade or Star symbol rolled. A Flag causes the target unit to retreat as normal. A Sniper cannot target an Armored unit or other vehicles that are treated like Armor. Command cards that allow an Infantry unit to battle with 1 additional die also apply to Sniper units. A Sniper may be targeted as normal but only a Grenade symbol will score a hit. Exceptions to this are; Stars also score a hit on Snipers targeted by Air Power, another Sniper, a SWA Machine Gun and any other time a Star scores a hit against Infantry. The Sniper is removed when hit but does not count as a medal. Note: If a Sniper is adjacent to an enemy unit, it must combat the adjacent unit. If the only adjacent unit is Armor, which a Sniper cannot target, the Sniper must move before he may battle. A Sniper is a special single figure unit that follows his own set of rules. Snipers never benefit from nor follow any national abilities (rules). Finland Fiercely determined to preserve its independence, Finland fought not just one, but three successive wars during the conflict: First, the Winter War, alone against Joseph Stalin’s Soviet Union; then the Continuation War with Germany against the Soviet Union; and finally the Lapland War against Germany. Through it all, the tenacity of the Finnish people and the quality of its elite Ski troops were awe inspiring to the rest of the world. Ski Troops (Troops 9 - Ski Troops) Ski Troops are Special Forces Infantry units. Place 3 Ski Troop figures in each hex of the

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Record 47961 · official · Review: approved

Equipment Pack — PDF p. 9 [equipment-9-1]

Rule Category
Rulebook excerpt
Description
national abilities (rules). Finland Fiercely determined to preserve its independence, Finland fought not just one, but three successive wars during the conflict: First, the Winter War, alone against Joseph Stalin’s Soviet Union; then the Continuation War with Germany against the Soviet Union; and finally the Lapland War against Germany. Through it all, the tenacity of the Finnish people and the quality of its elite Ski troops were awe inspiring to the rest of the world. Ski Troops (Troops 9 - Ski Troops) Ski Troops are Special Forces Infantry units. Place 3 Ski Troop figures in each hex of the scenario containing an Infantry unit symbol and a Ski Troop badge. An ordered Ski Troop unit: N May move up to 3 hexes and battle. It rolls 3 dice in Close Assault and 2 dice against a target unit 2 hexes away. N May battle when the unit moves onto terrain type (woods, towns, etc.) where standard Infantry could not battle. The unit must still stop and move no further in terrain that limits movement. Movement rules for a Ski Troops unit trump all terrain movement and battle rules. N May retreat up to 3 hexes instead of the standard 1 on any retreat Flag rolled. France The French defeat of 1940 should not overshadow the bravado and courage displayed by various elements of the French Infantry throughout VII. Minor WWII Nations Vi. Specialists EQP rules & scenario EN FR V2 TR5:rules sections 8/06/12 15:52 Page 9

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Record 47962 · official · Review: approved

French Army - Furia Francese

Rule Category
Nations
Description
French Army (Nations 7 - French Army) The French Infantry (1940) figures represent French Infantry imbued with the “Furia Francese” spirit. French Infantry units have 4 figures. When indicated in the scenario’s Briefing Notes, place 4 French Infantry figures in each scenario hex containing a French Infantry unit. Furia Francese When the “Furia Francese” rule is in effect, any French Infantry unit that successfully eliminates an enemy unit or forces it to retreat following a Close Assault may either Take Ground and not battle or stay in place and make a second Close Assault attack against another adjacent enemy unit. This second Close Assault is made with only 1 die, ignoring any Terrain battle die reductions. The French Infantry may Take Ground following this second attack, if eligible, but it may not do more than one Furia Francese Close Assault this turn. The Furia Francese only applies to standard Infantry units, never to Specialized troops (Special Forces, Combat Engineers, units equipped with Special Weapon Assets, etc.).

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Record 47018 · unclassified · Review: needs_review

French Resistance

Rule Category
Nations
Description
No text description is stored for this record.

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Record 47182 · unclassified · Review: needs_review

Greek Army

Rule Category
Nations
Description
No text description is stored for this record.

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Record 47188 · unclassified · Review: needs_review

Imperial Japanese Army

Rule Category
Nations
Description
Yamato Damashi: Japanese Infantry ignores the first flag rolled against it. Seishin Kyōiku: Full-strength Japanese Infantry gains +1 die in Close Assault. Banzai War Cry: Japanese Infantry may move two hexes and still battle, but only when moving into Close Assault.

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Record 47184 · unclassified · Review: needs_review

Italian Royal Army

Rule Category
Nations
Description
No text description is stored for this record.

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Record 47187 · unclassified · Review: needs_review

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