General Howitzer’s Field Guide to Memoir 44

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General Howitzer · Field Guide

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41 matching records · page 4 of 4

Terrain Pack — PDF p. 24 [terrain-24-0]

Rule Category
Rulebook excerpt
Description
EXPANSION #3: WINTER / DESERT BOARD MAP A new double-sided Battlefield board for Memoir '44. Featuring frozen expanses on one side, desert ones on the other. Also includes a simple set of Campaign rules to link scenarios together and Blitz rules for Early War conflict. EXPANSION #2: EASTERN FRONT Discover the snowy battlefields of the Eastern Front. Includes new terrains hexes, rules and 8 scenarios. Includes a full army with T-34 tanks, Soviet soldiers and ZIS-3 guns.

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Record 47889 · official · Review: approved

Winter Wars — PDF p. 2 [winter-2-0]

Rule Category
Rulebook excerpt
Description
2 FOREWORD As would befit your ration pack if you were about to embark on one of the coldest and most bitter fights of the war, after 5 long years of weary battles, we have packed this expansion with every thing you could ever need to combat in a snow-covered environment. But judge for yourself, soldier! Inside this pack you will find: o 4 punchboards worth of snow-covered terrains of all types o 20 Winter Combat cards, similar in concept to the Urban Combat cards introduced in Battle Map Volume 3 - Sword of Stalingrad o 80 new Command cards, designed specifically for Breakthrough battles o New Winter Combat rules o New Troops, including the all new Tank Destroyer and Heavy Anti-Tank Gun units and Late War model versions of an Anti-Tank Gun, Mortar and Machine Gun These will all be critical to fighting (and winning!) the ten scenarios this booklet contains, all focused on those crucial 2 weeks of Christmas 1944 in the Ardennes. The first six scenarios included are all standard scenarios, playable with a single base game and this expansion alone (though a Winter/Desert board will add a nice cosmetic touch to your battlefield). The four scenarios that follow are gigantic Breakthrough renditions of the Battle of the Bulge. These will require a single copy of the already released Eastern Front expansion, and the Breakthrough kit of board maps, in addition to the aforementionned expansion. We hope you enjoy it all as much as we did and wish you all a wonderful, if hard-fought, Christmas 1944! Have fun and enjoy! Richard Borg and the Command Staff at Days of Wonder Table of contents I. TERRAIN TILES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Frozen River . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Winter Church . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Winter Forest . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Winter Hill . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Winter Village . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Winter Railroad Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Winter Roads . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 II. NEW RULES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Victory Conditions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Winter Rules . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Winter Weather . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 Reduced Visibility . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 Winter Combat Cards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 B

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Record 47925 · official · Review: approved

Winter Wars — PDF p. 3 [winter-3-0]

Rule Category
Rulebook excerpt
Description
3 I. New Terrain Tiles Castle N Movement: A unit that enters a Castle hex must stop and may move no further on that turn. N Battle: A unit may not battle the turn it moves onto a Castle hex. When battling an enemy unit that is on a Castle hex, infantry reduce the number of Battle dice rolled by 1, Armor reduce the number of Battle dice rolled by 2 and Artillery Battle dice are not reduced. Armor unit on a Castle hex will reduce the number of Battle dice it rolls by 2. N Line of Sight: A Castle blocks line of sight. N Air check: 2 Frozen River These hexes are similar to the Frozen River hexes first introduced in the Eastern Front expansion. The river is frozen and may be crossed. The ice, however, in some parts is not thick, nor safe. Whenever a unit moves or retreats onto a Frozen River hex, roll two battle dice. For each Star rolled, 1 figure is lost. There are no other movement or battle restrictions. Winter Church This Winter Church is similar to the Church hex first introduced in the Terrain Pack expansion. Its snow-covered appearance is purely cosmetic. A Winter Church has the same effect as a Town and Village hex. In addition, a unit on a Church hex may ignore the first flag rolled against it. Winter Forest Winter Hill /ch45 Winter Village These terrains have the same effects as the Forest, Hill and Town & Village hexes introduced in the base game. Their snow-covered appearance is purely cosmetic. Winter Railroad Tracks Winter Railroad tracks have the same effect as the railroad track hexes introduced in the Terrain Pack expansion. Their snow-covered appearance is purely cosmetic. N Movement:No movement restrictions for Infantry. Armor and Artillery must stop when moving onto a Railroad Track hex. N Battle: No combat restrictions. Armor may Take Ground after a successful Close Assault Combat and battle again, just as normal. N Line of Sight: A Railroad Track does not block line of sight. N Air check: 1 Winter Roads Winter roads have the same effect as the road hexes introduced in the Terrain Pack expansion. Their snowcovered appearance is purely cosmetic. N Movement: An ordered unit that starts on a Road hex, moves along the road and ends its move on a Road hex may move 1 additional hex this turn on the road. N Battle: No combat restrictions. N Line of Sight: A Road does not block line of sight. N Air check: 0 When used, these icons refer to the following prior expansions for Memoir '44. Terrain Pack Eastern Front M44 Basic Med. Theater Pacific Theater Winter Wars Desert / Winter Air Pack Battle Maps This icon indicates that we are introducing a new rule to Memoir '44. M44 WW rules EN:Mise en page 1 6/09/10 10:59 Page 4

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Record 47928 · official · Review: approved

Winter Wars — PDF p. 3 [winter-3-1]

Rule Category
Rulebook excerpt
Description
ing prior expansions for Memoir '44. Terrain Pack Eastern Front M44 Basic Med. Theater Pacific Theater Winter Wars Desert / Winter Air Pack Battle Maps This icon indicates that we are introducing a new rule to Memoir '44. M44 WW rules EN:Mise en page 1 6/09/10 10:59 Page 4

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Record 47929 · official · Review: approved

Winter Wars — PDF p. 8 [winter-8-0]

Rule Category
Rulebook excerpt
Description
8 IV.New obstacles & Tokens Winter Road Blocks These Winter Road Blocks are similar to the Road Blocks first introduced in the Terrain Pack expansion. N Movement:Only an Infantry unit may enter a Roadblock hex. An Infantry unit that enters a hex with a Roadblock must stop and may move no further on that turn. N Battle:A unit on a Roadblock is protected on all sides. A roadblock reduces the number of Battle dice rolled by 1 when attacked by Infantry or Armor. Artillery battle dice are not reduced. A unit on a Roadblock hex may ignore the first flag rolled against it. N Line of Sight:A Roadblock does not block line of sight. Winter Railroad Bridge Similar to the Railroad Bridge first introduced in the Terrain Pack expansion. N Movement:A unit may enter a River hex when the hex has a railroad bridge. No Infantry movement restrictions. An Armor and Artillery unit must stop when it moves onto a Railroad Bridge hex. N Battle: No combat restrictions. N Line of Sight: A Railroad Bridge does not block line of sight. Winter Pontoon Bridge Similar to the Pontoon Bridge first introduced in the Terrain Pack expansion. Pontoon Bridges may be used only in scenarios mentioning them, in the conditions described by the scenarios Special Rules section. To construct a Pontoon Bridge over a river, play an Attack command card, and instead of ordering 3 units in the section, place a Pontoon Bridge on any river hex in the section. N Movement:A unit may enter a River hex when the hex has a Pontoon Bridge with no movement restrictions. N Battle: No combat restrictions. N Line of Sight: A Pontoon Bridge does not block line of sight. Winter Bridge & Winter Field Bunker These tokens are similar to the Bridge and Field Bunker tokens first introduced in the base game and Eastern Front expansions, and were included here for use in scenarios of your own design. V. New Troops & Badges Tank Destroyers When indicated in the scenario’s Briefing Notes, place a Tank Destroyer badge in the hex with the Armor unit. A Tank Destroyer unit is treated like Armor for all purposes, unless stated otherwise. German and Russian Tank Destroyers units start with 4 Tank figures, as denoted per the 4 on a yellow circle next to the unit's symbol. All other Tank Destroyer units start with 3 Tank figures by default. An ordered Tank Destroyer unit may move up to 2 hexes and battle. An ordered Tank Destroyer unit may battle any enemy target unit 4 or fewer hexes away, battling with 2 dice. When a Tank Destroyer targets an enemy Armor or Vehicle unit, all stars rolled score a hit. Unfortunately, they are also more vulnerable to enemy fire, due to their lighter armor: Any non-Infantry unit targeting a Tank Destroyer unit will score a hit on any star rolled. A Tank Destroyer that does not move during the turn it battles ignores the terrain battle protections of its target (and any terrain battle restrictions on itself, if battling from inside a Town or Village hex). A Tank Destroyer on a successful Close As

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Record 47938 · official · Review: approved

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