Memoir 44 Discussion Forum MenuForum NavigationForumActivityLoginRegisterForum breadcrumbs - You are here:Memoir 44 ForumCool, Cool, Cool: Cool Combos DiscussionSaverne Gap - Deep Infantry Attac …Post ReplyPost Reply: Saverne Gap - Deep Infantry Attack <blockquote><div class="quotetitle">Quote from <a class="profile-link highlight-admin" href="#">GeneralHowitzer</a> on 2025-01-11, 09:37</div>Saverne Gap is an interesting scenario because of the way the mountains prevent movement between sections. It is really about managing three separate battles, with very little crossover. Once in a while, the Allies can make a deep attack down the center. Take a look at this picture. Because of a great set of center attack, assault, infantry advance cards, the Allied infantry have almost taken over the town of Saverne, which would be an instant win if they hold two hexes at the end of their turn. This picture shows how a Their Finest Hour card allowed the Allies to eliminate the powerful Axis Artillery, and capture the first town hex. Then look at the second pic. I thought for sure that the single Allied unit would get destroyed, but the Axis were out of center cards (because Allies had spent them all - "Card Removal Affect" [ see General Howitzer / Strategy / Hand Management ], so they were unable to attack. So the Allies just walked into the town of Saverne among cheers of liberated people!</blockquote><br> Upload Files:Add another file ...Maximum files: 2 · Maximum file size: 6 MB · Allowed file types: jpg,jpeg,gif,png,bmp,pdf, webp, heicCancel Please leave this field empty Don’t miss out on Memoir 44 tips and news! We don’t spam! Read our privacy policy for more info. Check your inbox or spam folder to confirm your subscription. Please leave this field empty Don’t miss out on Memoir 44 tips and news! We don’t spam! Read our privacy policy for more info. Check your inbox or spam folder to confirm your subscription. Rate this item:1.002.003.004.005.00Submit Rating No votes yet. Please wait...