Vassieux, Vercors

Vassieux

The Battle of Vassieux-en-Vercors was a significant engagement during World War II, part of the German offensive against the French Resistance in July 1944. Located in the Vercors Plateau, the battle was a key moment in the resistance movement in southeastern France. 

General Howitzer summarizes the results and lessons learned:

In July of ’44, high in the Vercors Plateau, the French Resistance had the guts to carve out their own patch of freedom before the Allies rolled in. These Maquis fighters didn’t have much—just grit, rifles, and the will to spit in the enemy’s eye. But on the 21st, the Germans came in from the sky, parachutes blooming like death over the hills.

They smashed into that stronghold hard, and the Maquis, outgunned and outnumbered, fought like hell but couldn’t hold. It was courage in its purest form—men standing their ground knowing the odds were stacked to the heavens. But it was also a brutal reminder: bravery without firepower is a damn fine way to get killed.

~~ General Howitzer

4 VP’s

Card Balance:

4 – 4

Complexity:

3

Conditions:

Countryside

Location:

France

Year:

1944

Theater:

Western Front

Campaign

Codename

Summary:

 The Vassieux scenario starts with a chaotic situation between both sides, and makes for an intriguing infantry-only scenario.

Objectives:

It is a short four VP scenario, which must be completed before the deck runs out or the Axis side wins

Battlefield:

The center of the battlefield represents the airfield where the battle took place. It is surrounded by hills, forests, and town hexes.

Troops:

Allies – 10 Infantry

Axis – 6 Infantry

Allied Strategy:

1.  The Allies lack infantry cohesian, so one of the early goals is to pull the troops together, and form a united attack.

2. You will need to bring in your units on the flanks towards the center where most of the battle will take place.

3. Your two units in the center section begin the game in a very exposed position. One of them is going to get hit hard and possibly eliminated right away, unless you pull them back until your forces are consolidated.

4.  These are French Resistance fighters, so they can move into woods and still attack. So the place to put them is BEHIND the woods, so when the enemy approaches, they can enter the woods and attack the enemy from a position of cover. The enemy will never know what hit them!

Axis Strategy:

1. The Axis forces are quite outnumbered in this scenario. They will need to work together as a cohesive unit to have any hope of either destroying or at least holding off the French Resistance forces. If they can hold out for an entire deck, they will win.

2. If you can get some rapid movement infantry cards, you may be able to take out one unit or more before the rest of the Resistance fighters come in to support.

3. If you are unable to get the attack cards needed for your forces, you may need to perform a tactical retreat into the town of Vassieux to provide some extra protection while you build up your hand.

DoW Battle Reports

(percentage of Allied victories):

34%

14
BR - Vassieux

Author:

Days of Wonder

Link:

Pegasus Bridge

Pegasus Bridge

The Battle of Pegasus Bridge took place on June 6, 1944, during the D-Day invasion of Normandy. Just after midnight, British airborne troops from the 6th Airborne Division, led by Major John Howard, carried out a daring glider assault to capture two critical bridges over the Caen Canal and the Orne River, later known as Pegasus Bridge and Horsa Bridge.

General Howitzer:

Now listen up! The mission was crystal clear: secure those bridges, and do it without hesitation. Why? So no German panzers dare roll onto our beaches and stomp the Allied advance inland. You shall not let them through!

Despite stiff resistance, the British airborne forces struck swiftly and clean—bridges seized, German counterattacks cut off, and few casualties to count. That’s the hallmark of precision, restraint, and utter battlefield dominance.

Capturing Pegasus Bridge wasn’t a side theater—it was the backbone of D‑Day success. Once secured, reinforcements poured inland and German armored units were effectively nailed down before they ever saw the fight. This operation wasn’t coincidence—it was craftsmanship.

Let me be blunt: this was one of the most precise airborne operations in history—pure planning, unshakeable bravery, executed in lockstep with strategic vision. That’s how wars are won—not by waiting for luck, but by making it happen.

4 VP’s

Card Balance:

Allies – 6

Axis – 2, 3, 4

Complexity:

1

Conditions:

Countryside

Location:

Normandy

Year:

1944

Theater:

Western Front

Campaign

Codename

Summary:

This intro scenario to M44 has only infantry, so managing their movements and ability to attack will determine victory and success. It is heavily favored for the Allies, to represent history, so the Axis need to have a great combination of card management, lucky dice and good strategy to win.

Objectives
Four VP’s, and two bridge Objective Medals.

Battlefield:
Countryside, slashed by two rivers – the Orne and the Caen Canal, whose bridges are the focus of the Objective Medals.

Troops:
Allies – 9 Infantry
Axis – 6 Infantry

Allied Strategy:

1. The Allies are faced with the need to literally ‘divide and conquer’ on two fronts. One strategy to address this is to focus your energies first on your right flank and take out the units defending the bridge. Once they are gone, and the bridge is gained you will already have three of your needed four points. You will of course have to manage your forces on your left flank so that the enemy is not picking them off one by one from acrosss the sandbags and from across the river.

Axis Strategy:

1, Because Allies are heavily favored with a 9-6 infantry count, and a 69% success rate, the Axis must get all of their infantry into the fight as soon as possible. Early moves to activate the infantry in the corner of the right flank should be implemented. They can bring a good flanking maneuver to slow down the Allied attack on their sandbagged comrades by firing across the Benouville river.

2. An alternative attack strategy, if you have the movement cards for it is to get at least one of your infantry units across the bridge and into the fight in the center section.

3. Although the Objective Medal of Orne Bridge is within easy reach of the Allies, there is no need to sit on it and wait to be attacked out in the open (As a bridge provides no defensive value). A better strategy would be to have the two infantry units on the left flank to secure protection in the grove of trees above and below near the bridge. Each unit would be within two hexes of the bridge and able to send a withering attack against any Allied units who prematurely try to grab the bridge without first clearing the Axis defenders.

DoW Battle Reports

( percentage of Allied victories):

69%

14
BR - Pegasus

Author:

Days of Wonder

Link