Suomussalmi
Let me tell you about Suomussalmi, a frozen corner of Finland where, in the winter of ’39, a handful of tough, stubborn Finns showed the world how a smaller force—if it’s smart, fast, and mean enough—can tear a lumbering giant to pieces.
The Russians came in heavy, marching two full divisions down those narrow forest roads, thinking they could just roll over Finland and split the country in half. But those Finns didn’t fight the war the way the textbooks said. They didn’t stand still and get crushed. They moved. They lived on skis, slipping through the woods like ghosts, striking the Soviet columns where they were weakest—supply lines, roadblocks, isolated pockets of troops.
While the Russians froze in the open and bogged down in snowdrifts, the Finns carved them up piece by piece. They cut those long Soviet columns into little “motti” bundles—isolated groups with no food, no ammunition, no rescue. And then they finished them.
By early January, the Finns had smashed one Soviet division entirely and sent the other running back the way it came. What happened at Suomussalmi wasn’t luck; it was proof that speed, ingenuity, and the will to win can turn a frozen forest into a fortress and a small army into a battering ram.
The Finns didn’t just win a battle—they delivered a lesson every commander ought to remember:
Victory belongs to the side that fights smarter, moves faster, and never stops hitting.
~~ General Howitzer
6 VP’s
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Card Balance:
Russian – 4
Finnish – 6
Complexity:
3
Conditions:
Winter

Location:
Finland
Year:
1939
Theater:
Eastern Front
Campaign:
Russo – Finnish War
Summary:
The Finns switched sides during WW2, all in the name of defending themselves.
Objectives:
Six VP’s, plus if the Finns occupy three of the four hexes of Suomussalmi, they win immediately, which I have done, and is a very satisfying win.
Battlefield:
The battlefield for this scenario is marked by three frozen rivers cutting across the field of play and creating hazardous conditions for troop movements.
Troops:
Finns: 10 Infantry, 1 Artillery
Russians: 10 Infantry, 2 Armor, 1 Artillery

Allied Strategy:
Allies must defend the town of Suomussalmi, as it will be instant defeat if the Axis occupies 3 of the 4 town hexes. But the town is heavily defended with sandbagged troops, so do not try the attack unless you are able to assemble a strong force with powerful Combat cards.

Axis Strategy:
Axis (Finnish) ski troops have a major movement advantage. They can move 0-3, and fire at 3 or 2. Plus they can move onto any terrain and still fire. So your infantry movement cards will allow you to quickly mass your troops for an attack.
Battle Reports
(percentage of Allied victories):
54%
Author:
Days of Wonder
Link:

