Tunisia

6 VP’s
Card Balance:
Allies – 4
Axis – 6
Complexity:
3
Conditions:
Countryside
Location:
Tunisa, North Africa
Year:
1942
Theater:
Mediterranean
Codename:
Operation Torch
Summary:
Objectives:
6 medals, no territorial objectives
Terrain:
The many woods and hills in the center section present an excellent opportunity for whomever can gain control of them.
Troops:
Allies – 8 Infantry, 4 Armor, 2 Artillery
Axis – 7 Infantry, 5 Armor, 2 Artillery
Allied Strategy:
1. Big picture strategy for Allies is that when the battle starts you have partial control of the central hills. If you can consolidate that control by moving in additional infantry and armor, plus move your center-section artillery forward, you can hold on and fight the battle from there. However, if the enemy gets an immediate push forward with cards like Armor Assault or Infantry Assault, they will very quickly be on top of that hill. If you have not yet consolidated power, you may have to either fight to the death right there, or pull back to the nearby town and mini-hills and fight from there.
Axis Strategy:
1. Big picture strategy for Axis is that they win this two-thirds of the time against the Allies, because you have a lot of firepower very close to the central hills where the primary battle is fought. If you can mobilize all the forces stuck in the right-flank corner, you can bring a massive attack against the enemy. With a few well placed cards, you can very quickly have your forces battling for control of the central hills.
Battle Reports
(percentage of Allied victories):
31%
Author:
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