Operation Goodwood

6 VP’s
Card Balance:
5 – 5
Complexity:
3
Conditions:
Countryside
Location:
France
Year:
1944
Theater:
Western Front
Campaign:
Normandy Invasion
Summary:
In the Goodwood scenario, whichever side can gain control of the ridge on the flank, will be in a position of dominance for that flank. Control of the town in the other flank, will lend an advantage to whomever controls it.
Objectives:
Six medals, no terrain objectives
Terrain:
The Goodwood scenario is marked by a large hilly ridge on one flank, while the other two sections are basically a wide open battlefield, with just one two-hex town in the center of it. The center section is wide-open to allow the tank battle which occurred historically.
Troops:
Allies – 6 Infantry, 6 Armor
Axis – 7 Infantry, 3 Armor, 2 Artillery
Allied Strategy:
1. The most important first thing which the Allies need to do in this scenario is in the center section. Their armor is only two hexes away from the Axis infantry in the town of Cagny. The armor has no retreat option. Therefore, the typical odds of a one in three hit ratio, increase by 17% to a one in two possibility of a hit, per die. So the armor will need to be moved into the adjacent forest, or moved away entirely to a spot where it has a retreat option.
Axis Strategy:
1. Although outnumbered, the Axis’ armor has been able to defeat the Allied armor with the right combination of tactics and patience. You need to stay in your defensive positions, and attack as opportunities present themselves. Then with the right combination of cards, you can push up through the center and take control.
Author:
Days of Wonder
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