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Strategy

Memoir '44

Tactics

The Command Card

Play Smarter. Strike Harder.

GeneralHowitzer.com

Memoir '44 News


The GeneralHowitzer.com website has several pages of strategy tips. Here are the sections you can review on the Strategy page:


1. Attack & Defense
2. Battle Philosophy
3. Battlefield Movement
4. Card Counts
5. Card Specific Tactics
6. Dice Percentages
7. Game Stages
8. Hand Management
9. Troops
10. Victory Points
Infantry_German figure

Strategy Tips

Overlapping Fields of Fire
Don't you hate it when you have a bunch of units ready to attack, and on the very first roll, you roll a Flag and the unit withdraws out of range of your units, and you have wasted a bunch of potential great dice rolls?!

There is a way to avoid that.
Here are two principles to apply so that you can have a better chance of maximizing your dice.

1st - Attack with your units with the lowest dice rolls first.

Why? Every time you roll a die, there is a one in six chance of rolling a flag.
If you roll more dice on your first roll the odds of rolling a flag are multiplied by two, three, or four.
So rolling one die, while not guaranteeing it, does increase the likelihood that the enemy forces will not retreat, and will have to withstand the additional withering attack of your other unit's dice rolls.

2nd - Overlap your fields of fire

This is to make sure that if one unit gets either destroyed, or retreat, that there is a secondary target for most of your units.

In the example below, you will see that with the Armor Assault card, the Allies have moved three of their four Armor close enough to have multiple targets for each.
overlapping fields of fire
GeneralHowitzer.com
#Memoir44

The Axis have made some successful attacks and have pushed their Armor deep into the Allied territory. They are on rows 3 and 4 in their attempt to gain the Territorial Medal prize at L1. But they have over-extended their welcome, and their forces.

The Allies respond with a devastating General Advance card, and are able to mobilize six units to repel the Axis attack. The first two Infantry units are able to deal revenge to the armor, with successful rolls against each. The next two Artillery rolls, are able to take out one more Armor figure in the unit at F7.
Finally, two Allied Armor units are able to move to positions f4 and D5, preparing for a final death blow to the now single Armor figure at F7 on the next turn.

Make 'em pay!

Lessons from General Howitzer

The Panzerkeil Attack Formation

The Panzerkeil was a wedge-shaped tank formation used in WW2 with Tigers at the point and lighter Panzer 4's at the sides. Because it used a combination of tank types in its attacks, it was able to take advantage of each unit's powerful features, while mitigating their weaknesses.

Most Memoir 44 scenarios make very little distinction between the tank types. After all, when you roll the dice, they still have one grenade and one armor on each one. However, at least one of the scenarios, Villers-Bocage, does pit just 5 German Tigers against 24 Allied tanks and some Infantry.

To distinguish the advanced firepower, and defensive strength of the Tigers, it requires two successful dice rolls to destroy them. The first requirement is the standard Tank or Grenade symbol. Once that is achieved, the second roll requires a grenade to eliminate the tank.

While the Panzerkeil tactic is not acknowledged in Memoir 44 gameplay, Villers-Bocage does offer the excitement of pitting one tank's strength against another's in unique ways. If you haven't tried it, check out the scenario as described in GeneralHowtzer.com / Scenarios / Villers-Bocage.

See the picture. (Wikipedia; Odacir Blanco - Own work; The Panzerkeil (Armoured Wedge)´- Ofensive Tatics )

Recent Updates to the General Howitzer Community

Capture of Sapun Ridge

6 VP'sCard Balance: Allies (Soviet Union) - 6 Axis (Germany) - 5Complexity: 2Conditions: Countryside Context: HistoricalLocation: CrimeaYear: 1944Theater: EasternCampaign: Codename: Summary: Objectives: 6 VP's Battlefield: Countryside with trees and hills Troops: Allies - 11 Infantry, 2 Armor, 1 Artillery Axis - 9 Infantry, 1 Artillery Special Rules:  1.  Sniper 2. Special Weapons 3. Night Attacks 4.   Steep Hills Allied Strategy: …

Capture of Asosa

Listen up—this is how wars are won. In March of ’41, a hard-fighting outfit from the Belgian Congo—the 11th Battalion of the Force Publique—marched into Abyssinia to take the fight straight to the Italians. No hesitation, no excuses. They clawed their way up the brutal high ground of Mount Kirin, took their hits in ambushes near Asosa and Megale, and …

Easy Company - Paradrop in the Night

They dropped our boys all over hell and back—but that didn’t stop them. The 506th Parachute Infantry hit the Normandy bocage scattered, disorganized, and under fire. But Americans don’t wait for perfect conditions—we make them. Lieutenant Richard Winters pulled together what he had—35 men—and went looking for the fight. Through hedgerows thick as walls and Germans lurking in every field, …
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Keep track of wins & losses for Axis vs. Allies in each scenario!
Armor_Infantry_Prisoners
Battlefield & Strategy Tips



Events, Sitelinks, & Resources


Upcoming Memoir 44 EVENTS!

UK Open

October 4-5, 2025, London

Redbridge Social Centre


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