Memoir 44 Discussion Forum

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Their Finest Hour Card

Memoir 44's card, Their Finest Hour is arguably one of the strongest cards in the deck.  As a tactical command card, rather than a section card it is not limited to deploying troops from just one section.  With this card, your troops from all across the battlefield can be deployed to attack any and all  targets.

It is not uncommon for a well-timed TFH to result in two to three Medals in just one turn.

But when to play it is key.  There are two factors to consider before playing the card:

1st - How many cards do you expect to be starting with?

This will determine how many dice will be rolled, which will in turn decide which units you will be allowed to deploy.  Since card hands are usually between 4 - 6 cards, there will be rolled for you 4 - 6 dice.  Each dice roll has a 66% chance of giving you control of a unit ( 2 infantry, 1 armor, and 1 star which operates as a wild card).

This means if you roll six dice, you are likely to order 4 units, if the odds hold out.  Of course, if you only hold four cards, you might be ordering only 2.  And of course, you need to have the units ordered. If you are playing an all infantry scenarios, then rolling an armor for TFH will not help you.

2nd - Where is the enemy located?

The enemy needs to be close enough to attack. Do not deploy this card too early.  You want to be able to attack with every single unit ordered. So you need to wait for the enemy to come within striking distance  ("Wait until you see the whites of their eyes!") and then... hit them with everything you've got!

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